Phillip Stephens
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3af64ddbb2
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Re-enable backface culling flag
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2015-11-03 14:15:37 -08:00 |
Phillip Stephens
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5bb1198dd1
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Fix intermittent upload failures on NVIDIA GPUs
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2015-11-03 14:13:15 -08:00 |
Jack Andersen
|
50bca6f58e
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Linux sync from Windows changes
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2015-11-02 18:27:56 -10:00 |
Jack Andersen
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facacd4e95
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More D3D12 work
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2015-11-02 18:19:41 -10:00 |
Phillip Stephens
|
4f650ce5f5
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Rename classes to match their functionality/API better
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2015-11-02 02:09:25 -08:00 |
Phillip Stephens
|
d5cd0bfb50
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Various fixes
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2015-11-02 01:31:06 -08:00 |
Jack Andersen
|
e54c8a7c6b
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Initial round of D3D12 implementation
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2015-11-01 19:41:24 -10:00 |
Jack Andersen
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f796d66407
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All kinds of fixes and updates
|
2015-10-31 14:06:56 -10:00 |
Jack Andersen
|
bb2ca27ab7
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Ensure OGL 3.3 context is created
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2015-10-31 09:21:23 -10:00 |
Jack Andersen
|
1579fc3626
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potential deadlock addressed
|
2015-10-30 20:33:36 -10:00 |
Jack Andersen
|
d013f1e25c
|
Integrated GLEW; began migration to Xlib
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2015-10-30 18:28:21 -10:00 |
Jack Andersen
|
b73ecde4aa
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Added LogVisor
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2015-10-29 20:26:02 -10:00 |
Jack Andersen
|
2814da014f
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Further GLES3 implementation
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2015-10-29 14:00:56 -10:00 |
Jack Andersen
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5435f01d20
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lots of initial GLES3 renderer implementation
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2015-10-28 18:44:38 -10:00 |