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Huge shader infrastructure refactor
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@@ -1,4 +1,5 @@
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#include "boo/inputdev/DualshockPad.hpp"
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#include "boo/inputdev/DeviceSignature.hpp"
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include <iostream>
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@@ -33,7 +34,7 @@ static const uint8_t defaultReport[49] = {
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};
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DualshockPad::DualshockPad(DeviceToken* token)
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: TDeviceBase<IDualshockPadCallback>(token),
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: TDeviceBase<IDualshockPadCallback>(dev_typeid(DualshockPad), token),
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m_rumbleRequest(EDualshockMotor::None),
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m_rumbleState(EDualshockMotor::None)
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{
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