Metal stubs for resolveBindTexture

This commit is contained in:
Jack Andersen
2016-02-24 19:06:13 -10:00
parent fec5218666
commit 7bdabb5ed3
5 changed files with 20 additions and 9 deletions

View File

@@ -32,7 +32,7 @@ struct IGraphicsCommandQueue
virtual void drawInstances(size_t start, size_t count, size_t instCount)=0;
virtual void drawInstancesIndexed(size_t start, size_t count, size_t instCount)=0;
virtual void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin)=0;
virtual void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin, bool color, bool depth)=0;
virtual void resolveDisplay(ITextureR* source)=0;
virtual void execute()=0;

View File

@@ -49,7 +49,8 @@ public:
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
const void* data, size_t sz);
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
ITextureR* newRenderTexture(size_t width, size_t height);
ITextureR* newRenderTexture(size_t width, size_t height,
bool enableShaderColorBinding, bool enableShaderDepthBinding);
bool bindingNeedsVertexFormat() const {return false;}
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements);