mirror of https://github.com/AxioDL/boo.git
Fix non-MSAA resolve operations for Metal
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1a48dd9c42
commit
cc6c872747
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@ -525,11 +525,14 @@ class MetalTextureR : public GraphicsDataNode<ITextureR>
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for (int i=0 ; i<m_colorBindCount ; ++i)
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{
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m_colorBindTex[i] = [ctx->m_dev newTextureWithDescriptor:desc];
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m_blitColor[i] = [MTLRenderPassDescriptor renderPassDescriptor];
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m_blitColor[i].colorAttachments[0].texture = m_colorTex;
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m_blitColor[i].colorAttachments[0].loadAction = MTLLoadActionLoad;
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m_blitColor[i].colorAttachments[0].storeAction = MTLStoreActionMultisampleResolve;
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m_blitColor[i].colorAttachments[0].resolveTexture = m_colorBindTex[i];
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if (m_samples > 1)
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{
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m_blitColor[i] = [MTLRenderPassDescriptor renderPassDescriptor];
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m_blitColor[i].colorAttachments[0].texture = m_colorTex;
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m_blitColor[i].colorAttachments[0].loadAction = MTLLoadActionLoad;
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m_blitColor[i].colorAttachments[0].storeAction = MTLStoreActionMultisampleResolve;
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m_blitColor[i].colorAttachments[0].resolveTexture = m_colorBindTex[i];
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}
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}
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}
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@ -539,11 +542,14 @@ class MetalTextureR : public GraphicsDataNode<ITextureR>
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for (int i=0 ; i<m_depthBindCount ; ++i)
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{
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m_depthBindTex[i] = [ctx->m_dev newTextureWithDescriptor:desc];
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m_blitDepth[i] = [MTLRenderPassDescriptor renderPassDescriptor];
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m_blitDepth[i].depthAttachment.texture = m_colorTex;
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m_blitDepth[i].depthAttachment.loadAction = MTLLoadActionLoad;
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m_blitDepth[i].depthAttachment.storeAction = MTLStoreActionMultisampleResolve;
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m_blitDepth[i].depthAttachment.resolveTexture = m_depthBindTex[i];
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if (m_samples > 1)
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{
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m_blitDepth[i] = [MTLRenderPassDescriptor renderPassDescriptor];
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m_blitDepth[i].depthAttachment.texture = m_colorTex;
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m_blitDepth[i].depthAttachment.loadAction = MTLLoadActionLoad;
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m_blitDepth[i].depthAttachment.storeAction = MTLStoreActionMultisampleResolve;
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m_blitDepth[i].depthAttachment.resolveTexture = m_depthBindTex[i];
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}
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}
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}
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@ -1213,10 +1219,50 @@ struct MetalCommandQueue : IGraphicsCommandQueue
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@autoreleasepool
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{
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[m_enc endEncoding];
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if (color && tex->m_colorBindTex[bindIdx])
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[[m_cmdBuf renderCommandEncoderWithDescriptor:tex->m_blitColor[bindIdx]] endEncoding];
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if (depth && tex->m_depthBindTex[bindIdx])
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[[m_cmdBuf renderCommandEncoderWithDescriptor:tex->m_blitDepth[bindIdx]] endEncoding];
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if (tex->samples() > 1)
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{
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if (color && tex->m_colorBindTex[bindIdx])
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[[m_cmdBuf renderCommandEncoderWithDescriptor:tex->m_blitColor[bindIdx]] endEncoding];
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if (depth && tex->m_depthBindTex[bindIdx])
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[[m_cmdBuf renderCommandEncoderWithDescriptor:tex->m_blitDepth[bindIdx]] endEncoding];
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}
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else
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{
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SWindowRect intersectRect = rect.intersect(SWindowRect(0, 0, tex->m_width, tex->m_height));
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NSUInteger y = tlOrigin ? intersectRect.location[1] : int(tex->m_height) -
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intersectRect.location[1] - intersectRect.size[1];
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MTLOrigin origin = {NSUInteger(intersectRect.location[0]), y, 0};
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id<MTLBlitCommandEncoder> blitEnc = [m_cmdBuf blitCommandEncoder];
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if (color && tex->m_colorBindTex[bindIdx])
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{
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[blitEnc copyFromTexture:tex->m_colorTex
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sourceSlice:0
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sourceLevel:0
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sourceOrigin:origin
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sourceSize:MTLSizeMake(intersectRect.size[0], intersectRect.size[1], 1)
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toTexture:tex->m_colorBindTex[bindIdx]
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destinationSlice:0
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destinationLevel:0
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destinationOrigin:origin];
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}
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if (depth && tex->m_depthBindTex[bindIdx])
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{
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[blitEnc copyFromTexture:tex->m_depthTex
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sourceSlice:0
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sourceLevel:0
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sourceOrigin:origin
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sourceSize:MTLSizeMake(intersectRect.size[0], intersectRect.size[1], 1)
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toTexture:tex->m_depthBindTex[bindIdx]
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destinationSlice:0
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destinationLevel:0
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destinationOrigin:origin];
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}
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[blitEnc endEncoding];
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}
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m_enc = [m_cmdBuf renderCommandEncoderWithDescriptor:clearDepth ? tex->m_clearDepthPassDesc : tex->m_passDesc];
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[m_enc setFrontFacingWinding:MTLWindingCounterClockwise];
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@ -1308,21 +1354,38 @@ struct MetalCommandQueue : IGraphicsCommandQueue
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{
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MetalTextureR* src = m_needsDisplay.cast<MetalTextureR>();
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id<MTLTexture> dest = drawable.texture;
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uintptr_t key = uintptr_t(src->m_colorTex) ^ uintptr_t(dest);
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auto passSearch = m_resolvePasses.find(key);
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if (passSearch == m_resolvePasses.end())
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{
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MTLRenderPassDescriptor* desc = [MTLRenderPassDescriptor renderPassDescriptor];
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desc.colorAttachments[0].texture = src->m_colorTex;
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desc.colorAttachments[0].loadAction = MTLLoadActionLoad;
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desc.colorAttachments[0].storeAction = MTLStoreActionMultisampleResolve;
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desc.colorAttachments[0].resolveTexture = dest;
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passSearch = m_resolvePasses.insert(std::make_pair(key, desc)).first;
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}
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if (src->m_colorTex.width == dest.width &&
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src->m_colorTex.height == dest.height)
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{
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[[m_cmdBuf renderCommandEncoderWithDescriptor:passSearch->second] endEncoding];
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if (src->samples() > 1)
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{
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uintptr_t key = uintptr_t(src->m_colorTex) ^ uintptr_t(dest);
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auto passSearch = m_resolvePasses.find(key);
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if (passSearch == m_resolvePasses.end())
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{
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MTLRenderPassDescriptor* desc = [MTLRenderPassDescriptor renderPassDescriptor];
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desc.colorAttachments[0].texture = src->m_colorTex;
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desc.colorAttachments[0].loadAction = MTLLoadActionLoad;
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desc.colorAttachments[0].storeAction = MTLStoreActionMultisampleResolve;
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desc.colorAttachments[0].resolveTexture = dest;
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passSearch = m_resolvePasses.insert(std::make_pair(key, desc)).first;
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}
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[[m_cmdBuf renderCommandEncoderWithDescriptor:passSearch->second] endEncoding];
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}
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else
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{
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id<MTLBlitCommandEncoder> blitEnc = [m_cmdBuf blitCommandEncoder];
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[blitEnc copyFromTexture:src->m_colorTex
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sourceSlice:0
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sourceLevel:0
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sourceOrigin:MTLOriginMake(0, 0, 0)
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sourceSize:MTLSizeMake(dest.width, dest.height, 1)
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toTexture:dest
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destinationSlice:0
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destinationLevel:0
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destinationOrigin:MTLOriginMake(0, 0, 0)];
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[blitEnc endEncoding];
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}
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[m_cmdBuf presentDrawable:drawable];
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}
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}
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