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Metal stubs for resolveBindTexture
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@@ -32,7 +32,7 @@ struct IGraphicsCommandQueue
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virtual void drawInstances(size_t start, size_t count, size_t instCount)=0;
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virtual void drawInstancesIndexed(size_t start, size_t count, size_t instCount)=0;
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virtual void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin)=0;
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virtual void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin, bool color, bool depth)=0;
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virtual void resolveDisplay(ITextureR* source)=0;
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virtual void execute()=0;
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@@ -49,7 +49,8 @@ public:
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ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
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const void* data, size_t sz);
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ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
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ITextureR* newRenderTexture(size_t width, size_t height);
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ITextureR* newRenderTexture(size_t width, size_t height,
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bool enableShaderColorBinding, bool enableShaderDepthBinding);
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bool bindingNeedsVertexFormat() const {return false;}
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IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements);
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