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Squash MSVC warnings
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@@ -140,7 +140,7 @@ struct Boo3DAppContext
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D3D11Context::Window& win = m_ctx11.m_windows[window];
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BOOL isFScr;
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win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
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return isFScr;
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return isFScr != 0;
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}
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OGLContext::Window& win = m_ctxOgl.m_windows[window];
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return win.m_fs;
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