Commit Graph

306 Commits

Author SHA1 Message Date
Jack Andersen 25dfeb64aa Fix swapped L/R button bits 2018-02-02 14:33:49 -10:00
Jack Andersen 72c9809655 Add ClampToEdgeNearest texture mode 2018-02-01 13:12:42 -10:00
Jack Andersen 5b62fcd826 Metal API validation fixes 2018-01-24 20:55:42 -10:00
Jack Andersen 25dc238c44 Xlib deep color support 2018-01-21 21:33:47 -10:00
Jack Andersen 93c787dcd4 Gamma correction for Vulkan, D3D, OpenGL 2018-01-21 12:01:52 -10:00
Jack Andersen 2df85e8f8b More fixes 2018-01-19 19:50:01 -10:00
Jack Andersen 337c276ccb WTF 2018-01-19 17:02:29 -10:00
Jack Andersen 3d987b6dc9 Add deep color arg to ApplicationRun 2018-01-15 20:29:43 -10:00
Jack Andersen 4257fc0b10 MSAA and Anisotropic filtering variables 2018-01-09 20:15:18 -10:00
Jack Andersen 1dc69c3468 Work on MSAA support 2018-01-06 19:17:14 -10:00
Jack Andersen db82ba674b Add clearDepth parameter to resolveBindTexture() 2018-01-05 20:49:54 -10:00
Jack Andersen 142c0c7dcd Use locally available glew.h 2017-12-30 18:56:25 -08:00
Jack Andersen 2ada7130d3 Make WIN32 vulkan macro target-wide 2017-12-29 15:06:44 -10:00
Jack Andersen fa8989bed3 Huge compile performance refactor 2017-12-28 21:54:26 -10:00
Jack Andersen 02dc5a2a97 GameCube controller calibration fix 2017-12-19 20:04:11 -10:00
Phillip Stephens beb7f00b18 Merge commit '50ee248' 2017-12-15 18:10:28 -08:00
Phillip Stephens 50ee248391 Expose VID/PID APIs 2017-12-15 18:09:56 -08:00
Jack Andersen e0aa15610b macOS IOKit interface fixes; callback-change mutex for controllers 2017-12-15 13:35:54 -10:00
Jack Andersen 62c2b1ffac UWP fixes 2017-12-06 18:08:44 -10:00
Jack Andersen f228f23661 UWP support 2017-12-05 17:20:59 -10:00
Jack Andersen 489e7e671b Allocate submixes and voices using boo::ObjToken 2017-12-03 16:50:33 -10:00
Jack Andersen 03de8811b1 Object tracker list refactor; add object tracker to audio system 2017-12-02 20:05:16 -10:00
Jack Andersen b23da43f05 Windows and Vulkan fixes 2017-11-24 16:49:20 -10:00
Phillip Stephens 4aa662cd67 Add support for wired switch controllers from PowerA 2017-11-23 23:17:28 -08:00
Jack Andersen 49d76b84be Ensure boo IObj instances are heap-allocated 2017-11-19 13:44:46 -10:00
Jack Andersen a99bddc905 ClampToEdge mode for textures; cocoa termination exception fix 2017-11-16 22:55:51 -10:00
Jack Andersen 6950d96b46 Linux build fixes 2017-11-12 21:19:49 -10:00
Jack Andersen cb5d22eed6 string_view refactor 2017-11-12 20:13:32 -10:00
Jack Andersen 165314b817 Windows and Vulkan fixes for AMD GPU 2017-11-08 22:10:43 -10:00
Jack Andersen 1a2fc1d2a3 IObj destructor race condition fix 2017-11-07 21:33:10 -10:00
Jack Andersen 6c3a35f15d Finish object tracker for remaining platforms 2017-11-05 20:53:54 -10:00
Jack Andersen 3a7987bb21 Object tracker bug fixes; optional metal binary shader compilation 2017-11-04 20:12:49 -10:00
Jack Andersen 021143fd89 New object management architecture for OpenGL subsystem (more platforms to come) 2017-11-02 23:39:26 -10:00
Jack Andersen d1b980b529 Windows fixes; experimental UWP framework (not working) 2017-10-23 17:09:50 -10:00
Jack Andersen 2a49a8d447 Add texture clamp mode 2017-09-30 18:23:28 -10:00
Jack Andersen 0b35c584f6 Experimental support for LtRt surround matrixing 2017-09-27 17:11:40 -10:00
Jack Andersen 175893f055 HID parser for udev; Vulkan fixes 2017-09-15 15:55:41 -10:00
Jack Andersen 1f14cc09a1 HID Parser for Win32 2017-09-15 12:26:39 -10:00
Jack Andersen 0f2a838bfb Add Cross-platform HID parser 2017-09-15 07:20:52 -10:00
Jack Andersen dd6e53119a Add subtractive blending mode to backends 2017-09-04 16:59:41 -10:00
Jack Andersen 18cbfd2865 Add GEqual Z-test option for pipeline backends 2017-09-02 19:52:53 -10:00
Jack Andersen b97c82469a shared_ptr for IWindow; better Cocoa app lifecycle 2017-07-16 16:45:49 -10:00
Jack Andersen 6e1c71aefd Working Dualshock output reports on macOS; fix runaway loop 2017-05-11 09:12:44 -10:00
Jack Andersen ff89a9cccf Win32 input device refinements and XInput support 2017-05-08 09:09:10 -10:00
Jack Andersen aa272fe7b9 Smart pointer cleanup 2017-05-07 11:31:56 -10:00
Jack Andersen 62443b59e7 IOKit input refactor 2017-05-07 11:24:00 -10:00
Jack Andersen 5f903c09ee Windows sync 2017-03-17 13:31:51 -10:00
Jack Andersen 05c26a535b OpenGL and metal rendering interface upgrades 2017-03-13 21:02:53 -10:00
Jack Andersen ca20aea834 Add front-face culling support 2017-03-10 10:38:00 -10:00
Jack Andersen a547eb9dbb Runtime shader cache fixes 2017-03-05 12:59:58 -10:00
Jack Andersen 03f155fcf5 Move xxhash to boo; cached shader components 2017-03-04 21:54:58 -10:00
Jack Andersen 8bcac27c10 Fix updated glew for Windows 2017-02-24 21:58:09 -10:00
Jack Andersen 0cc794f49d Update glew 2017-02-23 22:26:27 -10:00
Jack Andersen 3197142d1f Vulkan window resize fixes 2017-02-15 17:17:18 -10:00
Jack Andersen f9ed2ba5b8 Make resized() lock platform-dependent 2017-02-15 13:13:05 -10:00
Jack Andersen fef663a5e3 Allow audio AQS buffering to occur during frame idle 2017-02-14 20:00:10 -10:00
Jack Andersen 27a455c61d Touch Bar support 2017-02-08 23:22:12 -10:00
Jack Andersen ed8cc3a57b Conform D3D and Vulkan backends 2017-01-28 21:26:42 -10:00
Jack Andersen 80e93a8e38 Mipmapped array textures 2017-01-28 17:56:17 -10:00
Jack Andersen 7bf2ad48a7 Add ability to unregister audio callback 2017-01-22 21:20:40 -10:00
Jack Andersen ee9f3efe61 Hold shader data bindings through to rendering worker 2017-01-19 17:52:40 -10:00
Jack Andersen 7463426fe6 Default audio mixing to main output 2016-12-13 15:08:42 -10:00
Jack Andersen d309f124b9 More stable D3D11 resource residency 2016-12-11 13:29:08 -10:00
Jack Andersen 1177d50eda Metal pool buffers 2016-12-11 10:20:29 -10:00
Jack Andersen c057068e64 use hash table for pool buffers 2016-12-10 20:18:41 -10:00
Jack Andersen 25fadc7348 Windows sync 2016-12-10 15:50:26 -10:00
Jack Andersen fa45c6750a macOS HIDPI fixes; buffer pools 2016-12-09 16:31:50 -10:00
Jack Andersen 7da2f8e632 Minor Windows include tweaks 2016-09-10 15:21:24 -10:00
Jack Andersen e92e6d7c4c Full spelling of 'OpenGL' for enum consistency 2016-08-23 18:33:20 -10:00
Jack Andersen dbf7b9bcf8 Windows fixes and include refinements 2016-08-17 10:04:19 -10:00
Phillip Stephens 8b923214fd Remove GLES3 enum 2016-08-04 20:20:28 -07:00
Jack Andersen 29364a8024 D3D sync 2016-07-31 18:32:27 -10:00
Jack Andersen 2ec943f0b2 Metal platform fixes 2016-07-31 10:25:02 -10:00
Jack Andersen 66c64cde08 Fallback flow for graphics APIs 2016-07-20 07:14:18 -10:00
Jack Andersen 02c1004d67 Minor adjustments to silence MSVC warnings 2016-07-14 11:29:55 -10:00
Jack Andersen f35ccbaad5 Add voice allocator master volume 2016-07-13 20:16:40 -10:00
Jack Andersen 9552801968 Working linearized Submixes 2016-07-13 18:59:41 -10:00
Jack Andersen 86003c4ac4 Initial multiple-referencing submix refactor 2016-07-12 17:06:12 -10:00
Jack Andersen 44e8317d49 Refactor GLSL shader bindings 2016-07-07 14:05:22 -10:00
Jack Andersen c47780527d Add WAVOut Voice Backend for offline Audio mixing 2016-07-06 11:29:06 -10:00
Jack Andersen d9abcb8cf5 Refactored audio supply dispatch across two passes 2016-07-04 15:06:22 -10:00
Jack Andersen f4dc3626e5 sRGB mapping working on Intel; other platforms need testing 2016-07-01 19:19:28 -10:00
Jack Andersen 0c99623aa9 Vulkan platform conformances 2016-07-01 17:44:57 -10:00
Jack Andersen 295d100ca3 Initial vulkan rendering within URDE 2016-06-30 16:30:29 -10:00
Jack Andersen 0e48afcc02 Initial working booTest on Vulkan 2016-06-29 18:54:29 -10:00
Jack Andersen fba6d10b37 Use Vulkan Blit command rather than Copy 2016-06-28 16:00:02 -10:00
Jack Andersen c7df255c24 Several Vulkan bug fixes, state setup validates 2016-06-26 18:33:01 -10:00
Jack Andersen fb259a7d12 More Vulkan bug fixes 2016-06-25 14:33:22 -10:00
Jack Andersen 9bc1193e3f Update glslang, some Vulkan bug fixes 2016-06-23 17:03:06 -10:00
Jack Andersen 52c0cca593 Improved MIDI timing interface 2016-06-07 18:37:21 -10:00
Jack Andersen 521b490d0f Support for runtime changing of audio output endpoint under WASAPI 2016-05-31 18:53:57 -10:00
Jack Andersen f1e07861ca dry-main, wet-submix audio routing 2016-05-30 19:16:29 -10:00
Jack Andersen 9b13390447 Integrate Win32 MIDI API 2016-05-22 19:34:20 -10:00
Jack Andersen 59f42ae85f Add OS X CoreMIDI interfaces 2016-05-22 13:09:32 -10:00
Jack Andersen 53f4e32c46 Add channel-matrix slewing 2016-05-21 11:45:55 -10:00
Jack Andersen df61d6678b Functor-based MIDI command receiving 2016-05-20 12:57:34 -10:00
Jack Andersen 7756fcaf76 Add MIDI interface classes 2016-05-19 20:16:07 -10:00
Jack Andersen 77507459cc Add 5ms callback registration for precise audio updates 2016-05-19 00:14:21 -10:00
Jack Andersen 8ff2b9c404 Add IMIDIPort, initial ALSA midiport implementation 2016-05-18 16:18:52 -10:00
Jack Andersen ceff1934c1 Add `slew` option to pitch-update function 2016-05-16 17:46:03 -10:00
Jack Andersen 89b0fa5cd6 Add API for reporting submix sample rate and format 2016-05-13 18:47:31 -10:00
Jack Andersen b3e77c4384 DeferredWindowEvents moved to boo 2016-05-10 18:50:26 -10:00
Jack Andersen f86b9706d4 Update effect API to include sample count info 2016-05-09 16:29:51 -10:00
Jack Andersen 08a4c5d7a8 Fix some submix issues 2016-05-07 12:11:45 -10:00
Jack Andersen 4b969fd475 Implement AudioSubmix 2016-05-06 18:28:32 -10:00
Jack Andersen 4cec163804 depth range part of setViewport now 2016-04-04 15:49:08 -10:00
Jack Andersen 5b43b31529 Vulkan API sync 2016-04-03 20:36:28 -10:00
Jack Andersen 4a2c32c2a9 Metal extension shader support 2016-04-03 20:13:11 -10:00
Jack Andersen 01649d42f6 Windows fixes 2016-04-02 17:30:44 -10:00
Jack Andersen 83f55a54d9 Dedicated ThreadLocalPtr header 2016-03-31 18:24:05 -10:00
Jack Andersen 679ba36c4c Metal lambda sync 2016-03-30 11:07:12 -10:00
Jack Andersen ecc65a9fd5 D3D sync of new lambda API 2016-03-30 10:42:36 -10:00
Jack Andersen bf6b4e37e8 Major GraphicsDataFactory lambda-API refactor 2016-03-30 09:14:17 -10:00
Jack Andersen 4d33cec75c Add selectable topology to Vulkan 2016-03-23 22:15:15 -10:00
Jack Andersen 6600ff208c Draw primitive now settable via pipeline object 2016-03-23 22:05:19 -10:00
Jack Andersen 1eb46301c0 Overhauled audio system, now with internal mixing and sample-rate-conversion 2016-03-23 14:01:57 -10:00
Jack Andersen e1964f57a9 Updates to support pumped audio voices (ALSA only for now) 2016-03-07 21:09:58 -10:00
Jack Andersen 5603164a2d Update LICENSE date and Vulkan tweaks 2016-03-06 17:09:46 -10:00
Jack Andersen 8ac929d140 Humungous refactor 2016-03-04 13:02:18 -10:00
Jack Andersen 7bdabb5ed3 Metal stubs for resolveBindTexture 2016-02-24 19:06:13 -10:00
Jack Andersen fec5218666 Preparation for ResolveBindTexture test 2016-02-24 16:53:23 -10:00
Jack Andersen b11b727c4d OS X fixes 2016-02-24 11:07:48 -10:00
Jack Andersen 6de30424e3 GLSL bindings and Vulkan bug fixes 2016-02-23 17:11:58 -10:00
Jack Andersen 74e2f47bcf Tons of Vulkan bug fixes 2016-02-22 15:13:03 -10:00
Jack Andersen ae487b70f3 Xlib integration of Vulkan 2016-02-21 16:47:45 -10:00
Jack Andersen 1037b37f9a Major Vulkan commit 2016-02-20 20:27:54 -10:00
Jack Andersen 77e9492b43 better OpenGL mipmap configuration 2016-02-16 09:41:16 -10:00
Jack Andersen 1ab63cfb18 No-context texture constructor (OpenGL only for now) 2016-02-15 19:47:09 -10:00
Jack Andersen 502debaedd Initial AudioQueueServices implementation 2016-01-28 15:17:19 -10:00
Jack Andersen 43376ff416 Initial audio interface classes 2016-01-28 13:53:51 -10:00
Jack Andersen 5a2fb0768b Preliminary Vulkan shader pipeline factory 2016-01-14 12:46:05 -10:00
Jack Andersen a79f55c5c1 Integrate glslang CMake targets 2016-01-14 11:10:48 -10:00
Jack Andersen 6afe4eaff7 Merge branch 'master' of https://github.com/AxioDL/libBoo 2016-01-09 20:42:20 -10:00
Jack Andersen f20c1bcfc2 Add crosshairs mouse cursor 2016-01-09 20:42:00 -10:00
Phillip Stephens 799f3b1275 Fix embedded glew include 2016-01-08 18:42:29 -08:00
Jack Andersen 45fb66540f GraphicsToken bool operator 2016-01-06 14:35:57 -10:00
Jack Andersen 7eeebce37c Minor Xlib refactor 2016-01-02 13:10:35 -10:00
Jack Andersen 6ee5e9011b D3D11 Buffer update fix 2016-01-02 11:16:50 -10:00
Jack Andersen bcfff2bf7f Fix Win32 repeat key test 2016-01-01 18:15:41 -10:00
Jack Andersen 4d7e9656f1 Add SWindowRect::intersect() 2016-01-01 16:26:59 -10:00
Jack Andersen 9c17350524 Add system scroll-acceleration property 2015-12-31 14:15:34 -10:00
Jack Andersen 52692b0459 Xlib in sync with new text system 2015-12-27 13:23:17 -10:00
Jack Andersen fb1282c3e4 initial TextInput context callback 2015-12-25 19:21:13 -10:00
Jack Andersen a933edcc40 Working Input Method support 2015-12-24 10:55:23 -10:00
Jack Andersen aab693ff2f Clipboard support for Xlib; initial IM support 2015-12-23 17:30:52 -10:00
Jack Andersen 1ed592e0a1 Xlib input text-case handling 2015-12-22 20:10:46 -10:00
Jack Andersen 01ab873e06 OS X updates; post-frame handler event 2015-12-20 14:40:52 -10:00
Jack Andersen 511ac1fad7 Add ibeam cursor for Xlib 2015-12-19 18:39:48 -10:00
Jack Andersen 86daf8b3f0 Windows header include fix 2015-12-18 11:59:54 -10:00
Jack Andersen 8a33d74c13 OS X thread-local fixes 2015-12-18 11:33:53 -10:00