Fix D3D11 crash.

This commit is contained in:
Jcw87 2020-02-15 12:37:25 -08:00
parent a7a02b0c5e
commit 6570764cdf
1 changed files with 1 additions and 1 deletions

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@ -1306,7 +1306,7 @@ class D3D11DataFactoryImpl : public D3D11DataFactory, public GraphicsDataFactory
const std::array<VertexElementDescriptor, 2> vfmt{{{VertexSemantic::Position4}, {VertexSemantic::UV4}}}; const std::array<VertexElementDescriptor, 2> vfmt{{{VertexSemantic::Position4}, {VertexSemantic::UV4}}};
AdditionalPipelineInfo info = { AdditionalPipelineInfo info = {
BlendFactor::One, BlendFactor::Zero, Primitive::TriStrips, ZTest::None, false, true, false, CullMode::None}; BlendFactor::One, BlendFactor::Zero, Primitive::TriStrips, ZTest::None, false, true, false, CullMode::None};
m_gammaShader = ctx.newShaderPipeline(vertexShader, fragmentShader, vfmt.data(), info); m_gammaShader = ctx.newShaderPipeline(vertexShader, fragmentShader, VertexFormatInfo(vfmt.size(), vfmt.data()), info);
m_gammaLUT = ctx.newDynamicTexture(256, 256, TextureFormat::I16, TextureClampMode::ClampToEdge); m_gammaLUT = ctx.newDynamicTexture(256, 256, TextureFormat::I16, TextureClampMode::ClampToEdge);
setDisplayGamma(1.f); setDisplayGamma(1.f);