Jack Andersen
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058ea23a00
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New code style refactor
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2018-12-07 19:17:51 -10:00 |
Jack Andersen
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a832504456
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macOS build fixes
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2018-10-18 14:56:27 -10:00 |
Jack Andersen
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592ffa1372
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Windows sync for API changes
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2018-10-14 09:59:19 -10:00 |
Jack Andersen
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c29d837ab5
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Huge shader infrastructure refactor
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2018-10-06 16:49:22 -10:00 |
Jack Andersen
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abbd3167b2
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Implement Metal tessellation shaders
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2018-06-11 15:13:34 -10:00 |
Jack Andersen
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6ff4229f9b
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Windows deallocation fixes
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2018-05-28 10:23:20 -10:00 |
Jack Andersen
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84df8af28c
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Windows build fixes and cleanups
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2018-05-24 20:30:42 -10:00 |
Phillip Stephens
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c7d878a755
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Fix compiling of booTest
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2018-05-20 08:31:01 -07:00 |
Jack Andersen
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8241df0a1b
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Add sanitizers to executable targets
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2018-05-06 13:07:12 -10:00 |
Jack Andersen
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5f48359cc7
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macOS fixes
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2018-01-21 13:07:34 -10:00 |
Jack Andersen
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93c787dcd4
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Gamma correction for Vulkan, D3D, OpenGL
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2018-01-21 12:01:52 -10:00 |
Jack Andersen
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2df85e8f8b
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More fixes
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2018-01-19 19:50:01 -10:00 |
Jack Andersen
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337c276ccb
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WTF
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2018-01-19 17:02:29 -10:00 |
Jack Andersen
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3d987b6dc9
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Add deep color arg to ApplicationRun
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2018-01-15 20:29:43 -10:00 |
Jack Andersen
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1a48dd9c42
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macOS build fixes
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2018-01-09 21:10:08 -10:00 |
Phillip Stephens
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872ab3900d
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Linux build fixes
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2018-01-07 01:25:30 -08:00 |
Jack Andersen
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1dc69c3468
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Work on MSAA support
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2018-01-06 19:17:14 -10:00 |
Jack Andersen
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fa8989bed3
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Huge compile performance refactor
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2017-12-28 21:54:26 -10:00 |
Jack Andersen
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f228f23661
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UWP support
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2017-12-05 17:20:59 -10:00 |
Phillip Stephens
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4aa662cd67
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Add support for wired switch controllers from PowerA
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2017-11-23 23:17:28 -08:00 |
Jack Andersen
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3a7987bb21
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Object tracker bug fixes; optional metal binary shader compilation
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2017-11-04 20:12:49 -10:00 |
Jack Andersen
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d1b980b529
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Windows fixes; experimental UWP framework (not working)
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2017-10-23 17:09:50 -10:00 |
Jack Andersen
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7eb2b19619
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Fix compiler warning
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2017-10-16 19:50:59 -10:00 |
Jack Andersen
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2a49a8d447
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Add texture clamp mode
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2017-09-30 18:23:28 -10:00 |
Jack Andersen
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0f2a838bfb
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Add Cross-platform HID parser
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2017-09-15 07:20:52 -10:00 |
Jack Andersen
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b97c82469a
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shared_ptr for IWindow; better Cocoa app lifecycle
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2017-07-16 16:45:49 -10:00 |
Jack Andersen
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ff89a9cccf
|
Win32 input device refinements and XInput support
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2017-05-08 09:09:10 -10:00 |
Jack Andersen
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62443b59e7
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IOKit input refactor
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2017-05-07 11:24:00 -10:00 |
Jack Andersen
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5f903c09ee
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Windows sync
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2017-03-17 13:31:51 -10:00 |
Jack Andersen
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05c26a535b
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OpenGL and metal rendering interface upgrades
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2017-03-13 21:02:53 -10:00 |
Jack Andersen
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73891af56a
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Add frontface culling support to Metal
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2017-03-10 11:07:29 -10:00 |
Jack Andersen
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ca20aea834
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Add front-face culling support
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2017-03-10 10:38:00 -10:00 |
Jack Andersen
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a547eb9dbb
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Runtime shader cache fixes
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2017-03-05 12:59:58 -10:00 |
Jack Andersen
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03f155fcf5
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Move xxhash to boo; cached shader components
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2017-03-04 21:54:58 -10:00 |
Phillip Stephens
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ee60772b39
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Revert "fix" for DolphinSmashAdapter (incorrect, problem lies elsewhere)
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2017-02-10 20:20:41 -08:00 |
Jack Andersen
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a96b587965
|
Update logvisor
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2016-09-07 20:14:35 -10:00 |
Jack Andersen
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e92e6d7c4c
|
Full spelling of 'OpenGL' for enum consistency
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2016-08-23 18:33:20 -10:00 |
Jack Andersen
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44e8317d49
|
Refactor GLSL shader bindings
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2016-07-07 14:05:22 -10:00 |
Jack Andersen
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0e48afcc02
|
Initial working booTest on Vulkan
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2016-06-29 18:54:29 -10:00 |
Jack Andersen
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fba6d10b37
|
Use Vulkan Blit command rather than Copy
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2016-06-28 16:00:02 -10:00 |
Jack Andersen
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b04257c992
|
Update booTest pipeline for Vulkan
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2016-06-28 15:22:13 -10:00 |
Jack Andersen
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4a2c32c2a9
|
Metal extension shader support
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2016-04-03 20:13:11 -10:00 |
Jack Andersen
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ecc65a9fd5
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D3D sync of new lambda API
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2016-03-30 10:42:36 -10:00 |
Jack Andersen
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bf6b4e37e8
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Major GraphicsDataFactory lambda-API refactor
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2016-03-30 09:14:17 -10:00 |
Jack Andersen
|
6cbd086204
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Redundant preprocessor cleanup
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2016-03-26 14:48:16 -10:00 |
Jack Andersen
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9ff168df2d
|
D3D sync
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2016-03-23 22:34:03 -10:00 |
Jack Andersen
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6600ff208c
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Draw primitive now settable via pipeline object
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2016-03-23 22:05:19 -10:00 |
Jack Andersen
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8ac929d140
|
Humungous refactor
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2016-03-04 13:02:18 -10:00 |
Jack Andersen
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fec5218666
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Preparation for ResolveBindTexture test
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2016-02-24 16:53:23 -10:00 |
Jack Andersen
|
6de30424e3
|
GLSL bindings and Vulkan bug fixes
|
2016-02-23 17:11:58 -10:00 |