Jack Andersen
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0b52f3dbab
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Convert to pragma once
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2018-10-06 17:36:44 -10:00 |
Jack Andersen
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f73e4f08fa
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Windows Audio and MIDI feature sync
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2018-08-19 10:06:29 -10:00 |
Jack Andersen
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2a45cf90d8
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Implement tessellation shaders for D3D11
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2018-06-07 14:42:43 -10:00 |
Jack Andersen
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84df8af28c
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Windows build fixes and cleanups
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2018-05-24 20:30:42 -10:00 |
Jack Andersen
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a2c3e14d8e
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Add nearest-neighbor samplers for remaining backends
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2018-02-02 17:05:53 -10:00 |
Jack Andersen
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93c787dcd4
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Gamma correction for Vulkan, D3D, OpenGL
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2018-01-21 12:01:52 -10:00 |
Jack Andersen
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337c276ccb
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WTF
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2018-01-19 17:02:29 -10:00 |
Jack Andersen
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4257fc0b10
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MSAA and Anisotropic filtering variables
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2018-01-09 20:15:18 -10:00 |
Jack Andersen
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a99bddc905
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ClampToEdge mode for textures; cocoa termination exception fix
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2017-11-16 22:55:51 -10:00 |
Jack Andersen
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165314b817
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Windows and Vulkan fixes for AMD GPU
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2017-11-08 22:10:43 -10:00 |
Jack Andersen
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d1b980b529
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Windows fixes; experimental UWP framework (not working)
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2017-10-23 17:09:50 -10:00 |