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libBoo

libBoo is a cross-platform windowing and event manager similar to SDL and SFML, with additional 3D rendering functionality.

The exclusive focus of libBoo is 3D rendering using polygon-rasterization APIs like OpenGL or Direct3D. It exposes a unified command-queue API for calling the underlying graphics API.

The only per-platform responsibility of the client code is providing the shaders' source. Drawing, resource-management and state-switching are performed using the unified API; these may be written once for all platforms.

Supported Backends

  • OpenGL 3.3+
  • Direct3D 11/12
  • Apple Metal 1.1 (OS X 10.11 only for now)
  • [Coming soon] Vulkan
Description
Shell abstraction layer and rendering interface for 3D applications
Readme MIT 5.9 MiB
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C++ 21.3%
Objective-C++ 2.9%
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Shell 0.2%