mirror of
https://github.com/AxioDL/boo.git
synced 2025-12-19 09:55:41 +00:00
Preparation for ResolveBindTexture test
This commit is contained in:
@@ -1510,11 +1510,16 @@ class VulkanTextureR : public ITextureR
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size_t m_height = 0;
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size_t m_samples = 0;
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void Setup(VulkanContext* ctx, size_t width, size_t height, size_t samples)
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bool m_enableShaderColorBinding;
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bool m_enableShaderDepthBinding;
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void Setup(VulkanContext* ctx, size_t width, size_t height, size_t samples,
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bool enableShaderColorBinding, bool enableShaderDepthBinding)
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{
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/* no-ops on first call */
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doDestroy();
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/* color target */
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VkImageCreateInfo texCreateInfo = {};
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texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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texCreateInfo.pNext = nullptr;
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@@ -1525,24 +1530,20 @@ class VulkanTextureR : public ITextureR
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texCreateInfo.extent.depth = 1;
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texCreateInfo.mipLevels = 1;
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texCreateInfo.arrayLayers = 1;
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texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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texCreateInfo.samples = VkSampleCountFlagBits(samples);
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texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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texCreateInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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texCreateInfo.queueFamilyIndexCount = 0;
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texCreateInfo.pQueueFamilyIndices = nullptr;
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texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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texCreateInfo.flags = 0;
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ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuTex));
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m_descInfo.sampler = ctx->m_linearSampler;
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m_descInfo.imageView = m_gpuView;
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m_descInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_colorTex));
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VkImageViewCreateInfo viewCreateInfo = {};
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viewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewCreateInfo.pNext = nullptr;
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viewCreateInfo.image = m_gpuTex;
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viewCreateInfo.image = m_colorTex;
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viewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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viewCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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viewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_R;
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@@ -1554,8 +1555,17 @@ class VulkanTextureR : public ITextureR
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viewCreateInfo.subresourceRange.levelCount = 1;
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viewCreateInfo.subresourceRange.baseArrayLayer = 0;
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viewCreateInfo.subresourceRange.layerCount = 1;
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ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuView));
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ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_colorView));
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/* depth target */
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texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
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texCreateInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
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viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_depthTex));
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ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_depthView));
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/* framebuffer */
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VkFramebufferCreateInfo fbCreateInfo = {};
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fbCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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fbCreateInfo.pNext = nullptr;
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@@ -1564,81 +1574,9 @@ class VulkanTextureR : public ITextureR
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fbCreateInfo.width = width;
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fbCreateInfo.height = height;
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fbCreateInfo.layers = 1;
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/* tally total memory requirements */
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VkMemoryRequirements memReqs;
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VkMemoryAllocateInfo memAlloc = {};
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memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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memAlloc.pNext = nullptr;
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memAlloc.memoryTypeIndex = 0;
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memAlloc.allocationSize = 0;
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uint32_t memTypeBits = ~0;
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vkGetImageMemoryRequirements(ctx->m_dev, m_gpuTex, &memReqs);
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memAlloc.allocationSize += memReqs.size;
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memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
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memTypeBits &= memReqs.memoryTypeBits;
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VkDeviceSize gpuOffsets[2];
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if (samples > 1)
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{
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texCreateInfo.samples = VkSampleCountFlagBits(samples);
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ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuMsaaTex));
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ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuMsaaView));
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gpuOffsets[0] = memAlloc.allocationSize;
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vkGetImageMemoryRequirements(ctx->m_dev, m_gpuMsaaTex, &memReqs);
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memAlloc.allocationSize += memReqs.size;
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memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
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memTypeBits &= memReqs.memoryTypeBits;
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texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
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viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
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ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuDepthTex));
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ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuDepthView));
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gpuOffsets[1] = memAlloc.allocationSize;
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vkGetImageMemoryRequirements(ctx->m_dev, m_gpuDepthTex, &memReqs);
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memAlloc.allocationSize += memReqs.size;
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memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
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memTypeBits &= memReqs.memoryTypeBits;
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VkImageView attachments[2] = {m_gpuMsaaView, m_gpuDepthView};
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fbCreateInfo.pAttachments = attachments;
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ThrowIfFailed(vkCreateFramebuffer(ctx->m_dev, &fbCreateInfo, nullptr, &m_framebuffer));
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}
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else
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{
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texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
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viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
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ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuDepthTex));
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ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuDepthView));
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gpuOffsets[0] = memAlloc.allocationSize;
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vkGetImageMemoryRequirements(ctx->m_dev, m_gpuDepthTex, &memReqs);
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memAlloc.allocationSize += memReqs.size;
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memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
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memTypeBits &= memReqs.memoryTypeBits;
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VkImageView attachments[2] = {m_gpuView, m_gpuDepthView};
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fbCreateInfo.pAttachments = attachments;
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ThrowIfFailed(vkCreateFramebuffer(ctx->m_dev, &fbCreateInfo, nullptr, &m_framebuffer));
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}
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ThrowIfFalse(MemoryTypeFromProperties(ctx, memTypeBits, 0, &memAlloc.memoryTypeIndex));
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/* allocate memory */
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ThrowIfFailed(vkAllocateMemory(ctx->m_dev, &memAlloc, nullptr, &m_gpuMem));
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/* bind memory */
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ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuTex, m_gpuMem, 0));
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if (samples > 1)
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{
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ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuMsaaTex, m_gpuMem, gpuOffsets[0]));
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ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuDepthTex, m_gpuMem, gpuOffsets[1]));
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}
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else
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ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuDepthTex, m_gpuMem, gpuOffsets[0]));
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VkImageView attachments[2] = {m_colorView, m_depthView};
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fbCreateInfo.pAttachments = attachments;
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ThrowIfFailed(vkCreateFramebuffer(ctx->m_dev, &fbCreateInfo, nullptr, &m_framebuffer));
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m_passBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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m_passBeginInfo.pNext = nullptr;
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@@ -1650,27 +1588,115 @@ class VulkanTextureR : public ITextureR
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m_passBeginInfo.renderArea.extent.height = height;
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m_passBeginInfo.clearValueCount = 0;
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m_passBeginInfo.pClearValues = nullptr;
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/* tally total memory requirements */
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VkMemoryRequirements memReqs;
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VkMemoryAllocateInfo memAlloc = {};
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memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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memAlloc.pNext = nullptr;
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memAlloc.memoryTypeIndex = 0;
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memAlloc.allocationSize = 0;
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uint32_t memTypeBits = ~0;
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VkDeviceSize gpuOffsets[4];
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vkGetImageMemoryRequirements(ctx->m_dev, m_colorTex, &memReqs);
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gpuOffsets[0] = memAlloc.allocationSize;
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memAlloc.allocationSize += memReqs.size;
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memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
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memTypeBits &= memReqs.memoryTypeBits;
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vkGetImageMemoryRequirements(ctx->m_dev, m_depthTex, &memReqs);
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gpuOffsets[1] = memAlloc.allocationSize;
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memAlloc.allocationSize += memReqs.size;
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memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
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memTypeBits &= memReqs.memoryTypeBits;
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if (enableShaderColorBinding)
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{
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texCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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viewCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_colorBindTex));
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ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_colorBindView));
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vkGetImageMemoryRequirements(ctx->m_dev, m_colorBindTex, &memReqs);
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gpuOffsets[2] = memAlloc.allocationSize;
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memAlloc.allocationSize += memReqs.size;
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memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
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memTypeBits &= memReqs.memoryTypeBits;
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m_colorBindDescInfo.sampler = ctx->m_linearSampler;
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m_colorBindDescInfo.imageView = m_colorBindView;
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m_colorBindDescInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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if (enableShaderDepthBinding)
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{
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texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
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texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
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viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_depthBindTex));
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ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_depthBindView));
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vkGetImageMemoryRequirements(ctx->m_dev, m_depthBindTex, &memReqs);
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gpuOffsets[3] = memAlloc.allocationSize;
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memAlloc.allocationSize += memReqs.size;
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memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
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memTypeBits &= memReqs.memoryTypeBits;
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m_depthBindDescInfo.sampler = ctx->m_linearSampler;
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m_depthBindDescInfo.imageView = m_depthBindView;
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m_depthBindDescInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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ThrowIfFalse(MemoryTypeFromProperties(ctx, memTypeBits, 0, &memAlloc.memoryTypeIndex));
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/* allocate memory */
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ThrowIfFailed(vkAllocateMemory(ctx->m_dev, &memAlloc, nullptr, &m_gpuMem));
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/* bind memory */
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ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_colorTex, m_gpuMem, gpuOffsets[0]));
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ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_depthTex, m_gpuMem, gpuOffsets[1]));
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if (enableShaderColorBinding)
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ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_colorBindTex, m_gpuMem, gpuOffsets[2]));
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if (enableShaderDepthBinding)
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ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_depthBindTex, m_gpuMem, gpuOffsets[3]));
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}
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VulkanCommandQueue* m_q;
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VulkanTextureR(VulkanContext* ctx, VulkanCommandQueue* q, size_t width, size_t height, size_t samples)
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: m_q(q), m_width(width), m_height(height), m_samples(samples)
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VulkanTextureR(VulkanContext* ctx, VulkanCommandQueue* q, size_t width, size_t height, size_t samples,
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bool enableShaderColorBinding, bool enableShaderDepthBinding)
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: m_q(q), m_width(width), m_height(height), m_samples(samples),
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m_enableShaderColorBinding(enableShaderColorBinding),
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m_enableShaderDepthBinding(enableShaderDepthBinding)
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{
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if (samples == 0) m_samples = 1;
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Setup(ctx, width, height, samples);
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Setup(ctx, width, height, samples, enableShaderColorBinding, enableShaderDepthBinding);
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}
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public:
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size_t samples() const {return m_samples;}
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VkDeviceMemory m_gpuMem = VK_NULL_HANDLE;
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VkImage m_gpuTex = VK_NULL_HANDLE;
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VkImageView m_gpuView = VK_NULL_HANDLE;
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VkDescriptorImageInfo m_descInfo;
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VkImage m_gpuMsaaTex = VK_NULL_HANDLE;
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VkImageView m_gpuMsaaView = VK_NULL_HANDLE;
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VkImage m_gpuDepthTex = VK_NULL_HANDLE;
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VkImageView m_gpuDepthView = VK_NULL_HANDLE;
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VkImage m_colorTex = VK_NULL_HANDLE;
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VkImageView m_colorView = VK_NULL_HANDLE;
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VkImage m_depthTex = VK_NULL_HANDLE;
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VkImageView m_depthView = VK_NULL_HANDLE;
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VkImage m_colorBindTex = VK_NULL_HANDLE;
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VkImageView m_colorBindView = VK_NULL_HANDLE;
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VkDescriptorImageInfo m_colorBindDescInfo;
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VkImage m_depthBindTex = VK_NULL_HANDLE;
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VkImageView m_depthBindView = VK_NULL_HANDLE;
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VkDescriptorImageInfo m_depthBindDescInfo;
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VkFramebuffer m_framebuffer = VK_NULL_HANDLE;
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VkRenderPassBeginInfo m_passBeginInfo;
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void doDestroy();
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~VulkanTextureR();
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@@ -1682,11 +1708,8 @@ public:
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height = 1;
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m_width = width;
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m_height = height;
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Setup(ctx, width, height, m_samples);
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Setup(ctx, width, height, m_samples, m_enableShaderColorBinding, m_enableShaderDepthBinding);
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}
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VkImage getRenderColorRes() const
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{if (m_samples > 1) return m_gpuMsaaTex; return m_gpuTex;}
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};
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static const size_t SEMANTIC_SIZE_TABLE[] =
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@@ -2002,7 +2025,7 @@ static const VkDescriptorImageInfo* GetTextureGPUResource(const ITexture* tex, i
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case TextureType::Render:
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{
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const VulkanTextureR* ctex = static_cast<const VulkanTextureR*>(tex);
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return &ctex->m_descInfo;
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return &ctex->m_colorBindDescInfo;
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}
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default: break;
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}
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@@ -2290,49 +2313,22 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
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void setRenderTarget(ITextureR* target)
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{
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VulkanTextureR* ctarget = static_cast<VulkanTextureR*>(target);
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VkCommandBuffer cmdBuf = m_cmdBufs[m_fillBuf];
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if (m_boundTarget)
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{
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VkImageMemoryBarrier toShaderResBarrier = {};
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toShaderResBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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toShaderResBarrier.pNext = nullptr;
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toShaderResBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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toShaderResBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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toShaderResBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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toShaderResBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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toShaderResBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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toShaderResBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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toShaderResBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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toShaderResBarrier.subresourceRange.baseMipLevel = 0;
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toShaderResBarrier.subresourceRange.levelCount = 1;
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toShaderResBarrier.subresourceRange.baseArrayLayer = 0;
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toShaderResBarrier.subresourceRange.layerCount = 1;
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toShaderResBarrier.image = m_boundTarget->getRenderColorRes();
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vkCmdPipelineBarrier(m_cmdBufs[m_fillBuf], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0,
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nullptr, 1, &toShaderResBarrier);
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SetImageLayout(cmdBuf, m_boundTarget->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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SetImageLayout(cmdBuf, m_boundTarget->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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}
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VkImageMemoryBarrier toRenderTargetBarrier = {};
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toRenderTargetBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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toRenderTargetBarrier.pNext = nullptr;
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toRenderTargetBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
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toRenderTargetBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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toRenderTargetBarrier.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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toRenderTargetBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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toRenderTargetBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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toRenderTargetBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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toRenderTargetBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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toRenderTargetBarrier.subresourceRange.baseMipLevel = 0;
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toRenderTargetBarrier.subresourceRange.levelCount = 1;
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toRenderTargetBarrier.subresourceRange.baseArrayLayer = 0;
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toRenderTargetBarrier.subresourceRange.layerCount = 1;
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toRenderTargetBarrier.image = ctarget->getRenderColorRes();
|
||||
vkCmdPipelineBarrier(m_cmdBufs[m_fillBuf], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0,
|
||||
nullptr, 1, &toRenderTargetBarrier);
|
||||
SetImageLayout(cmdBuf, ctarget->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
SetImageLayout(cmdBuf, ctarget->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||
|
||||
vkCmdBeginRenderPass(m_cmdBufs[m_fillBuf], &ctarget->m_passBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
vkCmdBeginRenderPass(cmdBuf, &ctarget->m_passBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
m_boundTarget = ctarget;
|
||||
}
|
||||
@@ -2418,15 +2414,12 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
|
||||
m_swapChainReadySem, nullptr, &m_windowCtx->m_backBuf));
|
||||
VulkanContext::Window::Buffer& dest = m_windowCtx->m_bufs[m_windowCtx->m_backBuf];
|
||||
|
||||
if (source == m_boundTarget)
|
||||
SetImageLayout(cmdBuf, csource->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
|
||||
if (csource->m_samples > 1)
|
||||
{
|
||||
SetImageLayout(cmdBuf, csource->m_gpuMsaaTex, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
VkImageResolve resolveInfo = {};
|
||||
resolveInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
resolveInfo.srcSubresource.mipLevel = 0;
|
||||
@@ -2440,26 +2433,12 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
|
||||
resolveInfo.extent.height = csource->m_height;
|
||||
resolveInfo.extent.depth = 1;
|
||||
vkCmdResolveImage(cmdBuf,
|
||||
csource->m_gpuMsaaTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
csource->m_colorTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
dest.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1, &resolveInfo);
|
||||
|
||||
SetImageLayout(cmdBuf, csource->m_gpuMsaaTex, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetImageLayout(cmdBuf, csource->m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
VkImageCopy copyInfo = {};
|
||||
copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copyInfo.srcSubresource.mipLevel = 0;
|
||||
@@ -2473,20 +2452,104 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
|
||||
copyInfo.extent.height = csource->m_height;
|
||||
copyInfo.extent.depth = 1;
|
||||
vkCmdCopyImage(cmdBuf,
|
||||
csource->m_gpuTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
csource->m_colorTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
dest.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1, ©Info);
|
||||
|
||||
SetImageLayout(cmdBuf, csource->m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
}
|
||||
|
||||
if (source == m_boundTarget)
|
||||
SetImageLayout(cmdBuf, csource->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
|
||||
m_doPresent = true;
|
||||
}
|
||||
|
||||
void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin)
|
||||
{
|
||||
VkCommandBuffer cmdBuf = m_cmdBufs[m_fillBuf];
|
||||
VulkanTextureR* ctexture = static_cast<VulkanTextureR*>(texture);
|
||||
|
||||
if (ctexture->m_enableShaderColorBinding)
|
||||
{
|
||||
if (ctexture == m_boundTarget)
|
||||
SetImageLayout(cmdBuf, ctexture->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
|
||||
SetImageLayout(cmdBuf, ctexture->m_colorBindTex, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
VkImageCopy copyInfo = {};
|
||||
copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copyInfo.srcSubresource.mipLevel = 0;
|
||||
copyInfo.srcSubresource.baseArrayLayer = 0;
|
||||
copyInfo.srcSubresource.layerCount = 1;
|
||||
copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copyInfo.dstSubresource.mipLevel = 0;
|
||||
copyInfo.dstSubresource.baseArrayLayer = 0;
|
||||
copyInfo.dstSubresource.layerCount = 1;
|
||||
copyInfo.srcOffset.x = rect.location[0];
|
||||
if (tlOrigin)
|
||||
copyInfo.srcOffset.y = rect.location[1];
|
||||
else
|
||||
copyInfo.srcOffset.y = ctexture->m_height - rect.location[1];
|
||||
copyInfo.dstOffset = copyInfo.srcOffset;
|
||||
copyInfo.extent.width = ctexture->m_width;
|
||||
copyInfo.extent.height = ctexture->m_height;
|
||||
copyInfo.extent.depth = 1;
|
||||
vkCmdCopyImage(cmdBuf,
|
||||
ctexture->m_colorTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
ctexture->m_colorBindTex, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1, ©Info);
|
||||
|
||||
if (ctexture == m_boundTarget)
|
||||
SetImageLayout(cmdBuf, ctexture->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
|
||||
SetImageLayout(cmdBuf, ctexture->m_colorBindTex, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
}
|
||||
|
||||
if (ctexture->m_enableShaderDepthBinding)
|
||||
{
|
||||
if (ctexture == m_boundTarget)
|
||||
SetImageLayout(cmdBuf, ctexture->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT,
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
|
||||
SetImageLayout(cmdBuf, ctexture->m_depthBindTex, VK_IMAGE_ASPECT_DEPTH_BIT,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
VkImageCopy copyInfo = {};
|
||||
copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
copyInfo.srcSubresource.mipLevel = 0;
|
||||
copyInfo.srcSubresource.baseArrayLayer = 0;
|
||||
copyInfo.srcSubresource.layerCount = 1;
|
||||
copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
copyInfo.dstSubresource.mipLevel = 0;
|
||||
copyInfo.dstSubresource.baseArrayLayer = 0;
|
||||
copyInfo.dstSubresource.layerCount = 1;
|
||||
copyInfo.srcOffset.x = rect.location[0];
|
||||
if (tlOrigin)
|
||||
copyInfo.srcOffset.y = rect.location[1];
|
||||
else
|
||||
copyInfo.srcOffset.y = ctexture->m_height - rect.location[1];
|
||||
copyInfo.dstOffset = copyInfo.srcOffset;
|
||||
copyInfo.extent.width = ctexture->m_width;
|
||||
copyInfo.extent.height = ctexture->m_height;
|
||||
copyInfo.extent.depth = 1;
|
||||
vkCmdCopyImage(cmdBuf,
|
||||
ctexture->m_depthTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
ctexture->m_depthBindTex, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1, ©Info);
|
||||
|
||||
if (ctexture == m_boundTarget)
|
||||
SetImageLayout(cmdBuf, ctexture->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||
|
||||
SetImageLayout(cmdBuf, ctexture->m_depthBindTex, VK_IMAGE_ASPECT_DEPTH_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
}
|
||||
}
|
||||
|
||||
void execute();
|
||||
};
|
||||
|
||||
@@ -2511,18 +2574,22 @@ void VulkanTextureR::doDestroy()
|
||||
{
|
||||
vkDestroyFramebuffer(m_q->m_ctx->m_dev, m_framebuffer, nullptr);
|
||||
m_framebuffer = VK_NULL_HANDLE;
|
||||
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuView, nullptr);
|
||||
m_gpuView = VK_NULL_HANDLE;
|
||||
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuTex, nullptr);
|
||||
m_gpuTex = VK_NULL_HANDLE;
|
||||
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuMsaaView, nullptr);
|
||||
m_gpuMsaaView = VK_NULL_HANDLE;
|
||||
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuMsaaTex, nullptr);
|
||||
m_gpuMsaaTex = VK_NULL_HANDLE;
|
||||
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuDepthView, nullptr);
|
||||
m_gpuDepthView = VK_NULL_HANDLE;
|
||||
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuDepthTex, nullptr);
|
||||
m_gpuDepthTex = VK_NULL_HANDLE;
|
||||
vkDestroyImageView(m_q->m_ctx->m_dev, m_colorView, nullptr);
|
||||
m_colorView = VK_NULL_HANDLE;
|
||||
vkDestroyImage(m_q->m_ctx->m_dev, m_colorTex, nullptr);
|
||||
m_colorTex = VK_NULL_HANDLE;
|
||||
vkDestroyImageView(m_q->m_ctx->m_dev, m_depthView, nullptr);
|
||||
m_depthView = VK_NULL_HANDLE;
|
||||
vkDestroyImage(m_q->m_ctx->m_dev, m_depthTex, nullptr);
|
||||
m_depthTex = VK_NULL_HANDLE;
|
||||
vkDestroyImageView(m_q->m_ctx->m_dev, m_colorBindView, nullptr);
|
||||
m_colorBindView = VK_NULL_HANDLE;
|
||||
vkDestroyImage(m_q->m_ctx->m_dev, m_colorBindTex, nullptr);
|
||||
m_colorBindTex = VK_NULL_HANDLE;
|
||||
vkDestroyImageView(m_q->m_ctx->m_dev, m_depthBindView, nullptr);
|
||||
m_depthBindView = VK_NULL_HANDLE;
|
||||
vkDestroyImage(m_q->m_ctx->m_dev, m_depthBindTex, nullptr);
|
||||
m_depthBindTex = VK_NULL_HANDLE;
|
||||
vkFreeMemory(m_q->m_ctx->m_dev, m_gpuMem, nullptr);
|
||||
m_gpuMem = VK_NULL_HANDLE;
|
||||
}
|
||||
@@ -2530,12 +2597,14 @@ void VulkanTextureR::doDestroy()
|
||||
VulkanTextureR::~VulkanTextureR()
|
||||
{
|
||||
vkDestroyFramebuffer(m_q->m_ctx->m_dev, m_framebuffer, nullptr);
|
||||
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuView, nullptr);
|
||||
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuTex, nullptr);
|
||||
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuMsaaView, nullptr);
|
||||
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuMsaaTex, nullptr);
|
||||
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuDepthView, nullptr);
|
||||
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuDepthTex, nullptr);
|
||||
vkDestroyImageView(m_q->m_ctx->m_dev, m_colorView, nullptr);
|
||||
vkDestroyImage(m_q->m_ctx->m_dev, m_colorTex, nullptr);
|
||||
vkDestroyImageView(m_q->m_ctx->m_dev, m_depthView, nullptr);
|
||||
vkDestroyImage(m_q->m_ctx->m_dev, m_depthTex, nullptr);
|
||||
vkDestroyImageView(m_q->m_ctx->m_dev, m_colorBindView, nullptr);
|
||||
vkDestroyImage(m_q->m_ctx->m_dev, m_colorBindTex, nullptr);
|
||||
vkDestroyImageView(m_q->m_ctx->m_dev, m_depthBindView, nullptr);
|
||||
vkDestroyImage(m_q->m_ctx->m_dev, m_depthBindTex, nullptr);
|
||||
vkFreeMemory(m_q->m_ctx->m_dev, m_gpuMem, nullptr);
|
||||
if (m_q->m_boundTarget == this)
|
||||
m_q->m_boundTarget = nullptr;
|
||||
@@ -2987,10 +3056,12 @@ ITextureD* VulkanDataFactory::newDynamicTexture(size_t width, size_t height, Tex
|
||||
return retval;
|
||||
}
|
||||
|
||||
ITextureR* VulkanDataFactory::newRenderTexture(size_t width, size_t height)
|
||||
ITextureR* VulkanDataFactory::newRenderTexture(size_t width, size_t height,
|
||||
bool enableShaderColorBinding, bool enableShaderDepthBinding)
|
||||
{
|
||||
VulkanCommandQueue* q = static_cast<VulkanCommandQueue*>(m_parent->getCommandQueue());
|
||||
VulkanTextureR* retval = new VulkanTextureR(m_ctx, q, width, height, m_drawSamples);
|
||||
VulkanTextureR* retval = new VulkanTextureR(m_ctx, q, width, height, m_drawSamples,
|
||||
enableShaderColorBinding, enableShaderDepthBinding);
|
||||
if (!m_deferredData.get())
|
||||
m_deferredData.reset(new struct VulkanData(m_ctx));
|
||||
static_cast<VulkanData*>(m_deferredData.get())->m_RTexs.emplace_back(retval);
|
||||
|
||||
Reference in New Issue
Block a user