Jack Andersen
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1a48dd9c42
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macOS build fixes
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2018-01-09 21:10:08 -10:00 |
Phillip Stephens
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872ab3900d
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Linux build fixes
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2018-01-07 01:25:30 -08:00 |
Jack Andersen
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1dc69c3468
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Work on MSAA support
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2018-01-06 19:17:14 -10:00 |
Jack Andersen
|
fa8989bed3
|
Huge compile performance refactor
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2017-12-28 21:54:26 -10:00 |
Jack Andersen
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f228f23661
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UWP support
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2017-12-05 17:20:59 -10:00 |
Phillip Stephens
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4aa662cd67
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Add support for wired switch controllers from PowerA
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2017-11-23 23:17:28 -08:00 |
Jack Andersen
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3a7987bb21
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Object tracker bug fixes; optional metal binary shader compilation
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2017-11-04 20:12:49 -10:00 |
Jack Andersen
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d1b980b529
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Windows fixes; experimental UWP framework (not working)
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2017-10-23 17:09:50 -10:00 |
Jack Andersen
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7eb2b19619
|
Fix compiler warning
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2017-10-16 19:50:59 -10:00 |
Jack Andersen
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2a49a8d447
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Add texture clamp mode
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2017-09-30 18:23:28 -10:00 |
Jack Andersen
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0f2a838bfb
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Add Cross-platform HID parser
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2017-09-15 07:20:52 -10:00 |
Jack Andersen
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b97c82469a
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shared_ptr for IWindow; better Cocoa app lifecycle
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2017-07-16 16:45:49 -10:00 |
Jack Andersen
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ff89a9cccf
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Win32 input device refinements and XInput support
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2017-05-08 09:09:10 -10:00 |
Jack Andersen
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62443b59e7
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IOKit input refactor
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2017-05-07 11:24:00 -10:00 |
Jack Andersen
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5f903c09ee
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Windows sync
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2017-03-17 13:31:51 -10:00 |
Jack Andersen
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05c26a535b
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OpenGL and metal rendering interface upgrades
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2017-03-13 21:02:53 -10:00 |
Jack Andersen
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73891af56a
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Add frontface culling support to Metal
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2017-03-10 11:07:29 -10:00 |
Jack Andersen
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ca20aea834
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Add front-face culling support
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2017-03-10 10:38:00 -10:00 |
Jack Andersen
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a547eb9dbb
|
Runtime shader cache fixes
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2017-03-05 12:59:58 -10:00 |
Phillip Stephens
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ee60772b39
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Revert "fix" for DolphinSmashAdapter (incorrect, problem lies elsewhere)
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2017-02-10 20:20:41 -08:00 |
Jack Andersen
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a96b587965
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Update logvisor
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2016-09-07 20:14:35 -10:00 |
Jack Andersen
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e92e6d7c4c
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Full spelling of 'OpenGL' for enum consistency
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2016-08-23 18:33:20 -10:00 |
Jack Andersen
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44e8317d49
|
Refactor GLSL shader bindings
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2016-07-07 14:05:22 -10:00 |
Jack Andersen
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0e48afcc02
|
Initial working booTest on Vulkan
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2016-06-29 18:54:29 -10:00 |
Jack Andersen
|
fba6d10b37
|
Use Vulkan Blit command rather than Copy
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2016-06-28 16:00:02 -10:00 |
Jack Andersen
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b04257c992
|
Update booTest pipeline for Vulkan
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2016-06-28 15:22:13 -10:00 |
Jack Andersen
|
4a2c32c2a9
|
Metal extension shader support
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2016-04-03 20:13:11 -10:00 |
Jack Andersen
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ecc65a9fd5
|
D3D sync of new lambda API
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2016-03-30 10:42:36 -10:00 |
Jack Andersen
|
bf6b4e37e8
|
Major GraphicsDataFactory lambda-API refactor
|
2016-03-30 09:14:17 -10:00 |
Jack Andersen
|
6cbd086204
|
Redundant preprocessor cleanup
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2016-03-26 14:48:16 -10:00 |
Jack Andersen
|
9ff168df2d
|
D3D sync
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2016-03-23 22:34:03 -10:00 |
Jack Andersen
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6600ff208c
|
Draw primitive now settable via pipeline object
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2016-03-23 22:05:19 -10:00 |
Jack Andersen
|
8ac929d140
|
Humungous refactor
|
2016-03-04 13:02:18 -10:00 |
Jack Andersen
|
fec5218666
|
Preparation for ResolveBindTexture test
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2016-02-24 16:53:23 -10:00 |
Jack Andersen
|
6de30424e3
|
GLSL bindings and Vulkan bug fixes
|
2016-02-23 17:11:58 -10:00 |
Jack Andersen
|
1037b37f9a
|
Major Vulkan commit
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2016-02-20 20:27:54 -10:00 |
Jack Andersen
|
aa787eb427
|
IGraphicsDataToken rename
|
2015-12-17 17:25:23 -10:00 |
Jack Andersen
|
08655b7f93
|
Test build fix for OS X
|
2015-12-07 19:42:31 -10:00 |
Jack Andersen
|
d145e15ecb
|
IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer()
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2015-12-04 14:41:30 -10:00 |
Jack Andersen
|
6806be2067
|
Brought D3D11/12 in sync for instanced rendering
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2015-11-27 12:14:05 -10:00 |
Jack Andersen
|
6c83991e2a
|
More vertex semantic adjustments
|
2015-11-25 14:22:05 -10:00 |
Jack Andersen
|
3bcfa99b5a
|
Updates to support instanced rendering (OpenGL only)
|
2015-11-24 16:14:30 -10:00 |
Jack Andersen
|
84b78f2962
|
windows enum refactor fixes
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2015-11-20 16:58:56 -10:00 |
Jack Andersen
|
d040e20096
|
OS X enum refactor fixes
|
2015-11-20 16:16:15 -10:00 |
Jack Andersen
|
c9edf8dd85
|
Major scoped-enum refactor
|
2015-11-20 15:12:22 -10:00 |
Jack Andersen
|
998255efd5
|
Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Jack Andersen
|
d75c675f7a
|
Updates for HECL support
|
2015-11-15 18:29:31 -10:00 |
Jack Andersen
|
a13758dca5
|
Metal API bug fixes
|
2015-11-08 20:45:14 -10:00 |
Jack Andersen
|
2be32d6ca4
|
Initial integration of Metal API
|
2015-11-08 16:24:45 -10:00 |
Jack Andersen
|
606e3676b1
|
OS X event fixes and prep for Metal API
|
2015-11-07 14:36:38 -10:00 |