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Preparation for ResolveBindTexture test
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@@ -235,7 +235,7 @@ struct TestApplicationCallback : IApplicationCallback
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/* Create render target */
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int x, y, w, h;
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self->mainWindow->getWindowFrame(x, y, w, h);
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self->m_renderTarget = factory->newRenderTexture(w, h);
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self->m_renderTarget = factory->newRenderTexture(w, h, false, false);
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/* Make Tri-strip VBO */
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struct Vert
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