use hash table for pool buffers

This commit is contained in:
Jack Andersen 2016-12-10 20:18:41 -10:00
parent 25fadc7348
commit c057068e64
8 changed files with 118 additions and 45 deletions

View File

@ -26,6 +26,7 @@ class GLDataFactory : public IGraphicsDataFactory
void destroyPool(IGraphicsBufferPool*);
IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool* pool, BufferUse use,
size_t stride, size_t count);
void deletePoolBuffer(IGraphicsBufferPool* p, IGraphicsBufferD* buf);
public:
GLDataFactory(IGraphicsContext* parent, uint32_t drawSamples);
~GLDataFactory() {destroyAllData();}

View File

@ -266,6 +266,7 @@ private:
virtual void destroyPool(IGraphicsBufferPool*)=0;
virtual IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool* pool, BufferUse use,
size_t stride, size_t count)=0;
virtual void deletePoolBuffer(IGraphicsBufferPool* p, IGraphicsBufferD* buf)=0;
};
using FactoryCommitFunc = std::function<bool(IGraphicsDataFactory::Context& ctx)>;
@ -368,6 +369,11 @@ public:
{
return m_factory->newPoolBuffer(m_pool, use, stride, count);
}
void deletePoolBuffer(IGraphicsBufferD* buf)
{
m_factory->deletePoolBuffer(m_pool, buf);
}
};
}

View File

@ -97,6 +97,7 @@ class VulkanDataFactory : public IGraphicsDataFactory
void destroyAllData();
IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool *pool, BufferUse use,
size_t stride, size_t count);
void deletePoolBuffer(IGraphicsBufferPool* p, IGraphicsBufferD* buf);
public:
VulkanDataFactory(IGraphicsContext* parent, VulkanContext* ctx, uint32_t drawSamples);
~VulkanDataFactory() {destroyAllData();}

View File

@ -59,22 +59,37 @@ struct D3D11Data : IGraphicsData
}
};
class D3D11GraphicsBufferD;
struct D3D11Pool : IGraphicsBufferPool
{
size_t m_deleteCountdown = 4;
std::vector<std::unique_ptr<class D3D11GraphicsBufferD>> m_DBufs;
bool decref()
struct Buffer
{
if (!m_deleteCountdown)
Log.report(logvisor::Fatal, "Can't decrement 0-data");
--m_deleteCountdown;
if (!m_deleteCountdown)
size_t m_deleteCountdown = 4;
std::unique_ptr<D3D11GraphicsBufferD> m_buf;
Buffer(D3D11GraphicsBufferD* buf) : m_buf(buf) {}
bool decref()
{
delete this;
return true;
if (!m_deleteCountdown)
Log.report(logvisor::Fatal, "Can't decrement 0-data");
--m_deleteCountdown;
if (!m_deleteCountdown)
{
delete this;
return true;
}
return false;
}
return false;
};
std::unordered_map<D3D11GraphicsBufferD*, Buffer*> m_DBufs;
void destroyPool(std::unordered_set<D3D11Pool::Buffer*>& delsOut)
{
for (auto& b : m_DBufs)
delsOut.emplace(b.second);
m_DBufs.clear();
}
};
@ -1060,9 +1075,11 @@ void D3D11GraphicsBufferD::update(ID3D11DeviceContext* ctx, int b)
{
ID3D11Buffer* res = m_bufs[b].Get();
D3D11_MAPPED_SUBRESOURCE d;
ctx->Map(res, 0, D3D11_MAP_WRITE_DISCARD, 0, &d);
memcpy(d.pData, m_cpuBuf.get(), m_cpuSz);
ctx->Unmap(res, 0);
if (SUCCEEDED(ctx->Map(res, 0, D3D11_MAP_WRITE_DISCARD, 0, &d)))
{
memcpy(d.pData, m_cpuBuf.get(), m_cpuSz);
ctx->Unmap(res, 0);
}
m_validSlots |= slot;
}
}
@ -1129,7 +1146,7 @@ class D3D11DataFactory : public ID3DDataFactory
std::unordered_set<D3D11Pool*> m_committedPools;
std::mutex m_committedMutex;
std::unordered_set<D3D11Data*> m_deletedData;
std::unordered_set<D3D11Pool*> m_deletedPools;
std::unordered_set<D3D11Pool::Buffer*> m_deletedPoolBufs;
uint32_t m_sampleCount;
void destroyData(IGraphicsData* d)
@ -1146,7 +1163,7 @@ class D3D11DataFactory : public ID3DDataFactory
for (IGraphicsData* data : m_committedData)
m_deletedData.insert(static_cast<D3D11Data*>(data));
for (IGraphicsBufferPool* pool : m_committedPools)
m_deletedPools.insert(static_cast<D3D11Pool*>(pool));
static_cast<D3D11Pool*>(pool)->destroyPool(m_deletedPoolBufs);
m_committedData.clear();
m_committedPools.clear();
}
@ -1156,7 +1173,7 @@ class D3D11DataFactory : public ID3DDataFactory
std::unique_lock<std::mutex> lk(m_committedMutex);
D3D11Pool* pool = static_cast<D3D11Pool*>(p);
m_committedPools.erase(pool);
m_deletedPools.insert(pool);
pool->destroyPool(m_deletedPoolBufs);
}
void procDeletes()
@ -1171,12 +1188,12 @@ class D3D11DataFactory : public ID3DDataFactory
}
++it;
}
for (auto it = m_deletedPools.begin(); it != m_deletedPools.end();)
for (auto it = m_deletedPoolBufs.begin(); it != m_deletedPoolBufs.end();)
{
D3D11Pool* cpool = static_cast<D3D11Pool*>(*it);
D3D11Pool::Buffer* cpool = *it;
if (cpool->decref())
{
it = m_deletedPools.erase(it);
it = m_deletedPoolBufs.erase(it);
continue;
}
++it;
@ -1189,10 +1206,21 @@ class D3D11DataFactory : public ID3DDataFactory
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent->getCommandQueue());
D3D11Pool* pool = static_cast<D3D11Pool*>(p);
D3D11GraphicsBufferD* retval = new D3D11GraphicsBufferD(q, use, m_ctx, stride, count);
pool->m_DBufs.emplace_back(retval);
pool->m_DBufs.emplace(std::make_pair(retval, new D3D11Pool::Buffer(retval)));
return retval;
}
void deletePoolBuffer(IGraphicsBufferPool* p, IGraphicsBufferD* buf)
{
D3D11Pool* pool = static_cast<D3D11Pool*>(p);
auto search = pool->m_DBufs.find(static_cast<D3D11GraphicsBufferD*>(buf));
if (search != pool->m_DBufs.end())
{
m_deletedPoolBufs.emplace(search->second);
pool->m_DBufs.erase(search);
}
}
public:
D3D11DataFactory(IGraphicsContext* parent, D3D11Context* ctx, uint32_t sampleCount)
: m_parent(parent), m_ctx(ctx), m_sampleCount(sampleCount)
@ -1404,8 +1432,8 @@ void D3D11CommandQueue::ProcessDynamicLoads(ID3D11DeviceContext* ctx)
}
for (D3D11Pool* p : gfxF->m_committedPools)
{
for (std::unique_ptr<D3D11GraphicsBufferD>& b : p->m_DBufs)
b->update(ctx, m_drawBuf);
for (auto& b : p->m_DBufs)
b.second->m_buf->update(ctx, m_drawBuf);
}
}

View File

@ -64,7 +64,7 @@ struct D3D12Pool : IGraphicsBufferPool
Buffer(ComPtr<ID3D12Heap>&& heap, class D3D12GraphicsBufferD* buf)
: m_bufHeap(std::move(heap)), m_buf(buf) {}
};
std::vector<Buffer> m_DBufs;
std::unordered_map<class D3D12GraphicsBufferD*, Buffer> m_DBufs;
};
static const D3D12_RESOURCE_STATES USE_TABLE[] =
@ -1586,10 +1586,16 @@ class D3D12DataFactory : public ID3DDataFactory
/* Place resources */
PlaceBufferForGPU(retval, m_ctx, bufHeap.Get(), 0);
pool->m_DBufs.emplace_back(std::move(bufHeap), retval);
pool->m_DBufs.emplace(std::make_pair(retval, D3D12Pool::Buffer{std::move(bufHeap), retval}));
return retval;
}
void deletePoolBuffer(IGraphicsBufferPool* p, IGraphicsBufferD* buf)
{
D3D12Pool* pool = static_cast<D3D12Pool*>(p);
pool->m_DBufs.erase(static_cast<D3D12GraphicsBufferD*>(buf));
}
public:
D3D12DataFactory(IGraphicsContext* parent, D3D12Context* ctx, uint32_t sampleCount)
: m_parent(parent), m_ctx(ctx), m_sampleCount(sampleCount)
@ -1893,8 +1899,8 @@ void D3D12CommandQueue::execute()
}
for (D3D12Pool* p : gfxF->m_committedPools)
{
for (D3D12Pool::Buffer& b : p->m_DBufs)
b.m_buf->update(m_fillBuf);
for (auto& b : p->m_DBufs)
b.second.m_buf->update(m_fillBuf);
}
datalk.unlock();

View File

@ -6,6 +6,7 @@
#include <mutex>
#include <condition_variable>
#include <array>
#include <unordered_map>
#include "logvisor/logvisor.hpp"
@ -32,7 +33,7 @@ struct GLData : IGraphicsData
struct GLPool : IGraphicsBufferPool
{
std::vector<std::unique_ptr<class GLGraphicsBufferD>> m_DBufs;
std::unordered_map<class GLGraphicsBufferD*, std::unique_ptr<class GLGraphicsBufferD>> m_DBufs;
};
static const GLenum USE_TABLE[] =
@ -738,10 +739,16 @@ IGraphicsBufferD* GLDataFactory::newPoolBuffer(IGraphicsBufferPool* p, BufferUse
{
GLPool* pool = static_cast<GLPool*>(p);
GLGraphicsBufferD* retval = new GLGraphicsBufferD(use, stride * count);
pool->m_DBufs.emplace_back(retval);
pool->m_DBufs.emplace(std::make_pair(retval, retval));
return retval;
}
void GLDataFactory::deletePoolBuffer(IGraphicsBufferPool *p, IGraphicsBufferD *buf)
{
GLPool* pool = static_cast<GLPool*>(p);
pool->m_DBufs.erase(static_cast<GLGraphicsBufferD*>(buf));
}
static const GLint SEMANTIC_COUNT_TABLE[] =
{
0,
@ -1297,8 +1304,8 @@ struct GLCommandQueue : IGraphicsCommandQueue
}
for (GLPool* p : gfxF->m_committedPools)
{
for (std::unique_ptr<GLGraphicsBufferD>& b : p->m_DBufs)
b->update(m_completeBuf);
for (auto& b : p->m_DBufs)
b.second->update(m_completeBuf);
}
datalk.unlock();
glFlush();

View File

@ -687,14 +687,14 @@ struct VulkanPool : IGraphicsBufferPool
Buffer(VkDeviceMemory mem, class VulkanGraphicsBufferD* buf)
: m_bufMem(mem), m_buffer(buf) {}
};
std::vector<Buffer> m_DBufs;
std::unordered_map<class VulkanGraphicsBufferD*, Buffer> m_DBufs;
bool m_dead = false;
VulkanPool(VulkanContext* ctx) : m_ctx(ctx) {}
~VulkanPool()
{
for (Buffer& buf : m_DBufs)
if (buf.m_bufMem)
vk::FreeMemory(m_ctx->m_dev, buf.m_bufMem, nullptr);
for (auto& buf : m_DBufs)
if (buf.second.m_bufMem)
vk::FreeMemory(m_ctx->m_dev, buf.second.m_bufMem, nullptr);
}
};
@ -3221,10 +3221,16 @@ IGraphicsBufferD* VulkanDataFactory::newPoolBuffer(IGraphicsBufferPool* p, Buffe
retval->placeForGPU(m_ctx, bufMem);
}
pool->m_DBufs.emplace_back(bufMem, retval);
pool->m_DBufs.emplace(std::make_pair(retval, VulkanPool::Buffer{bufMem, retval}));
return retval;
}
void VulkanDataFactory::deletePoolBuffer(IGraphicsBufferPool* p, IGraphicsBufferD* buf)
{
VulkanPool* pool = static_cast<VulkanPool*>(p);
pool->m_DBufs.erase(static_cast<VulkanGraphicsBufferD*>(buf));
}
GraphicsBufferPoolToken VulkanDataFactory::newBufferPool()
{
std::unique_lock<std::mutex> lk(m_committedMutex);
@ -3252,8 +3258,8 @@ void VulkanCommandQueue::execute()
}
for (VulkanPool* p : gfxF->m_committedPools)
{
for (VulkanPool::Buffer& b : p->m_DBufs)
b.m_buffer->update(m_fillBuf);
for (auto& b : p->m_DBufs)
b.second.m_buffer->update(m_fillBuf);
}
datalk.unlock();

View File

@ -142,7 +142,7 @@ public:
#if _WIN32_WINNT_WIN10
HMODULE d3d12lib = LoadLibraryW(L"D3D12.dll");
if (!no12 && !noD3d && d3d12lib)
{
{
#if _DEBUG
{
PFN_D3D12_GET_DEBUG_INTERFACE MyD3D12GetDebugInterface =
@ -165,15 +165,32 @@ public:
if (!MyD3D12CreateDevice)
Log.report(logvisor::Fatal, "unable to find D3D12CreateDevice in D3D12.dll");
/* Obtain DXGI Factory */
HRESULT hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx12.m_dxFactory);
if (FAILED(hr))
Log.report(logvisor::Fatal, "unable to create DXGI factory");
/* Adapter */
ComPtr<IDXGIAdapter1> ppAdapter;
for (UINT adapterIndex = 0; ; ++adapterIndex)
{
ComPtr<IDXGIAdapter1> pAdapter;
if (DXGI_ERROR_NOT_FOUND == m_3dCtx.m_ctx12.m_dxFactory->EnumAdapters1(adapterIndex, &pAdapter))
break;
// Check to see if the adapter supports Direct3D 12, but don't create the
// actual device yet.
if (SUCCEEDED(MyD3D12CreateDevice(pAdapter.Get(), D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr)))
{
ppAdapter = std::move(pAdapter);
break;
}
}
/* Create device */
HRESULT hr = MyD3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), &m_3dCtx.m_ctx12.m_dev);
hr = ppAdapter ? MyD3D12CreateDevice(ppAdapter.Get(), D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), &m_3dCtx.m_ctx12.m_dev) : E_FAIL;
if (!FAILED(hr))
{
/* Obtain DXGI Factory */
hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx12.m_dxFactory);
if (FAILED(hr))
Log.report(logvisor::Fatal, "unable to create DXGI factory");
/* Establish loader objects */
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
__uuidof(ID3D12CommandAllocator), &m_3dCtx.m_ctx12.m_loadqalloc)))
@ -204,6 +221,7 @@ public:
{
/* Some Win10 client HW doesn't support D3D12 (despite being supposedly HW-agnostic) */
m_3dCtx.m_ctx12.m_dev.Reset();
m_3dCtx.m_ctx12.m_dxFactory.Reset();
}
}
#endif