mirror of https://github.com/AxioDL/boo.git
Fix D3D11 crash.
This commit is contained in:
parent
a7a02b0c5e
commit
6570764cdf
|
@ -1306,7 +1306,7 @@ class D3D11DataFactoryImpl : public D3D11DataFactory, public GraphicsDataFactory
|
||||||
const std::array<VertexElementDescriptor, 2> vfmt{{{VertexSemantic::Position4}, {VertexSemantic::UV4}}};
|
const std::array<VertexElementDescriptor, 2> vfmt{{{VertexSemantic::Position4}, {VertexSemantic::UV4}}};
|
||||||
AdditionalPipelineInfo info = {
|
AdditionalPipelineInfo info = {
|
||||||
BlendFactor::One, BlendFactor::Zero, Primitive::TriStrips, ZTest::None, false, true, false, CullMode::None};
|
BlendFactor::One, BlendFactor::Zero, Primitive::TriStrips, ZTest::None, false, true, false, CullMode::None};
|
||||||
m_gammaShader = ctx.newShaderPipeline(vertexShader, fragmentShader, vfmt.data(), info);
|
m_gammaShader = ctx.newShaderPipeline(vertexShader, fragmentShader, VertexFormatInfo(vfmt.size(), vfmt.data()), info);
|
||||||
m_gammaLUT = ctx.newDynamicTexture(256, 256, TextureFormat::I16, TextureClampMode::ClampToEdge);
|
m_gammaLUT = ctx.newDynamicTexture(256, 256, TextureFormat::I16, TextureClampMode::ClampToEdge);
|
||||||
setDisplayGamma(1.f);
|
setDisplayGamma(1.f);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue