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Huge shader infrastructure refactor
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@@ -1,9 +1,10 @@
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#include "boo/inputdev/NintendoPowerA.hpp"
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#include "boo/inputdev/DeviceSignature.hpp"
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#include <memory.h>
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namespace boo
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{
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NintendoPowerA::NintendoPowerA(DeviceToken* token)
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: TDeviceBase<INintendoPowerACallback>(token)
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: TDeviceBase<INintendoPowerACallback>(dev_typeid(NintendoPowerA), token)
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{
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}
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