Luke Street
6e4030212c
Add SDL2 audio backend
2022-05-31 20:36:02 -04:00
Luke Street
33cfcd8b63
Gut the rest of graphicsdev and inputdev
2022-03-09 00:04:40 -05:00
Luke Street
94d11cb328
Disable more code; remove <Windows.h> from headers
2022-02-22 00:47:36 -05:00
Luke Street
9f8035dbd8
Remove graphicsdev
2022-01-31 19:00:38 -05:00
Luke Street
49cfab476f
Merge remote-tracking branch 'darkszero/feature/support-lazy-commit-resources'
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# Conflicts:
# lib/graphicsdev/Vulkan.cpp
2021-10-25 23:07:39 -04:00
Henrique Gemignani Passos Lima
c6aed360e6
Add commitPendingTransaction
2021-07-01 18:30:50 +03:00
Henrique Gemignani Passos Lima
c7c1162bd3
Add lazyCommitTransaction and implement for Vulkan
2021-06-30 13:54:18 +03:00
Luke Street
4265e9d801
Use UTF-8 exclusively internally; update logvisor
2021-06-28 18:57:39 -04:00
Luke Street
78028c6237
More EMouseCursor options
2021-05-25 09:23:50 -04:00
Luke Street
d13fbda0c0
Add baseVertex to drawIndexed; add ESpecialKey::Tab
2021-05-24 17:24:02 -04:00
Luke Street
55deba0913
Remove targetFrameTime / Limiter
2021-05-24 01:04:14 -04:00
Luke Street
fa89c9c138
Update logvisor
2021-04-06 17:56:51 -04:00
Luke Street
bb6274e638
Remove incomplete NX support
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Update submodules & tracking branches
2021-04-06 12:54:06 -04:00
Luke Street
818a20d9f6
Remove outdated nxstl includes
2020-12-16 07:46:35 -05:00
Luke Street
57cb96c1a7
Add targetFrameTime option for Vulkan backend
2020-09-15 19:29:44 -04:00
Jack Andersen
c36895a109
Update fmtlib
2020-04-11 12:46:05 -10:00
Luke Street
217031ebb9
Add DXT5/BPTC (BC3/BC7) texture formats
2020-02-27 03:59:41 -05:00
Phillip Stephens
e342ea5754
Merge pull request #41 from lioncash/unused
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General: Make use of [[maybe_unused]]
2019-09-10 04:04:45 -07:00
Phillip Stephens
b3e6582a63
Merge pull request #40 from lioncash/window
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IWindow: Use std::array where applicable
2019-09-10 04:03:42 -07:00
Lioncash
23cdae9e97
General: Make use of [[maybe_unused]]
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Replaces uses of (void)variable with the attribute introduced in C++17.
2019-09-09 21:53:54 -04:00
Lioncash
794a680797
IWindow: Use std::array where applicable
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Allows for more flexible copying/manipulation within using code. While
we're at it, we can make the interface of SWindowRect and SScrollData
constexpr, given they only manipulate primitives.
2019-09-09 21:32:15 -04:00
Lioncash
f2ab814ce1
System: Implement False() in terms of True()
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This is just a negation, so we can do this to place the logic in one
spot.
2019-09-09 21:02:32 -04:00
Lioncash
660df8f7e6
System: Make enum functions noexcept
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Allows them to be used within noexcept contexts
2019-09-09 21:00:43 -04:00
Phillip Stephens
a46858acec
Merge pull request #38 from lioncash/cast
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NintendoPowerA: Use std::memcpy within transferCycle()
2019-09-06 23:24:56 -07:00
Phillip Stephens
82f3dd2b58
Merge pull request #37 from lioncash/deprecated
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ApplicationWin32/WindowWin32: Get/SetWindowLong -> Get/SetWindowLongPtr
2019-09-06 23:24:07 -07:00
Lioncash
7496109ff6
NintendoPowerA: Make constructor explicit
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While we're at it we can also ensure that all class members have
deterministic initial state.
2019-09-06 07:24:17 -04:00
Lioncash
bfd042f156
ApplicationWin32/WindowWin32: Get/SetWindowLong -> Get/SetWindowLongPtr
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Get/SetWindowLong is superseded on 64-bit Windows platform with
Get/SetWindowLongPtr. These are trivial to migrate over and have been
available since Windows 2000 Professional, so there's no need to worry
about breaking meaningful platform support
2019-09-06 07:13:27 -04:00
Lioncash
b5c0c9e599
DolphinSmashAdapter: Make use of [[maybe_unused]]
2019-09-06 06:41:03 -04:00
Lioncash
475037f0e5
DolphinSmashAdapter: Use std::array where applicable
2019-09-06 06:35:27 -04:00
Phillip Stephens
6fc01ba50b
Merge pull request #35 from lioncash/audio
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IAudioVoice: Make ChannelMap's array a std::array
2019-08-24 20:46:23 -07:00
Phillip Stephens
b9971502a5
Merge pull request #33 from lioncash/midi-dec
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MIDIDecoder: Make readContinuedValue internal + other cleanups
2019-08-24 20:45:57 -07:00
Lioncash
606839dd17
IAudioVoice: Make ChannelMap's array a std::array
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Same thing, but more strongly typed.
2019-08-24 23:16:57 -04:00
Lioncash
64fbb923ca
MIDIDecoder: Make readContinuedValue an internal function
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This doesn't rely on any member state, so it can be decoupled from the
interface entirely.
2019-08-24 22:39:13 -04:00
Lioncash
0eb9f2caeb
MIDIEncoder: Make _sendMessage overload for the ContiguousContainer concept
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We can utilize the std::data and std::size utility functions to support
passthrough-ing data for any container that satisfies the
ContiguousContainer concept, which would be either std::array,
std::string, or std::vector.
This way we can utilize std::array internally without exposing the
inclusion within the header.
2019-08-24 21:50:08 -04:00
Lioncash
bda59575b7
IGraphicsDataFactory: std::move vertex and fragment tokens in newShaderPipeline
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Forwards the passed in tokens to the implementing function without an
unnecessary atomic reference count increment and decrement.
2019-08-24 20:21:28 -04:00
Phillip Stephens
b0c246abc7
Fix code standard violations
2019-08-20 06:57:10 -07:00
Phillip Stephens
241db19cfb
Avoid using None in enums, fix compilation
2019-08-20 01:06:52 -07:00
Lioncash
baff71cdc3
General: Tidy up includes
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Alphabetizes includes and resolves quite a few instances of indirect
inclusions, making the requirements of several interfaces explicit. This
also trims out includes that aren't actually necessary (likely due to
changes in the API over time).
2019-08-19 21:02:56 -04:00
Phillip Stephens
fd503b4a11
Don't use template parameter in equality op
2019-08-18 12:45:58 -07:00
Phillip Stephens
daca17e866
Add equality operators to ObjectToken
2019-08-18 12:36:56 -07:00
Phillip Stephens
1e67f49b0b
Merge pull request #25 from lioncash/finder
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DeviceFinder: Move includes into cpp file where applicable
2019-08-18 12:09:06 -07:00
Phillip Stephens
b67eb2ba06
Merge pull request #24 from lioncash/ctor
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IGraphicsDataFactory: Default initialize semantic for VertexElementDescriptor
2019-08-18 12:08:56 -07:00
Lioncash
9853a97dd2
DeviceFinder: Move includes into cpp file where applicable
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Avoids over-exposing inclusions that don't need to be propagated across
headers.
2019-08-18 05:45:13 -04:00
Lioncash
3ea95d9483
IGraphicsDataFactory: Default initialize semantic for VertexElementDescriptor
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Makes initialization deterministic for the default constructor.
2019-08-18 03:53:41 -04:00
Lioncash
d973b12dcd
BooObject: Make ObjToken operator bool explicit
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Makes explicit conversions to bool necessary to prevent error-prone
conversions to bool.
2019-08-18 03:19:53 -04:00
Phillip Stephens
8114361966
Merge pull request #20 from lioncash/move
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BooObject: Make ObjToken interface noexcept where applicable
2019-08-17 22:56:26 -07:00
Lioncash
6289583b36
System: Take input parameter for operator|= and &= by value
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These are just trivial enum values, so they can be passed by value to
avoid unnecessary dereferencing.
2019-08-17 20:40:47 -04:00
Lioncash
ff0b3eb2b1
System: Make operator|= and operator&= for enums constexpr
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It's valid to allow these to be used within a constexpr context. Makes
the enum functions more consistent.
2019-08-17 20:36:42 -04:00
Lioncash
37670dca2c
BooObject: Make SObjToken interface noexcept where applicable
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Now that decrement() doesn't lock a mutex every time its executed, we
can mark it as noexcept. This allows us to make most of the interface
noexcept. In particular, the move constructor and move assignment
operator can now be noexcept. This allows all Boo objects to play nicely
with interfaces that may make use of std::move_if_noexcept, like some of
the standard library facilities, without always taking the copy
constructor/copy assignment.
2019-08-17 14:12:47 -04:00
Lioncash
84f62a0f2c
BooObject: Remove destructorLock()
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Now that we have the fencing and atomic operations in place to ensure
access to data on other threads will always occur before the use of
delete, we can remove the destructor lock. This will be useful for
making ObjToken's move assignment operator noexcept.
2019-08-17 14:12:23 -04:00