Huge shader infrastructure refactor

This commit is contained in:
Jack Andersen
2018-10-06 16:49:22 -10:00
parent 08d632a8bd
commit c29d837ab5
55 changed files with 10392 additions and 1472 deletions

View File

@@ -1,4 +1,5 @@
#include "boo/inputdev/DolphinSmashAdapter.hpp"
#include "boo/inputdev/DeviceSignature.hpp"
#include <cstdio>
#include <cstring>
@@ -8,7 +9,8 @@ namespace boo
* Reference: https://github.com/ToadKing/wii-u-gc-adapter/blob/master/wii-u-gc-adapter.c
*/
DolphinSmashAdapter::DolphinSmashAdapter(DeviceToken* token) : TDeviceBase<IDolphinSmashAdapterCallback>(token) {}
DolphinSmashAdapter::DolphinSmashAdapter(DeviceToken* token)
: TDeviceBase<IDolphinSmashAdapterCallback>(dev_typeid(DolphinSmashAdapter), token) {}
DolphinSmashAdapter::~DolphinSmashAdapter() {}