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Boo Mascot
Charlie

Boo

Boo is a cross-platform windowing and event manager similar to SDL and SFML, with additional 3D rendering functionality.

The exclusive focus of Boo is 2D/3D rendering using polygon-rasterization APIs like OpenGL or Direct3D. It exposes a unified command-queue API for calling the underlying graphics API.

The only per-platform responsibility of the client code is providing the shaders' source. Drawing, resource-management and state-switching are performed using the unified API; these may be written once for all platforms.

Client code is entered via the appMain method supplied in a callback object. This code executes on a dedicated thread with graphics command context available. The API may be used to synchronize loops on the client thread with the display refresh-rate.

Supported Backends

  • OpenGL 3.3+
  • Direct3D 11/12
  • Metal 1.1 (OS X 10.11 only for now, iOS coming soon)
  • [Coming soon] OpenGL ES 3.0
  • [Coming soon] Vulkan
Description
Shell abstraction layer and rendering interface for 3D applications
Readme MIT 5.9 MiB
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