Jack Andersen
|
ff89a9cccf
|
Win32 input device refinements and XInput support
|
2017-05-08 09:09:10 -10:00 |
Jack Andersen
|
62443b59e7
|
IOKit input refactor
|
2017-05-07 11:24:00 -10:00 |
Jack Andersen
|
5f903c09ee
|
Windows sync
|
2017-03-17 13:31:51 -10:00 |
Jack Andersen
|
05c26a535b
|
OpenGL and metal rendering interface upgrades
|
2017-03-13 21:02:53 -10:00 |
Jack Andersen
|
73891af56a
|
Add frontface culling support to Metal
|
2017-03-10 11:07:29 -10:00 |
Jack Andersen
|
ca20aea834
|
Add front-face culling support
|
2017-03-10 10:38:00 -10:00 |
Jack Andersen
|
a547eb9dbb
|
Runtime shader cache fixes
|
2017-03-05 12:59:58 -10:00 |
Jack Andersen
|
03f155fcf5
|
Move xxhash to boo; cached shader components
|
2017-03-04 21:54:58 -10:00 |
Phillip Stephens
|
ee60772b39
|
Revert "fix" for DolphinSmashAdapter (incorrect, problem lies elsewhere)
|
2017-02-10 20:20:41 -08:00 |
Jack Andersen
|
a96b587965
|
Update logvisor
|
2016-09-07 20:14:35 -10:00 |
Jack Andersen
|
e92e6d7c4c
|
Full spelling of 'OpenGL' for enum consistency
|
2016-08-23 18:33:20 -10:00 |
Jack Andersen
|
44e8317d49
|
Refactor GLSL shader bindings
|
2016-07-07 14:05:22 -10:00 |
Jack Andersen
|
0e48afcc02
|
Initial working booTest on Vulkan
|
2016-06-29 18:54:29 -10:00 |
Jack Andersen
|
fba6d10b37
|
Use Vulkan Blit command rather than Copy
|
2016-06-28 16:00:02 -10:00 |
Jack Andersen
|
b04257c992
|
Update booTest pipeline for Vulkan
|
2016-06-28 15:22:13 -10:00 |
Jack Andersen
|
4a2c32c2a9
|
Metal extension shader support
|
2016-04-03 20:13:11 -10:00 |
Jack Andersen
|
ecc65a9fd5
|
D3D sync of new lambda API
|
2016-03-30 10:42:36 -10:00 |
Jack Andersen
|
bf6b4e37e8
|
Major GraphicsDataFactory lambda-API refactor
|
2016-03-30 09:14:17 -10:00 |
Jack Andersen
|
6cbd086204
|
Redundant preprocessor cleanup
|
2016-03-26 14:48:16 -10:00 |
Jack Andersen
|
9ff168df2d
|
D3D sync
|
2016-03-23 22:34:03 -10:00 |
Jack Andersen
|
6600ff208c
|
Draw primitive now settable via pipeline object
|
2016-03-23 22:05:19 -10:00 |
Jack Andersen
|
8ac929d140
|
Humungous refactor
|
2016-03-04 13:02:18 -10:00 |
Jack Andersen
|
fec5218666
|
Preparation for ResolveBindTexture test
|
2016-02-24 16:53:23 -10:00 |
Jack Andersen
|
6de30424e3
|
GLSL bindings and Vulkan bug fixes
|
2016-02-23 17:11:58 -10:00 |
Jack Andersen
|
1037b37f9a
|
Major Vulkan commit
|
2016-02-20 20:27:54 -10:00 |
Jack Andersen
|
aa787eb427
|
IGraphicsDataToken rename
|
2015-12-17 17:25:23 -10:00 |
Jack Andersen
|
08655b7f93
|
Test build fix for OS X
|
2015-12-07 19:42:31 -10:00 |
Jack Andersen
|
d145e15ecb
|
IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer()
|
2015-12-04 14:41:30 -10:00 |
Jack Andersen
|
6806be2067
|
Brought D3D11/12 in sync for instanced rendering
|
2015-11-27 12:14:05 -10:00 |
Jack Andersen
|
6c83991e2a
|
More vertex semantic adjustments
|
2015-11-25 14:22:05 -10:00 |
Jack Andersen
|
3bcfa99b5a
|
Updates to support instanced rendering (OpenGL only)
|
2015-11-24 16:14:30 -10:00 |
Jack Andersen
|
84b78f2962
|
windows enum refactor fixes
|
2015-11-20 16:58:56 -10:00 |
Jack Andersen
|
d040e20096
|
OS X enum refactor fixes
|
2015-11-20 16:16:15 -10:00 |
Jack Andersen
|
c9edf8dd85
|
Major scoped-enum refactor
|
2015-11-20 15:12:22 -10:00 |
Jack Andersen
|
998255efd5
|
Working HECL shader generation on D3D11/12
|
2015-11-17 20:14:49 -10:00 |
Jack Andersen
|
d75c675f7a
|
Updates for HECL support
|
2015-11-15 18:29:31 -10:00 |
Jack Andersen
|
a13758dca5
|
Metal API bug fixes
|
2015-11-08 20:45:14 -10:00 |
Jack Andersen
|
2be32d6ca4
|
Initial integration of Metal API
|
2015-11-08 16:24:45 -10:00 |
Jack Andersen
|
606e3676b1
|
OS X event fixes and prep for Metal API
|
2015-11-07 14:36:38 -10:00 |
Jack Andersen
|
8951008cca
|
Added Windows OpenGL support. D3D11 stability fixes
|
2015-11-06 15:43:12 -10:00 |
Jack Andersen
|
0923254b39
|
Lots of D3D11 implemented
|
2015-11-05 17:20:58 -10:00 |
Phillip Stephens
|
1e5ae0c89b
|
Temporary close handling for Xlib (needs a proper solution)
|
2015-11-05 01:28:51 -08:00 |
Phillip Stephens
|
50075a729a
|
Implement motif window styles
|
2015-11-04 23:30:40 -08:00 |
Phillip Stephens
|
ea922183cc
|
Fix linux build
|
2015-11-04 20:36:34 -08:00 |
Phillip Stephens
|
1c3c09d05a
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
|
2015-11-04 20:32:15 -08:00 |
Phillip Stephens
|
327a9dad58
|
Restore and fix old fullscreen code
|
2015-11-04 20:31:30 -08:00 |
Jack Andersen
|
5d62f6593b
|
Initial D3D window appearing
|
2015-11-04 14:00:29 -10:00 |
Jack Andersen
|
bc17d5aba8
|
Fixed rendering for decoupled target texture
|
2015-11-03 15:58:36 -10:00 |
Jack Andersen
|
30898c6549
|
OpenGL API sync
|
2015-11-03 15:02:05 -10:00 |
Phillip Stephens
|
5bb1198dd1
|
Fix intermittent upload failures on NVIDIA GPUs
|
2015-11-03 14:13:15 -08:00 |