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Huge shader infrastructure refactor
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@@ -5,7 +5,7 @@ namespace boo
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{
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GenericPad::GenericPad(DeviceToken* token)
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: TDeviceBase<IGenericPadCallback>(token)
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: TDeviceBase<IGenericPadCallback>(dev_typeid(GenericPad), token)
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{
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}
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