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libBoo
libBoo is a cross-platform windowing and event manager similar to SDL and SFML, with additional 3D rendering functionality.
The exclusive focus of libBoo is 3D rendering using polygon-rasterization APIs like OpenGL or Direct3D. It exposes a unified command-queue API for calling the underlying graphics API.
The only per-platform responsibility of the client code is providing the shaders' source. Drawing, resource-management and state-switching are performed using the unified API; these may be written once for all platforms.
Supported Backends
- OpenGL 3.3+
- Direct3D 11/12
- Apple Metal 1.1 (OS X 10.11 only for now)
- [Coming soon] Vulkan
Languages
C
74.7%
C++
21.3%
Objective-C++
2.9%
CMake
0.9%
Shell
0.2%