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D3D and Vulkan sync
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@@ -1747,11 +1747,12 @@ public:
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size_t texCount, ITexture** texs,
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size_t baseVert, size_t baseInst)
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{
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D3D12Data* d = static_cast<D3D12Data*>(m_deferredData);
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D3D12ShaderDataBinding* retval =
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new D3D12ShaderDataBinding(m_deferredData.get(), m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
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new D3D12ShaderDataBinding(d, m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
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ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs,
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baseVert, baseInst);
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static_cast<D3D12Data*>(m_deferredData)->m_SBinds.emplace_back(retval);
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d->m_SBinds.emplace_back(retval);
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return retval;
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}
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};
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