Jack Andersen
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0923254b39
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Lots of D3D11 implemented
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2015-11-05 17:20:58 -10:00 |
Jack Andersen
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5d62f6593b
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Initial D3D window appearing
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2015-11-04 14:00:29 -10:00 |
Jack Andersen
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facacd4e95
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More D3D12 work
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2015-11-02 18:19:41 -10:00 |
Phillip Stephens
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4f650ce5f5
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Rename classes to match their functionality/API better
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2015-11-02 02:09:25 -08:00 |
Phillip Stephens
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d5cd0bfb50
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Various fixes
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2015-11-02 01:31:06 -08:00 |
Jack Andersen
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f796d66407
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All kinds of fixes and updates
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2015-10-31 14:06:56 -10:00 |
Jack Andersen
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d013f1e25c
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Integrated GLEW; began migration to Xlib
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2015-10-30 18:28:21 -10:00 |
Jack Andersen
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b73ecde4aa
|
Added LogVisor
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2015-10-29 20:26:02 -10:00 |
Jack Andersen
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5435f01d20
|
lots of initial GLES3 renderer implementation
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2015-10-28 18:44:38 -10:00 |
Phillip Stephens
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55bf4bbdea
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Enable C++14
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2015-10-19 19:23:55 -07:00 |
Jack Andersen
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13edb3eb01
|
OS X fixes
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2015-09-02 09:09:13 -10:00 |
Jack Andersen
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49771b0e15
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Windows refactors
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2015-08-30 17:40:58 -10:00 |
Jack Andersen
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12e5948d31
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some app flow redesign
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2015-08-27 14:10:46 -10:00 |
Jack Andersen
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d69e76d911
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CMake fix
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2015-08-24 21:04:37 -10:00 |
Phillip Stephens
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10c14a0c39
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Merge branch 'master' of https://github.com/RetroView/libBoo into ds3
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2015-08-18 16:32:19 -07:00 |
Jack Andersen
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87ab129e01
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Compile fixes
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2015-08-18 12:43:30 -10:00 |
Jack Andersen
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e56b8539bf
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Major refactor for better modularity
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2015-08-18 09:40:26 -10:00 |
Jack Andersen
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3d1e6a554a
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CMake integration and refactor
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2015-08-18 08:00:24 -10:00 |