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Huge shader infrastructure refactor
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@@ -6,8 +6,8 @@
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namespace boo
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{
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DeviceBase::DeviceBase(DeviceToken* token)
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: m_token(token)
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DeviceBase::DeviceBase(uint64_t typeHash, DeviceToken* token)
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: m_typeHash(typeHash), m_token(token)
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{
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}
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