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https://github.com/AxioDL/boo.git
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Windows fixes; experimental UWP framework (not working)
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@@ -7,15 +7,11 @@
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include "WinCommon.hpp"
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#include <windows.h>
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#include <unordered_map>
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extern DWORD g_mainThreadId;
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#include "boo/IWindow.hpp"
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namespace boo {class IWindow;}
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#if _WIN32_WINNT_WINBLUE
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#include <ShellScalingApi.h>
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typedef HRESULT (WINAPI* PFN_SetProcessDpiAwareness)( _In_ PROCESS_DPI_AWARENESS );
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@@ -23,64 +19,6 @@ typedef HRESULT (WINAPI* PFN_GetScaleFactorForMonitor)( _In_ HMONITOR, _Out_ DEV
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extern PFN_GetScaleFactorForMonitor MyGetScaleFactorForMonitor;
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#endif
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#if _WIN32_WINNT_WIN10
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#include <dxgi1_4.h>
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#include <d3d12.h>
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#include <d3d11_1.h>
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#include <d3dcompiler.h>
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#include <wingdi.h>
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struct D3D12Context
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{
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ComPtr<IDXGIFactory2> m_dxFactory;
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ComPtr<ID3D12Device> m_dev;
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ComPtr<ID3D12CommandAllocator> m_qalloc[2];
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ComPtr<ID3D12CommandQueue> m_q;
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ComPtr<ID3D12CommandAllocator> m_loadqalloc;
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ComPtr<ID3D12CommandQueue> m_loadq;
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ComPtr<ID3D12Fence> m_loadfence;
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UINT64 m_loadfenceval = 0;
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HANDLE m_loadfencehandle;
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ComPtr<ID3D12GraphicsCommandList> m_loadlist;
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ComPtr<ID3D12RootSignature> m_rs;
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struct Window
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{
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ComPtr<IDXGISwapChain3> m_swapChain;
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UINT m_backBuf = 0;
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bool m_needsResize = false;
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size_t width, height;
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};
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std::unordered_map<const boo::IWindow*, Window> m_windows;
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};
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#elif _WIN32_WINNT_WIN7
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#include <dxgi1_2.h>
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#include <d3d11_1.h>
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#include <d3dcompiler.h>
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#include <wingdi.h>
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#else
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#error Unsupported Windows target
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#endif
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struct D3D11Context
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{
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ComPtr<IDXGIFactory2> m_dxFactory;
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ComPtr<ID3D11Device1> m_dev;
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ComPtr<ID3D11DeviceContext1> m_devCtx;
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ComPtr<ID3D11SamplerState> m_ss[2];
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struct Window
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{
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ComPtr<IDXGISwapChain1> m_swapChain;
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bool m_needsResize = false;
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size_t width, height;
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bool m_needsFSTransition = false;
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bool m_fs = false;
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DXGI_MODE_DESC m_fsdesc = {};
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};
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std::unordered_map<const boo::IWindow*, Window> m_windows;
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};
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struct OGLContext
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{
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ComPtr<IDXGIFactory1> m_dxFactory;
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@@ -103,35 +41,11 @@ struct OGLContext
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std::unordered_map<const boo::IWindow*, Window> m_windows;
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};
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struct Boo3DAppContext
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struct Boo3DAppContextWin32 : Boo3DAppContext
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{
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D3D11Context m_ctx11;
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#if _WIN32_WINNT_WIN10
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D3D12Context m_ctx12;
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#endif
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OGLContext m_ctxOgl;
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ComPtr<IDXGIFactory1> m_vulkanDxFactory;
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void resize(boo::IWindow* window, size_t width, size_t height)
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{
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#if _WIN32_WINNT_WIN10
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if (m_ctx12.m_dev)
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{
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D3D12Context::Window& win = m_ctx12.m_windows[window];
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win.width = width;
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win.height = height;
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win.m_needsResize = true;
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}
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else
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#endif
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{
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D3D11Context::Window& win = m_ctx11.m_windows[window];
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win.width = width;
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win.height = height;
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win.m_needsResize = true;
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}
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}
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bool isFullscreen(const boo::IWindow* window)
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{
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#if _WIN32_WINNT_WIN10
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