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ClampToEdge mode for textures; cocoa termination exception fix
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@@ -1017,8 +1017,8 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
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cbind->bind(m_deferredCtx.Get(), m_fillBuf);
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m_cmdLists[m_fillBuf].resTokens.push_back(binding.get());
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ID3D11SamplerState* samp[] = {m_ctx->m_ss[0].Get(), m_ctx->m_ss[1].Get()};
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m_deferredCtx->PSSetSamplers(0, 2, samp);
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ID3D11SamplerState* samp[] = {m_ctx->m_ss[0].Get(), m_ctx->m_ss[1].Get(), m_ctx->m_ss[2].Get()};
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m_deferredCtx->PSSetSamplers(0, 3, samp);
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}
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boo::ObjToken<ITextureR> m_boundTarget;
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