Jack Andersen
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18faf55750
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Add support for cubemap textures in GL and Vulkan
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2019-05-31 17:39:55 -10:00 |
Jack Andersen
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22cb5bb0a8
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Compile warning fix
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2019-05-10 13:07:33 -10:00 |
Jack Andersen
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b340a8a42e
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Raise max texture count to 12
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2019-05-09 18:07:13 -10:00 |
Jack Andersen
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0f330c1f05
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Add support for MemorySanitizer instrumentation
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2019-04-06 18:53:41 -10:00 |
Jack Andersen
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c1d3d040bf
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Add True and False tests for bitwise enums
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2019-04-02 18:28:39 -10:00 |
Jack Andersen
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21f9fcf914
|
Ensure GL doesn't leak VAOs
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2019-03-04 22:33:30 -10:00 |
Jack Andersen
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8b0927ead0
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Fix D3D DXT3 loading
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2019-03-03 13:03:01 -10:00 |
Jack Andersen
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af50240143
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Add DXT3 texture format
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2019-03-02 20:16:12 -10:00 |
Jack Andersen
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3e1da36f39
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Ensure previous pipeline state is rebound on metal after copying render texture
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2019-02-03 15:37:19 -10:00 |
Jack Andersen
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2135f4e4dc
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Reformat Objective-C code with new style
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2019-02-03 14:00:12 -10:00 |
Jack Andersen
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058ea23a00
|
New code style refactor
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2018-12-07 19:17:51 -10:00 |
Jack Andersen
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54676aff91
|
early return case for setClampMode
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2018-11-07 14:52:25 -10:00 |
Jack Andersen
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b6d40fde97
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Add startInst argument to drawInstanced
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2018-11-04 21:24:38 -10:00 |
Jack Andersen
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3b4d7abae6
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D3D11 Compile fix
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2018-10-21 22:12:44 -10:00 |
Jack Andersen
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7bda89073d
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Fix tessellation pipeline handling for Metal
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2018-10-18 16:18:47 -10:00 |
Jack Andersen
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9d91cd459e
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Ensure VulkanTextureR layouts are predictably initialized
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2018-10-18 13:55:15 -10:00 |
Jack Andersen
|
7d1be415c6
|
Fix tessellation pipeline setup
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2018-10-16 17:26:07 -10:00 |
Jack Andersen
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65c99ad769
|
macOS API sync
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2018-10-15 17:13:57 -10:00 |
Jack Andersen
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592ffa1372
|
Windows sync for API changes
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2018-10-14 09:59:19 -10:00 |
Jack Andersen
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f917d154b2
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GLX bug fixes
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2018-10-11 10:47:37 -10:00 |
Jack Andersen
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0b52f3dbab
|
Convert to pragma once
|
2018-10-06 17:36:44 -10:00 |
Jack Andersen
|
c29d837ab5
|
Huge shader infrastructure refactor
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2018-10-06 16:49:22 -10:00 |
Jack Andersen
|
abbd3167b2
|
Implement Metal tessellation shaders
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2018-06-11 15:13:34 -10:00 |
Jack Andersen
|
2a45cf90d8
|
Implement tessellation shaders for D3D11
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2018-06-07 14:42:43 -10:00 |
Jack Andersen
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4a19ac1e83
|
OpenGL and Vulkan support for tessellation shaders
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2018-06-06 18:36:17 -10:00 |
Jack Andersen
|
1a71ed813a
|
Fix TSan-reported race conditions
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2018-06-01 14:01:47 -10:00 |
Jack Andersen
|
fdddeebf52
|
Small hack to prevent AMD GCN hangs
|
2018-05-31 20:36:57 -10:00 |
Jack Andersen
|
6ff4229f9b
|
Windows deallocation fixes
|
2018-05-28 10:23:20 -10:00 |
Jack Andersen
|
3028e34b51
|
Silent audio mixing fix; Xlib Vulkan destruction order fix
|
2018-05-28 09:28:36 -10:00 |
Jack Andersen
|
d5ec7bcc1e
|
Slab allocation of VkDescriptorPools
|
2018-05-27 11:35:21 -10:00 |
Jack Andersen
|
f00d77415a
|
Fix vulkan multisampling
|
2018-05-26 19:13:50 -10:00 |
Jack Andersen
|
19014e0ba7
|
synchronize macOS with latest changes
|
2018-05-26 11:29:19 -10:00 |
Jack Andersen
|
b814cb503a
|
Add GEqual depth testing to Vulkan backend
|
2018-05-25 17:41:35 -10:00 |
Jack Andersen
|
84df8af28c
|
Windows build fixes and cleanups
|
2018-05-24 20:30:42 -10:00 |
Jack Andersen
|
721d10919b
|
Huge Vulkan refactor
|
2018-05-21 21:48:13 -10:00 |
Jack Andersen
|
eaff1ba744
|
Vulkan backend fixes
|
2018-05-20 12:37:26 -10:00 |
Phillip Stephens
|
505700419b
|
Enable PrimitiveRestart in vulkan
|
2018-05-20 08:37:18 -07:00 |
Jack Andersen
|
578432eb2f
|
OpenGL and Vulkan resource tracing
|
2018-05-19 20:11:49 -10:00 |
Jack Andersen
|
4a55a04e18
|
Use GL_DEPTH_COMPONENT32F for consistency with other backends
|
2018-05-09 21:24:42 -10:00 |
Jack Andersen
|
9031ace975
|
Ensure GL_PRIMITIVE_RESTART is enabled
|
2018-05-05 10:55:37 -10:00 |
Jack Andersen
|
4580196f6d
|
Fix setWindowFrameDefault() for windows
|
2018-02-06 15:37:25 -10:00 |
Jack Andersen
|
cff495550e
|
Windows compile fix
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2018-02-04 21:03:54 -10:00 |
Jack Andersen
|
1e5e26ced8
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/boo
|
2018-02-04 20:54:17 -10:00 |
Jack Andersen
|
edd26fc65b
|
Add shader mode for constant alpha overwrite
|
2018-02-04 20:52:54 -10:00 |
Jack Andersen
|
a2c3e14d8e
|
Add nearest-neighbor samplers for remaining backends
|
2018-02-02 17:05:53 -10:00 |
Jack Andersen
|
72c9809655
|
Add ClampToEdgeNearest texture mode
|
2018-02-01 13:12:42 -10:00 |
Jack Andersen
|
c314730d51
|
Fix subtract blending mode
|
2018-01-29 21:49:00 -10:00 |
Jack Andersen
|
5b62fcd826
|
Metal API validation fixes
|
2018-01-24 20:55:42 -10:00 |
Jack Andersen
|
1d70723c98
|
Ensure Vulkan gamma texture is initialized
|
2018-01-22 18:39:40 -10:00 |
Jack Andersen
|
25dc238c44
|
Xlib deep color support
|
2018-01-21 21:33:47 -10:00 |