Preparation for ResolveBindTexture test

This commit is contained in:
Jack Andersen 2016-02-24 16:53:23 -10:00
parent b11b727c4d
commit fec5218666
7 changed files with 370 additions and 197 deletions

View File

@ -41,7 +41,8 @@ public:
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
const void* data, size_t sz);
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
ITextureR* newRenderTexture(size_t width, size_t height);
ITextureR* newRenderTexture(size_t width, size_t height,
bool enableShaderColorBinding, bool enableShaderDepthBinding);
bool bindingNeedsVertexFormat() const {return true;}
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements);

View File

@ -32,6 +32,7 @@ struct IGraphicsCommandQueue
virtual void drawInstances(size_t start, size_t count, size_t instCount)=0;
virtual void drawInstancesIndexed(size_t start, size_t count, size_t instCount)=0;
virtual void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin)=0;
virtual void resolveDisplay(ITextureR* source)=0;
virtual void execute()=0;

View File

@ -208,7 +208,8 @@ struct IGraphicsDataFactory
virtual ITextureD*
newDynamicTexture(size_t width, size_t height, TextureFormat fmt)=0;
virtual ITextureR*
newRenderTexture(size_t width, size_t height)=0;
newRenderTexture(size_t width, size_t height,
bool enableShaderColorBinding, bool enableShaderDepthBinding)=0;
virtual bool bindingNeedsVertexFormat() const=0;
virtual IVertexFormat*

View File

@ -97,7 +97,8 @@ public:
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
const void* data, size_t sz);
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
ITextureR* newRenderTexture(size_t width, size_t height);
ITextureR* newRenderTexture(size_t width, size_t height,
bool enableShaderColorBinding, bool enableShaderDepthBinding);
bool bindingNeedsVertexFormat() const {return true;}
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements);

View File

@ -233,19 +233,21 @@ class GLTextureR : public ITextureR
friend struct GLCommandQueue;
struct GLCommandQueue* m_q;
GLuint m_texs[2];
GLuint m_bindTexs[2] = {};
GLuint m_fbo = 0;
size_t m_width = 0;
size_t m_height = 0;
size_t m_samples = 0;
GLenum m_target;
GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t samples);
GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t samples,
bool enableShaderColorBinding, bool enableShaderDepthBinding);
public:
~GLTextureR();
void bind(size_t idx) const
{
glActiveTexture(GL_TEXTURE0 + idx);
glBindTexture(m_target, m_texs[0]);
glBindTexture(m_target, m_bindTexs[0]);
}
void resize(size_t width, size_t height)
@ -259,6 +261,17 @@ public:
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA, width, height, GL_FALSE);
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[1]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_DEPTH_COMPONENT24, width, height, GL_FALSE);
if (m_bindTexs[0])
{
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_bindTexs[0]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA, width, height, GL_FALSE);
}
if (m_bindTexs[1])
{
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_bindTexs[1]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_DEPTH_COMPONENT24, width, height, GL_FALSE);
}
}
else
{
@ -266,6 +279,17 @@ public:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, m_texs[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
if (m_bindTexs[0])
{
glBindTexture(GL_TEXTURE_2D, m_bindTexs[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
if (m_bindTexs[1])
{
glBindTexture(GL_TEXTURE_2D, m_bindTexs[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
}
}
}
};
@ -590,6 +614,9 @@ struct GLShaderDataBinding : IShaderDataBinding
case TextureType::StaticArray:
static_cast<GLTextureSA*>(tex)->bind(i);
break;
case TextureType::Render:
static_cast<GLTextureR*>(tex)->bind(i);
break;
default: break;
}
}
@ -721,6 +748,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
DrawIndexed,
DrawInstances,
DrawInstancesIndexed,
ResolveBindTexture,
Present
} m_op;
union
@ -738,6 +766,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
size_t instCount;
};
};
const ITextureR* resolveTex;
Command(Op op) : m_op(op) {}
};
std::vector<Command> m_cmdBufs[3];
@ -946,6 +975,27 @@ struct GLCommandQueue : IGraphicsCommandQueue
case Command::Op::DrawInstancesIndexed:
glDrawElementsInstanced(GL_TRIANGLE_STRIP, cmd.count, GL_UNSIGNED_INT, (void*)cmd.start, cmd.instCount);
break;
case Command::Op::ResolveBindTexture:
{
const GLTextureR* tex = static_cast<const GLTextureR*>(cmd.resolveTex);
GLenum target = (tex->m_samples > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
glBindFramebuffer(GL_READ_FRAMEBUFFER, tex->m_fbo);
glReadBuffer(GL_BACK);
glActiveTexture(GL_TEXTURE9);
if (tex->m_bindTexs[0])
{
glBindTexture(target, tex->m_bindTexs[0]);
glCopyTexSubImage2D(target, 0, cmd.rect.location[0], cmd.rect.location[1],
cmd.rect.location[0], cmd.rect.location[1], cmd.rect.size[0], cmd.rect.size[1]);
}
if (tex->m_bindTexs[1])
{
glBindTexture(target, tex->m_bindTexs[1]);
glCopyTexSubImage2D(target, 0, cmd.rect.location[0], cmd.rect.location[1],
cmd.rect.location[0], cmd.rect.location[1], cmd.rect.size[0], cmd.rect.size[1]);
}
break;
}
case Command::Op::Present:
{
const GLTextureR* tex = static_cast<const GLTextureR*>(cmd.source);
@ -1084,6 +1134,16 @@ struct GLCommandQueue : IGraphicsCommandQueue
cmds.back().instCount = instCount;
}
void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin)
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::Op::ResolveBindTexture);
cmds.back().resolveTex = texture;
cmds.back().rect = rect;
if (tlOrigin)
cmds.back().rect.location[1] = static_cast<GLTextureR*>(texture)->m_height - rect.location[1];
}
void resolveDisplay(ITextureR* source)
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
@ -1279,10 +1339,15 @@ GLDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
return retval;
}
GLTextureR::GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t samples)
GLTextureR::GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t samples,
bool enableShaderColorBinding, bool enableShaderDepthBinding)
: m_q(q), m_width(width), m_height(height), m_samples(samples)
{
glGenTextures(2, m_texs);
if (enableShaderColorBinding)
glGenTextures(1, &m_bindTexs[0]);
if (enableShaderDepthBinding)
glGenTextures(1, &m_bindTexs[1]);
if (samples > 1)
{
m_target = GL_TEXTURE_2D_MULTISAMPLE;
@ -1290,6 +1355,17 @@ GLTextureR::GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t sa
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA, width, height, GL_FALSE);
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[1]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_DEPTH_COMPONENT24, width, height, GL_FALSE);
if (enableShaderColorBinding)
{
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_bindTexs[0]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA, width, height, GL_FALSE);
}
if (enableShaderDepthBinding)
{
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_bindTexs[1]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_DEPTH_COMPONENT24, width, height, GL_FALSE);
}
}
else
{
@ -1298,16 +1374,38 @@ GLTextureR::GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t sa
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, m_texs[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
if (enableShaderColorBinding)
{
glBindTexture(GL_TEXTURE_2D, m_bindTexs[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
if (enableShaderDepthBinding)
{
glBindTexture(GL_TEXTURE_2D, m_bindTexs[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
}
m_q->addFBO(this);
}
GLTextureR::~GLTextureR() {glDeleteTextures(2, m_texs); m_q->delFBO(this);}
GLTextureR::~GLTextureR()
{
glDeleteTextures(2, m_texs);
glDeleteTextures(2, m_bindTexs);
m_q->delFBO(this);
}
ITextureR*
GLDataFactory::newRenderTexture(size_t width, size_t height)
GLDataFactory::newRenderTexture(size_t width, size_t height,
bool enableShaderColorBinding, bool enableShaderDepthBinding)
{
GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
GLTextureR* retval = new GLTextureR(q, width, height, m_drawSamples);
GLTextureR* retval = new GLTextureR(q, width, height, m_drawSamples,
enableShaderColorBinding, enableShaderDepthBinding);
q->resizeRenderTexture(retval, width, height);
if (!m_deferredData.get())
m_deferredData.reset(new struct GLData());

View File

@ -1510,11 +1510,16 @@ class VulkanTextureR : public ITextureR
size_t m_height = 0;
size_t m_samples = 0;
void Setup(VulkanContext* ctx, size_t width, size_t height, size_t samples)
bool m_enableShaderColorBinding;
bool m_enableShaderDepthBinding;
void Setup(VulkanContext* ctx, size_t width, size_t height, size_t samples,
bool enableShaderColorBinding, bool enableShaderDepthBinding)
{
/* no-ops on first call */
doDestroy();
/* color target */
VkImageCreateInfo texCreateInfo = {};
texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
texCreateInfo.pNext = nullptr;
@ -1525,24 +1530,20 @@ class VulkanTextureR : public ITextureR
texCreateInfo.extent.depth = 1;
texCreateInfo.mipLevels = 1;
texCreateInfo.arrayLayers = 1;
texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
texCreateInfo.samples = VkSampleCountFlagBits(samples);
texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
texCreateInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
texCreateInfo.queueFamilyIndexCount = 0;
texCreateInfo.pQueueFamilyIndices = nullptr;
texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
texCreateInfo.flags = 0;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuTex));
m_descInfo.sampler = ctx->m_linearSampler;
m_descInfo.imageView = m_gpuView;
m_descInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_colorTex));
VkImageViewCreateInfo viewCreateInfo = {};
viewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewCreateInfo.pNext = nullptr;
viewCreateInfo.image = m_gpuTex;
viewCreateInfo.image = m_colorTex;
viewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
viewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_R;
@ -1554,8 +1555,17 @@ class VulkanTextureR : public ITextureR
viewCreateInfo.subresourceRange.levelCount = 1;
viewCreateInfo.subresourceRange.baseArrayLayer = 0;
viewCreateInfo.subresourceRange.layerCount = 1;
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuView));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_colorView));
/* depth target */
texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
texCreateInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_depthTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_depthView));
/* framebuffer */
VkFramebufferCreateInfo fbCreateInfo = {};
fbCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
fbCreateInfo.pNext = nullptr;
@ -1564,81 +1574,9 @@ class VulkanTextureR : public ITextureR
fbCreateInfo.width = width;
fbCreateInfo.height = height;
fbCreateInfo.layers = 1;
/* tally total memory requirements */
VkMemoryRequirements memReqs;
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = nullptr;
memAlloc.memoryTypeIndex = 0;
memAlloc.allocationSize = 0;
uint32_t memTypeBits = ~0;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuTex, &memReqs);
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
VkDeviceSize gpuOffsets[2];
if (samples > 1)
{
texCreateInfo.samples = VkSampleCountFlagBits(samples);
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuMsaaTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuMsaaView));
gpuOffsets[0] = memAlloc.allocationSize;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuMsaaTex, &memReqs);
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuDepthTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuDepthView));
gpuOffsets[1] = memAlloc.allocationSize;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuDepthTex, &memReqs);
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
VkImageView attachments[2] = {m_gpuMsaaView, m_gpuDepthView};
fbCreateInfo.pAttachments = attachments;
ThrowIfFailed(vkCreateFramebuffer(ctx->m_dev, &fbCreateInfo, nullptr, &m_framebuffer));
}
else
{
texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuDepthTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuDepthView));
gpuOffsets[0] = memAlloc.allocationSize;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuDepthTex, &memReqs);
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
VkImageView attachments[2] = {m_gpuView, m_gpuDepthView};
fbCreateInfo.pAttachments = attachments;
ThrowIfFailed(vkCreateFramebuffer(ctx->m_dev, &fbCreateInfo, nullptr, &m_framebuffer));
}
ThrowIfFalse(MemoryTypeFromProperties(ctx, memTypeBits, 0, &memAlloc.memoryTypeIndex));
/* allocate memory */
ThrowIfFailed(vkAllocateMemory(ctx->m_dev, &memAlloc, nullptr, &m_gpuMem));
/* bind memory */
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuTex, m_gpuMem, 0));
if (samples > 1)
{
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuMsaaTex, m_gpuMem, gpuOffsets[0]));
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuDepthTex, m_gpuMem, gpuOffsets[1]));
}
else
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuDepthTex, m_gpuMem, gpuOffsets[0]));
VkImageView attachments[2] = {m_colorView, m_depthView};
fbCreateInfo.pAttachments = attachments;
ThrowIfFailed(vkCreateFramebuffer(ctx->m_dev, &fbCreateInfo, nullptr, &m_framebuffer));
m_passBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
m_passBeginInfo.pNext = nullptr;
@ -1650,27 +1588,115 @@ class VulkanTextureR : public ITextureR
m_passBeginInfo.renderArea.extent.height = height;
m_passBeginInfo.clearValueCount = 0;
m_passBeginInfo.pClearValues = nullptr;
/* tally total memory requirements */
VkMemoryRequirements memReqs;
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = nullptr;
memAlloc.memoryTypeIndex = 0;
memAlloc.allocationSize = 0;
uint32_t memTypeBits = ~0;
VkDeviceSize gpuOffsets[4];
vkGetImageMemoryRequirements(ctx->m_dev, m_colorTex, &memReqs);
gpuOffsets[0] = memAlloc.allocationSize;
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
vkGetImageMemoryRequirements(ctx->m_dev, m_depthTex, &memReqs);
gpuOffsets[1] = memAlloc.allocationSize;
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
if (enableShaderColorBinding)
{
texCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
viewCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_colorBindTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_colorBindView));
vkGetImageMemoryRequirements(ctx->m_dev, m_colorBindTex, &memReqs);
gpuOffsets[2] = memAlloc.allocationSize;
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
m_colorBindDescInfo.sampler = ctx->m_linearSampler;
m_colorBindDescInfo.imageView = m_colorBindView;
m_colorBindDescInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
if (enableShaderDepthBinding)
{
texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_depthBindTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_depthBindView));
vkGetImageMemoryRequirements(ctx->m_dev, m_depthBindTex, &memReqs);
gpuOffsets[3] = memAlloc.allocationSize;
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
m_depthBindDescInfo.sampler = ctx->m_linearSampler;
m_depthBindDescInfo.imageView = m_depthBindView;
m_depthBindDescInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
ThrowIfFalse(MemoryTypeFromProperties(ctx, memTypeBits, 0, &memAlloc.memoryTypeIndex));
/* allocate memory */
ThrowIfFailed(vkAllocateMemory(ctx->m_dev, &memAlloc, nullptr, &m_gpuMem));
/* bind memory */
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_colorTex, m_gpuMem, gpuOffsets[0]));
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_depthTex, m_gpuMem, gpuOffsets[1]));
if (enableShaderColorBinding)
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_colorBindTex, m_gpuMem, gpuOffsets[2]));
if (enableShaderDepthBinding)
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_depthBindTex, m_gpuMem, gpuOffsets[3]));
}
VulkanCommandQueue* m_q;
VulkanTextureR(VulkanContext* ctx, VulkanCommandQueue* q, size_t width, size_t height, size_t samples)
: m_q(q), m_width(width), m_height(height), m_samples(samples)
VulkanTextureR(VulkanContext* ctx, VulkanCommandQueue* q, size_t width, size_t height, size_t samples,
bool enableShaderColorBinding, bool enableShaderDepthBinding)
: m_q(q), m_width(width), m_height(height), m_samples(samples),
m_enableShaderColorBinding(enableShaderColorBinding),
m_enableShaderDepthBinding(enableShaderDepthBinding)
{
if (samples == 0) m_samples = 1;
Setup(ctx, width, height, samples);
Setup(ctx, width, height, samples, enableShaderColorBinding, enableShaderDepthBinding);
}
public:
size_t samples() const {return m_samples;}
VkDeviceMemory m_gpuMem = VK_NULL_HANDLE;
VkImage m_gpuTex = VK_NULL_HANDLE;
VkImageView m_gpuView = VK_NULL_HANDLE;
VkDescriptorImageInfo m_descInfo;
VkImage m_gpuMsaaTex = VK_NULL_HANDLE;
VkImageView m_gpuMsaaView = VK_NULL_HANDLE;
VkImage m_gpuDepthTex = VK_NULL_HANDLE;
VkImageView m_gpuDepthView = VK_NULL_HANDLE;
VkImage m_colorTex = VK_NULL_HANDLE;
VkImageView m_colorView = VK_NULL_HANDLE;
VkImage m_depthTex = VK_NULL_HANDLE;
VkImageView m_depthView = VK_NULL_HANDLE;
VkImage m_colorBindTex = VK_NULL_HANDLE;
VkImageView m_colorBindView = VK_NULL_HANDLE;
VkDescriptorImageInfo m_colorBindDescInfo;
VkImage m_depthBindTex = VK_NULL_HANDLE;
VkImageView m_depthBindView = VK_NULL_HANDLE;
VkDescriptorImageInfo m_depthBindDescInfo;
VkFramebuffer m_framebuffer = VK_NULL_HANDLE;
VkRenderPassBeginInfo m_passBeginInfo;
void doDestroy();
~VulkanTextureR();
@ -1682,11 +1708,8 @@ public:
height = 1;
m_width = width;
m_height = height;
Setup(ctx, width, height, m_samples);
Setup(ctx, width, height, m_samples, m_enableShaderColorBinding, m_enableShaderDepthBinding);
}
VkImage getRenderColorRes() const
{if (m_samples > 1) return m_gpuMsaaTex; return m_gpuTex;}
};
static const size_t SEMANTIC_SIZE_TABLE[] =
@ -2002,7 +2025,7 @@ static const VkDescriptorImageInfo* GetTextureGPUResource(const ITexture* tex, i
case TextureType::Render:
{
const VulkanTextureR* ctex = static_cast<const VulkanTextureR*>(tex);
return &ctex->m_descInfo;
return &ctex->m_colorBindDescInfo;
}
default: break;
}
@ -2290,49 +2313,22 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
void setRenderTarget(ITextureR* target)
{
VulkanTextureR* ctarget = static_cast<VulkanTextureR*>(target);
VkCommandBuffer cmdBuf = m_cmdBufs[m_fillBuf];
if (m_boundTarget)
{
VkImageMemoryBarrier toShaderResBarrier = {};
toShaderResBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
toShaderResBarrier.pNext = nullptr;
toShaderResBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
toShaderResBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
toShaderResBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
toShaderResBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
toShaderResBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toShaderResBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toShaderResBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
toShaderResBarrier.subresourceRange.baseMipLevel = 0;
toShaderResBarrier.subresourceRange.levelCount = 1;
toShaderResBarrier.subresourceRange.baseArrayLayer = 0;
toShaderResBarrier.subresourceRange.layerCount = 1;
toShaderResBarrier.image = m_boundTarget->getRenderColorRes();
vkCmdPipelineBarrier(m_cmdBufs[m_fillBuf], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0,
nullptr, 1, &toShaderResBarrier);
SetImageLayout(cmdBuf, m_boundTarget->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
SetImageLayout(cmdBuf, m_boundTarget->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
}
VkImageMemoryBarrier toRenderTargetBarrier = {};
toRenderTargetBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
toRenderTargetBarrier.pNext = nullptr;
toRenderTargetBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
toRenderTargetBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
toRenderTargetBarrier.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
toRenderTargetBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
toRenderTargetBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toRenderTargetBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toRenderTargetBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
toRenderTargetBarrier.subresourceRange.baseMipLevel = 0;
toRenderTargetBarrier.subresourceRange.levelCount = 1;
toRenderTargetBarrier.subresourceRange.baseArrayLayer = 0;
toRenderTargetBarrier.subresourceRange.layerCount = 1;
toRenderTargetBarrier.image = ctarget->getRenderColorRes();
vkCmdPipelineBarrier(m_cmdBufs[m_fillBuf], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0,
nullptr, 1, &toRenderTargetBarrier);
SetImageLayout(cmdBuf, ctarget->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
SetImageLayout(cmdBuf, ctarget->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
vkCmdBeginRenderPass(m_cmdBufs[m_fillBuf], &ctarget->m_passBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBeginRenderPass(cmdBuf, &ctarget->m_passBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
m_boundTarget = ctarget;
}
@ -2418,15 +2414,12 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
m_swapChainReadySem, nullptr, &m_windowCtx->m_backBuf));
VulkanContext::Window::Buffer& dest = m_windowCtx->m_bufs[m_windowCtx->m_backBuf];
if (source == m_boundTarget)
SetImageLayout(cmdBuf, csource->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
if (csource->m_samples > 1)
{
SetImageLayout(cmdBuf, csource->m_gpuMsaaTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageResolve resolveInfo = {};
resolveInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveInfo.srcSubresource.mipLevel = 0;
@ -2440,26 +2433,12 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
resolveInfo.extent.height = csource->m_height;
resolveInfo.extent.depth = 1;
vkCmdResolveImage(cmdBuf,
csource->m_gpuMsaaTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
csource->m_colorTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dest.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &resolveInfo);
SetImageLayout(cmdBuf, csource->m_gpuMsaaTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
}
else
{
SetImageLayout(cmdBuf, csource->m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageCopy copyInfo = {};
copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyInfo.srcSubresource.mipLevel = 0;
@ -2473,20 +2452,104 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
copyInfo.extent.height = csource->m_height;
copyInfo.extent.depth = 1;
vkCmdCopyImage(cmdBuf,
csource->m_gpuTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
csource->m_colorTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dest.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copyInfo);
SetImageLayout(cmdBuf, csource->m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
}
if (source == m_boundTarget)
SetImageLayout(cmdBuf, csource->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
m_doPresent = true;
}
void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin)
{
VkCommandBuffer cmdBuf = m_cmdBufs[m_fillBuf];
VulkanTextureR* ctexture = static_cast<VulkanTextureR*>(texture);
if (ctexture->m_enableShaderColorBinding)
{
if (ctexture == m_boundTarget)
SetImageLayout(cmdBuf, ctexture->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
SetImageLayout(cmdBuf, ctexture->m_colorBindTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageCopy copyInfo = {};
copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyInfo.srcSubresource.mipLevel = 0;
copyInfo.srcSubresource.baseArrayLayer = 0;
copyInfo.srcSubresource.layerCount = 1;
copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyInfo.dstSubresource.mipLevel = 0;
copyInfo.dstSubresource.baseArrayLayer = 0;
copyInfo.dstSubresource.layerCount = 1;
copyInfo.srcOffset.x = rect.location[0];
if (tlOrigin)
copyInfo.srcOffset.y = rect.location[1];
else
copyInfo.srcOffset.y = ctexture->m_height - rect.location[1];
copyInfo.dstOffset = copyInfo.srcOffset;
copyInfo.extent.width = ctexture->m_width;
copyInfo.extent.height = ctexture->m_height;
copyInfo.extent.depth = 1;
vkCmdCopyImage(cmdBuf,
ctexture->m_colorTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
ctexture->m_colorBindTex, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copyInfo);
if (ctexture == m_boundTarget)
SetImageLayout(cmdBuf, ctexture->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
SetImageLayout(cmdBuf, ctexture->m_colorBindTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
if (ctexture->m_enableShaderDepthBinding)
{
if (ctexture == m_boundTarget)
SetImageLayout(cmdBuf, ctexture->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
SetImageLayout(cmdBuf, ctexture->m_depthBindTex, VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageCopy copyInfo = {};
copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
copyInfo.srcSubresource.mipLevel = 0;
copyInfo.srcSubresource.baseArrayLayer = 0;
copyInfo.srcSubresource.layerCount = 1;
copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
copyInfo.dstSubresource.mipLevel = 0;
copyInfo.dstSubresource.baseArrayLayer = 0;
copyInfo.dstSubresource.layerCount = 1;
copyInfo.srcOffset.x = rect.location[0];
if (tlOrigin)
copyInfo.srcOffset.y = rect.location[1];
else
copyInfo.srcOffset.y = ctexture->m_height - rect.location[1];
copyInfo.dstOffset = copyInfo.srcOffset;
copyInfo.extent.width = ctexture->m_width;
copyInfo.extent.height = ctexture->m_height;
copyInfo.extent.depth = 1;
vkCmdCopyImage(cmdBuf,
ctexture->m_depthTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
ctexture->m_depthBindTex, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copyInfo);
if (ctexture == m_boundTarget)
SetImageLayout(cmdBuf, ctexture->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
SetImageLayout(cmdBuf, ctexture->m_depthBindTex, VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
}
void execute();
};
@ -2511,18 +2574,22 @@ void VulkanTextureR::doDestroy()
{
vkDestroyFramebuffer(m_q->m_ctx->m_dev, m_framebuffer, nullptr);
m_framebuffer = VK_NULL_HANDLE;
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuView, nullptr);
m_gpuView = VK_NULL_HANDLE;
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuTex, nullptr);
m_gpuTex = VK_NULL_HANDLE;
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuMsaaView, nullptr);
m_gpuMsaaView = VK_NULL_HANDLE;
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuMsaaTex, nullptr);
m_gpuMsaaTex = VK_NULL_HANDLE;
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuDepthView, nullptr);
m_gpuDepthView = VK_NULL_HANDLE;
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuDepthTex, nullptr);
m_gpuDepthTex = VK_NULL_HANDLE;
vkDestroyImageView(m_q->m_ctx->m_dev, m_colorView, nullptr);
m_colorView = VK_NULL_HANDLE;
vkDestroyImage(m_q->m_ctx->m_dev, m_colorTex, nullptr);
m_colorTex = VK_NULL_HANDLE;
vkDestroyImageView(m_q->m_ctx->m_dev, m_depthView, nullptr);
m_depthView = VK_NULL_HANDLE;
vkDestroyImage(m_q->m_ctx->m_dev, m_depthTex, nullptr);
m_depthTex = VK_NULL_HANDLE;
vkDestroyImageView(m_q->m_ctx->m_dev, m_colorBindView, nullptr);
m_colorBindView = VK_NULL_HANDLE;
vkDestroyImage(m_q->m_ctx->m_dev, m_colorBindTex, nullptr);
m_colorBindTex = VK_NULL_HANDLE;
vkDestroyImageView(m_q->m_ctx->m_dev, m_depthBindView, nullptr);
m_depthBindView = VK_NULL_HANDLE;
vkDestroyImage(m_q->m_ctx->m_dev, m_depthBindTex, nullptr);
m_depthBindTex = VK_NULL_HANDLE;
vkFreeMemory(m_q->m_ctx->m_dev, m_gpuMem, nullptr);
m_gpuMem = VK_NULL_HANDLE;
}
@ -2530,12 +2597,14 @@ void VulkanTextureR::doDestroy()
VulkanTextureR::~VulkanTextureR()
{
vkDestroyFramebuffer(m_q->m_ctx->m_dev, m_framebuffer, nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuView, nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuTex, nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuMsaaView, nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuMsaaTex, nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuDepthView, nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuDepthTex, nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_colorView, nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_colorTex, nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_depthView, nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_depthTex, nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_colorBindView, nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_colorBindTex, nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_depthBindView, nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_depthBindTex, nullptr);
vkFreeMemory(m_q->m_ctx->m_dev, m_gpuMem, nullptr);
if (m_q->m_boundTarget == this)
m_q->m_boundTarget = nullptr;
@ -2987,10 +3056,12 @@ ITextureD* VulkanDataFactory::newDynamicTexture(size_t width, size_t height, Tex
return retval;
}
ITextureR* VulkanDataFactory::newRenderTexture(size_t width, size_t height)
ITextureR* VulkanDataFactory::newRenderTexture(size_t width, size_t height,
bool enableShaderColorBinding, bool enableShaderDepthBinding)
{
VulkanCommandQueue* q = static_cast<VulkanCommandQueue*>(m_parent->getCommandQueue());
VulkanTextureR* retval = new VulkanTextureR(m_ctx, q, width, height, m_drawSamples);
VulkanTextureR* retval = new VulkanTextureR(m_ctx, q, width, height, m_drawSamples,
enableShaderColorBinding, enableShaderDepthBinding);
if (!m_deferredData.get())
m_deferredData.reset(new struct VulkanData(m_ctx));
static_cast<VulkanData*>(m_deferredData.get())->m_RTexs.emplace_back(retval);

View File

@ -235,7 +235,7 @@ struct TestApplicationCallback : IApplicationCallback
/* Create render target */
int x, y, w, h;
self->mainWindow->getWindowFrame(x, y, w, h);
self->m_renderTarget = factory->newRenderTexture(w, h);
self->m_renderTarget = factory->newRenderTexture(w, h, false, false);
/* Make Tri-strip VBO */
struct Vert