Add gfxApi argument for X11; Win32 gfxApi logic fix

This commit is contained in:
Jack Andersen
2018-01-11 16:29:30 -10:00
parent cbfd4ddad0
commit 68de1b5041
4 changed files with 23 additions and 3 deletions

View File

@@ -68,10 +68,10 @@ int ApplicationRun(IApplication::EPlatformType platform,
if (APP)
return 1;
if (platform == IApplication::EPlatformType::Wayland)
APP = new ApplicationWayland(cb, uniqueName, friendlyName, pname, args, samples, anisotropy, singleInstance);
APP = new ApplicationWayland(cb, uniqueName, friendlyName, pname, args, gfxApi, samples, anisotropy, singleInstance);
else if (platform == IApplication::EPlatformType::Xlib ||
platform == IApplication::EPlatformType::Auto)
APP = new ApplicationXlib(cb, uniqueName, friendlyName, pname, args, samples, anisotropy, singleInstance);
APP = new ApplicationXlib(cb, uniqueName, friendlyName, pname, args, gfxApi, samples, anisotropy, singleInstance);
else
return 1;
return APP->run();