mirror of https://github.com/AxioDL/boo.git
Changes to AudioQueueServices backend to capture 7.1 surround with SoundFlower
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@ -130,6 +130,9 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine
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default: break;
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}
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if (hwChannels > 8)
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return AudioChannelSet::Surround71;
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return AudioChannelSet::Unknown;
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}
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@ -632,67 +635,100 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine
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UInt32 layoutSz = sizeof(layout);
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if (AudioQueueGetProperty(m_queue, kAudioQueueProperty_ChannelLayout, &layout, &layoutSz))
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{
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Log.report(logvisor::Fatal, "unable to get channel layout from audio queue");
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return;
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}
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switch (layout.mChannelLayoutTag)
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{
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case kAudioChannelLayoutTag_UseChannelDescriptions:
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chMapOut.m_channelCount = layout.mNumberChannelDescriptions;
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for (int i=0 ; i<layout.mNumberChannelDescriptions ; ++i)
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Log.report(logvisor::Warning, "unable to get channel layout from audio queue; using count's default");
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switch (m_mixInfo.m_channels)
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{
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AudioChannel ch = AQSChannelToBooChannel(layout.mChannelDescriptions[i].mChannelLabel);
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chMapOut.m_channels[i] = ch;
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}
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break;
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case kAudioChannelLayoutTag_UseChannelBitmap:
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if ((layout.mChannelBitmap & kAudioChannelBit_Left) != 0)
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case AudioChannelSet::Stereo:
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default:
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::FrontLeft;
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::FrontRight;
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break;
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case AudioChannelSet::Quad:
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::FrontLeft;
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if ((layout.mChannelBitmap & kAudioChannelBit_Right) != 0)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::FrontRight;
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if ((layout.mChannelBitmap & kAudioChannelBit_Center) != 0)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::FrontCenter;
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if ((layout.mChannelBitmap & kAudioChannelBit_LFEScreen) != 0)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::LFE;
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if ((layout.mChannelBitmap & kAudioChannelBit_LeftSurround) != 0)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::RearLeft;
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if ((layout.mChannelBitmap & kAudioChannelBit_RightSurround) != 0)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::RearRight;
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if ((layout.mChannelBitmap & kAudioChannelBit_LeftSurroundDirect) != 0)
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break;
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case AudioChannelSet::Surround51:
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::FrontLeft;
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::FrontRight;
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::FrontCenter;
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::LFE;
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::RearLeft;
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::RearRight;
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break;
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case AudioChannelSet::Surround71:
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::FrontLeft;
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::FrontRight;
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::FrontCenter;
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::LFE;
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::SideLeft;
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if ((layout.mChannelBitmap & kAudioChannelBit_RightSurroundDirect) != 0)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::SideRight;
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break;
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case kAudioChannelLayoutTag_Stereo:
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case kAudioChannelLayoutTag_StereoHeadphones:
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chMapOut.m_channelCount = 2;
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chMapOut.m_channels[0] = AudioChannel::FrontLeft;
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chMapOut.m_channels[1] = AudioChannel::FrontRight;
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break;
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case kAudioChannelLayoutTag_Quadraphonic:
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chMapOut.m_channelCount = 4;
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chMapOut.m_channels[0] = AudioChannel::FrontLeft;
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chMapOut.m_channels[1] = AudioChannel::FrontRight;
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chMapOut.m_channels[2] = AudioChannel::RearLeft;
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chMapOut.m_channels[3] = AudioChannel::RearRight;
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break;
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case kAudioChannelLayoutTag_Pentagonal:
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chMapOut.m_channelCount = 5;
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chMapOut.m_channels[0] = AudioChannel::FrontLeft;
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chMapOut.m_channels[1] = AudioChannel::FrontRight;
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chMapOut.m_channels[2] = AudioChannel::RearLeft;
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chMapOut.m_channels[3] = AudioChannel::RearRight;
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chMapOut.m_channels[4] = AudioChannel::FrontCenter;
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break;
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default:
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Log.report(logvisor::Fatal,
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"unknown channel layout %u; using stereo",
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layout.mChannelLayoutTag);
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chMapOut.m_channelCount = 2;
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chMapOut.m_channels[0] = AudioChannel::FrontLeft;
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chMapOut.m_channels[1] = AudioChannel::FrontRight;
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break;
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::RearLeft;
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::RearRight;
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break;
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}
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}
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else
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{
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switch (layout.mChannelLayoutTag)
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{
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case kAudioChannelLayoutTag_UseChannelDescriptions:
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chMapOut.m_channelCount = layout.mNumberChannelDescriptions;
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for (int i = 0; i < layout.mNumberChannelDescriptions; ++i)
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{
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AudioChannel ch = AQSChannelToBooChannel(layout.mChannelDescriptions[i].mChannelLabel);
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chMapOut.m_channels[i] = ch;
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}
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break;
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case kAudioChannelLayoutTag_UseChannelBitmap:
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if ((layout.mChannelBitmap & kAudioChannelBit_Left) != 0)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::FrontLeft;
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if ((layout.mChannelBitmap & kAudioChannelBit_Right) != 0)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::FrontRight;
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if ((layout.mChannelBitmap & kAudioChannelBit_Center) != 0)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::FrontCenter;
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if ((layout.mChannelBitmap & kAudioChannelBit_LFEScreen) != 0)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::LFE;
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if ((layout.mChannelBitmap & kAudioChannelBit_LeftSurround) != 0)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::RearLeft;
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if ((layout.mChannelBitmap & kAudioChannelBit_RightSurround) != 0)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::RearRight;
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if ((layout.mChannelBitmap & kAudioChannelBit_LeftSurroundDirect) != 0)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::SideLeft;
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if ((layout.mChannelBitmap & kAudioChannelBit_RightSurroundDirect) != 0)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::SideRight;
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break;
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case kAudioChannelLayoutTag_Stereo:
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case kAudioChannelLayoutTag_StereoHeadphones:
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chMapOut.m_channelCount = 2;
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chMapOut.m_channels[0] = AudioChannel::FrontLeft;
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chMapOut.m_channels[1] = AudioChannel::FrontRight;
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break;
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case kAudioChannelLayoutTag_Quadraphonic:
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chMapOut.m_channelCount = 4;
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chMapOut.m_channels[0] = AudioChannel::FrontLeft;
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chMapOut.m_channels[1] = AudioChannel::FrontRight;
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chMapOut.m_channels[2] = AudioChannel::RearLeft;
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chMapOut.m_channels[3] = AudioChannel::RearRight;
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break;
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case kAudioChannelLayoutTag_Pentagonal:
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chMapOut.m_channelCount = 5;
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chMapOut.m_channels[0] = AudioChannel::FrontLeft;
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chMapOut.m_channels[1] = AudioChannel::FrontRight;
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chMapOut.m_channels[2] = AudioChannel::RearLeft;
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chMapOut.m_channels[3] = AudioChannel::RearRight;
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chMapOut.m_channels[4] = AudioChannel::FrontCenter;
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break;
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default:
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Log.report(logvisor::Warning,
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"unknown channel layout %u; using stereo",
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layout.mChannelLayoutTag);
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chMapOut.m_channelCount = 2;
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chMapOut.m_channels[0] = AudioChannel::FrontLeft;
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chMapOut.m_channels[1] = AudioChannel::FrontRight;
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break;
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}
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}
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}
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else
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