Jack Andersen
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998255efd5
|
Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Jack Andersen
|
4d133edd2c
|
Window resizing stability fixes
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2015-11-16 20:41:32 -10:00 |
Jack Andersen
|
181a038901
|
Bug fixes for HECL
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2015-11-16 10:43:27 -10:00 |
Jack Andersen
|
d75c675f7a
|
Updates for HECL support
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2015-11-15 18:29:31 -10:00 |
Jack Andersen
|
606e3676b1
|
OS X event fixes and prep for Metal API
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2015-11-07 14:36:38 -10:00 |
Jack Andersen
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8951008cca
|
Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
|
bc17d5aba8
|
Fixed rendering for decoupled target texture
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2015-11-03 15:58:36 -10:00 |
Jack Andersen
|
30898c6549
|
OpenGL API sync
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2015-11-03 15:02:05 -10:00 |
Phillip Stephens
|
3af64ddbb2
|
Re-enable backface culling flag
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2015-11-03 14:15:37 -08:00 |
Phillip Stephens
|
5bb1198dd1
|
Fix intermittent upload failures on NVIDIA GPUs
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2015-11-03 14:13:15 -08:00 |
Jack Andersen
|
50bca6f58e
|
Linux sync from Windows changes
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2015-11-02 18:27:56 -10:00 |
Phillip Stephens
|
4f650ce5f5
|
Rename classes to match their functionality/API better
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2015-11-02 02:09:25 -08:00 |
Phillip Stephens
|
d5cd0bfb50
|
Various fixes
|
2015-11-02 01:31:06 -08:00 |
Jack Andersen
|
f796d66407
|
All kinds of fixes and updates
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2015-10-31 14:06:56 -10:00 |
Jack Andersen
|
1579fc3626
|
potential deadlock addressed
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2015-10-30 20:33:36 -10:00 |
Jack Andersen
|
d013f1e25c
|
Integrated GLEW; began migration to Xlib
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2015-10-30 18:28:21 -10:00 |