Huge shader infrastructure refactor

This commit is contained in:
Jack Andersen
2018-10-06 16:49:22 -10:00
parent 08d632a8bd
commit c29d837ab5
55 changed files with 10392 additions and 1472 deletions

View File

@@ -1,9 +1,10 @@
#include "boo/inputdev/NintendoPowerA.hpp"
#include "boo/inputdev/DeviceSignature.hpp"
#include <memory.h>
namespace boo
{
NintendoPowerA::NintendoPowerA(DeviceToken* token)
: TDeviceBase<INintendoPowerACallback>(token)
: TDeviceBase<INintendoPowerACallback>(dev_typeid(NintendoPowerA), token)
{
}