Commit Graph

27 Commits

Author SHA1 Message Date
Lioncash 84f62a0f2c BooObject: Remove destructorLock()
Now that we have the fencing and atomic operations in place to ensure
access to data on other threads will always occur before the use of
delete, we can remove the destructor lock. This will be useful for
making ObjToken's move assignment operator noexcept.
2019-08-17 14:12:23 -04:00
Lioncash 88355ada5f General: Convert typedefs into using aliases 2019-08-16 18:27:23 -07:00
Lioncash 78ce16aa9f General: Make use of nullptr where applicable 2019-08-16 18:27:23 -07:00
Jack Andersen 058ea23a00 New code style refactor 2018-12-07 19:17:51 -10:00
Jack Andersen 0b52f3dbab Convert to pragma once 2018-10-06 17:36:44 -10:00
Jack Andersen 1a71ed813a Fix TSan-reported race conditions 2018-06-01 14:01:47 -10:00
Jack Andersen fb91482282 Do fullscreen set on main thread 2018-05-28 17:40:44 -10:00
Jack Andersen 84df8af28c Windows build fixes and cleanups 2018-05-24 20:30:42 -10:00
Jack Andersen 4257fc0b10 MSAA and Anisotropic filtering variables 2018-01-09 20:15:18 -10:00
Jack Andersen f228f23661 UWP support 2017-12-05 17:20:59 -10:00
Jack Andersen b23da43f05 Windows and Vulkan fixes 2017-11-24 16:49:20 -10:00
Jack Andersen d1b980b529 Windows fixes; experimental UWP framework (not working) 2017-10-23 17:09:50 -10:00
Jack Andersen 2a49a8d447 Add texture clamp mode 2017-09-30 18:23:28 -10:00
Jack Andersen 25fadc7348 Windows sync 2016-12-10 15:50:26 -10:00
Jack Andersen 3076c0525d Add preliminary Win32 Vulkan support 2016-07-17 11:15:57 -10:00
Jack Andersen f20c1bcfc2 Add crosshairs mouse cursor 2016-01-09 20:42:00 -10:00
Jack Andersen 886ae22e08 [Win32] Proper handling of character case for keyboard events 2015-12-20 12:52:48 -10:00
Jack Andersen c34b93f00f Windows bug fixes 2015-11-30 14:33:14 -10:00
Jack Andersen 998255efd5 Working HECL shader generation on D3D11/12 2015-11-17 20:14:49 -10:00
Phillip fe061b8d0a Squash MSVC warnings 2015-11-13 22:12:39 -08:00
Jack Andersen 566befed81 Removed Win 8.1 requirement 2015-11-06 19:15:50 -10:00
Jack Andersen 8951008cca Added Windows OpenGL support. D3D11 stability fixes 2015-11-06 15:43:12 -10:00
Jack Andersen 0923254b39 Lots of D3D11 implemented 2015-11-05 17:20:58 -10:00
Jack Andersen e5ef02588f D3D12 bug fixes 2015-11-04 18:57:48 -10:00
Jack Andersen 5d62f6593b Initial D3D window appearing 2015-11-04 14:00:29 -10:00
Jack Andersen bc84471d4d More D3D12 work 2015-11-03 14:27:32 -10:00
Jack Andersen facacd4e95 More D3D12 work 2015-11-02 18:19:41 -10:00