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https://github.com/AxioDL/boo.git
synced 2025-12-19 09:55:41 +00:00
Conform D3D and Vulkan backends
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@@ -218,8 +218,10 @@ class D3D12TextureS : public ITextureS
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upData[i].RowPitch = width * pxPitchNum / pxPitchDenom;
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upData[i].SlicePitch = upData[i].RowPitch * height;
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dataIt += upData[i].SlicePitch;
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width /= 2;
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height /= 2;
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if (width > 1)
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width /= 2;
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if (height > 1)
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height /= 2;
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}
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if (!PrepSubresources<16>(ctx->m_dev.Get(), &m_gpuDesc, m_tex.Get(), 0, 0, m_gpuDesc.MipLevels, upData))
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@@ -256,7 +258,7 @@ class D3D12TextureSA : public ITextureSA
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size_t m_sz;
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D3D12_RESOURCE_DESC m_gpuDesc;
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D3D12TextureSA(D3D12Context* ctx, size_t width, size_t height, size_t layers,
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TextureFormat fmt, const void* data, size_t sz)
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size_t mips, TextureFormat fmt, const void* data, size_t sz)
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: m_fmt(fmt), m_layers(layers), m_sz(sz)
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{
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size_t pxPitch;
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@@ -275,41 +277,33 @@ class D3D12TextureSA : public ITextureSA
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Log.report(logvisor::Fatal, "unsupported tex format");
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}
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m_gpuDesc = CD3DX12_RESOURCE_DESC::Tex2D(pixelFmt, width, height, layers, 1);
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size_t reqSz = GetRequiredIntermediateSize(ctx->m_dev.Get(), &m_gpuDesc, 0, layers);
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m_gpuDesc = CD3DX12_RESOURCE_DESC::Tex2D(pixelFmt, width, height, layers, mips);
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size_t reqSz = GetRequiredIntermediateSize(ctx->m_dev.Get(), &m_gpuDesc, 0, layers * mips);
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ThrowIfFailed(ctx->m_dev->CreateCommittedResource(
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&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_UPLOAD),
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D3D12_HEAP_FLAG_NONE, &CD3DX12_RESOURCE_DESC::Buffer(reqSz),
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D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, __uuidof(ID3D12Resource), &m_tex));
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const uint8_t* dataIt = static_cast<const uint8_t*>(data);
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if (layers > 16)
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std::unique_ptr<D3D12_SUBRESOURCE_DATA[]> upData(new D3D12_SUBRESOURCE_DATA[layers * mips]);
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D3D12_SUBRESOURCE_DATA* outIt = upData.get();
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for (size_t i=0 ; i<mips ; ++i)
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{
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std::unique_ptr<D3D12_SUBRESOURCE_DATA[]> upData(new D3D12_SUBRESOURCE_DATA[layers]);
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for (size_t i=0 ; i<layers ; ++i)
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for (size_t j=0 ; j<layers ; ++j)
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{
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upData[i].pData = dataIt;
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upData[i].RowPitch = width * pxPitch;
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upData[i].SlicePitch = upData[i].RowPitch * height;
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dataIt += upData[i].SlicePitch;
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outIt->pData = dataIt;
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outIt->RowPitch = width * pxPitch;
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outIt->SlicePitch = outIt->RowPitch * height;
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dataIt += outIt->SlicePitch;
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++outIt;
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}
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if (!PrepSubresources(ctx->m_dev.Get(), &m_gpuDesc, m_tex.Get(), 0, 0, layers, upData.get()))
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Log.report(logvisor::Fatal, "error preparing resource for upload");
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}
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else
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{
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D3D12_SUBRESOURCE_DATA upData[16] = {};
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for (size_t i=0 ; i<layers ; ++i)
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{
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upData[i].pData = dataIt;
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upData[i].RowPitch = width * pxPitch;
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upData[i].SlicePitch = upData[i].RowPitch * height;
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dataIt += upData[i].SlicePitch;
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}
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if (!PrepSubresources<16>(ctx->m_dev.Get(), &m_gpuDesc, m_tex.Get(), 0, 0, layers, upData))
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Log.report(logvisor::Fatal, "error preparing resource for upload");
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if (width > 1)
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width /= 2;
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if (height > 1)
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height /= 2;
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}
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if (!PrepSubresources(ctx->m_dev.Get(), &m_gpuDesc, m_tex.Get(), 0, 0, layers * mips, upData.get()))
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Log.report(logvisor::Fatal, "error preparing resource for upload");
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}
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public:
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ComPtr<ID3D12Resource> m_tex;
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@@ -322,18 +316,10 @@ public:
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D3D12_RESOURCE_STATE_COPY_DEST,
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nullptr, __uuidof(ID3D12Resource), &m_gpuTex));
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if (m_gpuDesc.DepthOrArraySize > 16)
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{
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CommandSubresourcesTransfer(ctx->m_dev.Get(), ctx->m_loadlist.Get(), m_gpuTex.Get(), m_tex.Get(), 0, 0, m_gpuDesc.DepthOrArraySize);
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ctx->m_loadlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_gpuTex.Get(),
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
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}
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else
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{
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CommandSubresourcesTransfer<16>(ctx->m_dev.Get(), ctx->m_loadlist.Get(), m_gpuTex.Get(), m_tex.Get(), 0, 0, m_gpuDesc.DepthOrArraySize);
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ctx->m_loadlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_gpuTex.Get(),
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
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}
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CommandSubresourcesTransfer(ctx->m_dev.Get(), ctx->m_loadlist.Get(), m_gpuTex.Get(),
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m_tex.Get(), 0, 0, m_gpuDesc.DepthOrArraySize * m_gpuDesc.MipLevels);
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ctx->m_loadlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_gpuTex.Get(),
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
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return NextHeapOffset(offset, ctx->m_dev->GetResourceAllocationInfo(0, 1, &m_gpuDesc));
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}
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@@ -1658,10 +1644,10 @@ public:
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return retval;
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}
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ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
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const void* data, size_t sz)
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ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
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TextureFormat fmt, const void* data, size_t sz)
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{
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D3D12TextureSA* retval = new D3D12TextureSA(m_parent.m_ctx, width, height, layers, fmt, data, sz);
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D3D12TextureSA* retval = new D3D12TextureSA(m_parent.m_ctx, width, height, layers, mips, fmt, data, sz);
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static_cast<D3D12Data*>(m_deferredData)->m_SATexs.emplace_back(retval);
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return retval;
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}
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