Huge shader infrastructure refactor

This commit is contained in:
Jack Andersen
2018-10-06 16:49:22 -10:00
parent 08d632a8bd
commit c29d837ab5
55 changed files with 10392 additions and 1472 deletions

View File

@@ -1,4 +1,5 @@
#include "boo/inputdev/DualshockPad.hpp"
#include "boo/inputdev/DeviceSignature.hpp"
#define _USE_MATH_DEFINES
#include <cmath>
#include <iostream>
@@ -33,7 +34,7 @@ static const uint8_t defaultReport[49] = {
};
DualshockPad::DualshockPad(DeviceToken* token)
: TDeviceBase<IDualshockPadCallback>(token),
: TDeviceBase<IDualshockPadCallback>(dev_typeid(DualshockPad), token),
m_rumbleRequest(EDualshockMotor::None),
m_rumbleState(EDualshockMotor::None)
{