mirror of https://github.com/AxioDL/boo.git
Fix dynamic textures for OpenGL
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581971ba09
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@ -1042,6 +1042,10 @@ struct GLCommandQueue : IGraphicsCommandQueue
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void setShaderDataBinding(IShaderDataBinding* binding)
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void setShaderDataBinding(IShaderDataBinding* binding)
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{
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{
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#ifndef NDEBUG
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if (!binding)
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Log.report(logvisor::Fatal, "binding may not be empty");
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#endif
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std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
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std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
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cmds.emplace_back(Command::Op::SetShaderDataBinding);
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cmds.emplace_back(Command::Op::SetShaderDataBinding);
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cmds.back().binding = binding;
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cmds.back().binding = binding;
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@ -1296,12 +1300,13 @@ GLTextureD::GLTextureD(size_t width, size_t height, TextureFormat fmt)
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m_cpuBuf.reset(new uint8_t[m_cpuSz]);
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m_cpuBuf.reset(new uint8_t[m_cpuSz]);
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glGenTextures(3, m_texs);
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glGenTextures(3, m_texs);
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glBindTexture(GL_TEXTURE_2D, m_texs[0]);
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for (int i=0 ; i<3 ; ++i)
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glTexImage2D(GL_TEXTURE_2D, 0, m_intFormat, width, height, 0, m_format, GL_UNSIGNED_BYTE, nullptr);
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{
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glBindTexture(GL_TEXTURE_2D, m_texs[1]);
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glBindTexture(GL_TEXTURE_2D, m_texs[i]);
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glTexImage2D(GL_TEXTURE_2D, 0, m_intFormat, width, height, 0, m_format, GL_UNSIGNED_BYTE, nullptr);
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glBindTexture(GL_TEXTURE_2D, m_texs[2]);
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glTexImage2D(GL_TEXTURE_2D, 0, m_intFormat, width, height, 0, m_format, GL_UNSIGNED_BYTE, nullptr);
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glTexImage2D(GL_TEXTURE_2D, 0, m_intFormat, width, height, 0, m_format, GL_UNSIGNED_BYTE, nullptr);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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}
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}
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GLTextureD::~GLTextureD() {glDeleteTextures(3, m_texs);}
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GLTextureD::~GLTextureD() {glDeleteTextures(3, m_texs);}
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