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Actually fix Metal compiling
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@@ -150,7 +150,7 @@ public:
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}
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void waitUntilShadersReady() {}
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bool areShadersReady() const { return true; }
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bool areShadersReady() { return true; }
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};
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#define MTL_STATIC MTLResourceCPUCacheModeWriteCombined|MTLResourceStorageModeManaged
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@@ -1780,6 +1780,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue {
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m_cmdBuf = [m_ctx->m_q commandBuffer];
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}
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}
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bool isReady() { return true; }
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};
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void MetalShaderPipeline::draw(MetalCommandQueue& q, size_t start, size_t count) {
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