Jack Andersen
|
a832504456
|
macOS build fixes
|
2018-10-18 14:56:27 -10:00 |
Jack Andersen
|
592ffa1372
|
Windows sync for API changes
|
2018-10-14 09:59:19 -10:00 |
Jack Andersen
|
c29d837ab5
|
Huge shader infrastructure refactor
|
2018-10-06 16:49:22 -10:00 |
Jack Andersen
|
abbd3167b2
|
Implement Metal tessellation shaders
|
2018-06-11 15:13:34 -10:00 |
Jack Andersen
|
6ff4229f9b
|
Windows deallocation fixes
|
2018-05-28 10:23:20 -10:00 |
Jack Andersen
|
84df8af28c
|
Windows build fixes and cleanups
|
2018-05-24 20:30:42 -10:00 |
Phillip Stephens
|
c7d878a755
|
Fix compiling of booTest
|
2018-05-20 08:31:01 -07:00 |
Jack Andersen
|
8241df0a1b
|
Add sanitizers to executable targets
|
2018-05-06 13:07:12 -10:00 |
Jack Andersen
|
5f48359cc7
|
macOS fixes
|
2018-01-21 13:07:34 -10:00 |
Jack Andersen
|
93c787dcd4
|
Gamma correction for Vulkan, D3D, OpenGL
|
2018-01-21 12:01:52 -10:00 |
Jack Andersen
|
2df85e8f8b
|
More fixes
|
2018-01-19 19:50:01 -10:00 |
Jack Andersen
|
337c276ccb
|
WTF
|
2018-01-19 17:02:29 -10:00 |
Jack Andersen
|
3d987b6dc9
|
Add deep color arg to ApplicationRun
|
2018-01-15 20:29:43 -10:00 |
Jack Andersen
|
1a48dd9c42
|
macOS build fixes
|
2018-01-09 21:10:08 -10:00 |
Phillip Stephens
|
872ab3900d
|
Linux build fixes
|
2018-01-07 01:25:30 -08:00 |
Jack Andersen
|
1dc69c3468
|
Work on MSAA support
|
2018-01-06 19:17:14 -10:00 |
Jack Andersen
|
fa8989bed3
|
Huge compile performance refactor
|
2017-12-28 21:54:26 -10:00 |
Jack Andersen
|
f228f23661
|
UWP support
|
2017-12-05 17:20:59 -10:00 |
Phillip Stephens
|
4aa662cd67
|
Add support for wired switch controllers from PowerA
|
2017-11-23 23:17:28 -08:00 |
Jack Andersen
|
3a7987bb21
|
Object tracker bug fixes; optional metal binary shader compilation
|
2017-11-04 20:12:49 -10:00 |
Jack Andersen
|
d1b980b529
|
Windows fixes; experimental UWP framework (not working)
|
2017-10-23 17:09:50 -10:00 |
Jack Andersen
|
7eb2b19619
|
Fix compiler warning
|
2017-10-16 19:50:59 -10:00 |
Jack Andersen
|
2a49a8d447
|
Add texture clamp mode
|
2017-09-30 18:23:28 -10:00 |
Jack Andersen
|
0f2a838bfb
|
Add Cross-platform HID parser
|
2017-09-15 07:20:52 -10:00 |
Jack Andersen
|
b97c82469a
|
shared_ptr for IWindow; better Cocoa app lifecycle
|
2017-07-16 16:45:49 -10:00 |
Jack Andersen
|
ff89a9cccf
|
Win32 input device refinements and XInput support
|
2017-05-08 09:09:10 -10:00 |
Jack Andersen
|
62443b59e7
|
IOKit input refactor
|
2017-05-07 11:24:00 -10:00 |
Jack Andersen
|
5f903c09ee
|
Windows sync
|
2017-03-17 13:31:51 -10:00 |
Jack Andersen
|
05c26a535b
|
OpenGL and metal rendering interface upgrades
|
2017-03-13 21:02:53 -10:00 |
Jack Andersen
|
73891af56a
|
Add frontface culling support to Metal
|
2017-03-10 11:07:29 -10:00 |
Jack Andersen
|
ca20aea834
|
Add front-face culling support
|
2017-03-10 10:38:00 -10:00 |
Jack Andersen
|
a547eb9dbb
|
Runtime shader cache fixes
|
2017-03-05 12:59:58 -10:00 |
Jack Andersen
|
03f155fcf5
|
Move xxhash to boo; cached shader components
|
2017-03-04 21:54:58 -10:00 |
Phillip Stephens
|
ee60772b39
|
Revert "fix" for DolphinSmashAdapter (incorrect, problem lies elsewhere)
|
2017-02-10 20:20:41 -08:00 |
Jack Andersen
|
a96b587965
|
Update logvisor
|
2016-09-07 20:14:35 -10:00 |
Jack Andersen
|
e92e6d7c4c
|
Full spelling of 'OpenGL' for enum consistency
|
2016-08-23 18:33:20 -10:00 |
Jack Andersen
|
44e8317d49
|
Refactor GLSL shader bindings
|
2016-07-07 14:05:22 -10:00 |
Jack Andersen
|
0e48afcc02
|
Initial working booTest on Vulkan
|
2016-06-29 18:54:29 -10:00 |
Jack Andersen
|
fba6d10b37
|
Use Vulkan Blit command rather than Copy
|
2016-06-28 16:00:02 -10:00 |
Jack Andersen
|
b04257c992
|
Update booTest pipeline for Vulkan
|
2016-06-28 15:22:13 -10:00 |
Jack Andersen
|
4a2c32c2a9
|
Metal extension shader support
|
2016-04-03 20:13:11 -10:00 |
Jack Andersen
|
ecc65a9fd5
|
D3D sync of new lambda API
|
2016-03-30 10:42:36 -10:00 |
Jack Andersen
|
bf6b4e37e8
|
Major GraphicsDataFactory lambda-API refactor
|
2016-03-30 09:14:17 -10:00 |
Jack Andersen
|
6cbd086204
|
Redundant preprocessor cleanup
|
2016-03-26 14:48:16 -10:00 |
Jack Andersen
|
9ff168df2d
|
D3D sync
|
2016-03-23 22:34:03 -10:00 |
Jack Andersen
|
6600ff208c
|
Draw primitive now settable via pipeline object
|
2016-03-23 22:05:19 -10:00 |
Jack Andersen
|
8ac929d140
|
Humungous refactor
|
2016-03-04 13:02:18 -10:00 |
Jack Andersen
|
fec5218666
|
Preparation for ResolveBindTexture test
|
2016-02-24 16:53:23 -10:00 |
Jack Andersen
|
6de30424e3
|
GLSL bindings and Vulkan bug fixes
|
2016-02-23 17:11:58 -10:00 |
Jack Andersen
|
1037b37f9a
|
Major Vulkan commit
|
2016-02-20 20:27:54 -10:00 |