Commit Graph

894 Commits

Author SHA1 Message Date
Jack Andersen c5db148e98 Fixed main thread join issue 2015-11-16 15:24:58 -10:00
Jack Andersen 0be417f0b0 OS X fixes 2015-11-16 12:03:46 -10:00
Jack Andersen 181a038901 Bug fixes for HECL 2015-11-16 10:43:27 -10:00
Jack Andersen d75c675f7a Updates for HECL support 2015-11-15 18:29:31 -10:00
Phillip ddcbc102ba Cache include path 2015-11-13 23:28:18 -08:00
Phillip fe061b8d0a Squash MSVC warnings 2015-11-13 22:12:39 -08:00
Jack Andersen 83475b4b09 udev thread join fix 2015-11-12 16:11:32 -10:00
Jack Andersen c9fd0fdbb5 Merge branch 'master' of https://github.com/AxioDL/libBoo 2015-11-11 18:32:41 -10:00
Jack Andersen a2ffab3ff5 Proper multithreaded locking for Xlib 2015-11-11 18:31:59 -10:00
Jack Andersen 610e0882f0 Create README.md 2015-11-11 13:29:25 -10:00
Jack Andersen 4ee3e0f7aa OS X build fix 2015-11-10 21:02:46 -10:00
Jack Andersen 6d3b8d3198 Windows fixes 2015-11-10 10:11:08 -10:00
Jack Andersen df72fca65d Minor header adjustment 2015-11-09 09:40:36 -10:00
Jack Andersen a13758dca5 Metal API bug fixes 2015-11-08 20:45:14 -10:00
Jack Andersen 2be32d6ca4 Initial integration of Metal API 2015-11-08 16:24:45 -10:00
Jack Andersen 606e3676b1 OS X event fixes and prep for Metal API 2015-11-07 14:36:38 -10:00
Jack Andersen 41cccf6b0d Fullscreen event fix 2015-11-07 10:12:47 -10:00
Jack Andersen ff55cfd55e Merge branch 'master' of https://github.com/AxioDL/libBoo 2015-11-07 10:03:55 -10:00
Jack Andersen 8fa76853c5 Lowered D3D12 API use to heap tier1 2015-11-07 10:03:21 -10:00
Phillip b0bdd5c337 Remove unused variables. 2015-11-06 23:52:27 -08:00
Phillip 0f057a3713 Implement Mouse Enter/Leave Events 2015-11-06 23:49:53 -08:00
Jack Andersen 9fc3810015 Win 7/8 SDK fix 2015-11-06 19:25:43 -10:00
Jack Andersen 566befed81 Removed Win 8.1 requirement 2015-11-06 19:15:50 -10:00
Jack Andersen c3d423e5a4 Merge branch 'master' of https://github.com/AxioDL/libBoo 2015-11-06 15:43:46 -10:00
Jack Andersen 8951008cca Added Windows OpenGL support. D3D11 stability fixes 2015-11-06 15:43:12 -10:00
Phillip Stephens f1c95d9e61 Rename _NewGLES3CommandQueue 2015-11-05 19:35:17 -08:00
Jack Andersen 0923254b39 Lots of D3D11 implemented 2015-11-05 17:20:58 -10:00
Phillip Stephens 1e5ae0c89b Temporary close handling for Xlib (needs a proper solution) 2015-11-05 01:28:51 -08:00
Phillip Stephens 4a92735119 Merge branch 'master' of https://github.com/AxioDL/libBoo 2015-11-04 23:31:13 -08:00
Phillip Stephens 50075a729a Implement motif window styles 2015-11-04 23:30:40 -08:00
Jack Andersen 8e3aa4faa9 Merge branch 'master' of https://github.com/AxioDL/libBoo 2015-11-04 18:58:14 -10:00
Jack Andersen e5ef02588f D3D12 bug fixes 2015-11-04 18:57:48 -10:00
Phillip Stephens 86491e5585 Restore state checking for fullscreen toggle 2015-11-04 20:52:33 -08:00
Phillip Stephens ea922183cc Fix linux build 2015-11-04 20:36:34 -08:00
Phillip Stephens 1c3c09d05a Merge branch 'master' of https://github.com/AxioDL/libBoo 2015-11-04 20:32:15 -08:00
Phillip Stephens 327a9dad58 Restore and fix old fullscreen code 2015-11-04 20:31:30 -08:00
Jack Andersen 22a0d55f9c Updated LogVisor 2015-11-04 14:03:41 -10:00
Jack Andersen 5d62f6593b Initial D3D window appearing 2015-11-04 14:00:29 -10:00
Jack Andersen aac3d2b7cd added empty imps 2015-11-03 17:25:27 -10:00
Jack Andersen bc17d5aba8 Fixed rendering for decoupled target texture 2015-11-03 15:58:36 -10:00
Jack Andersen 30898c6549 OpenGL API sync 2015-11-03 15:02:05 -10:00
Jack Andersen 7367c9a952 Merge branch 'master' of https://github.com/AxioDL/libBoo 2015-11-03 14:27:59 -10:00
Jack Andersen bc84471d4d More D3D12 work 2015-11-03 14:27:32 -10:00
Phillip Stephens 3af64ddbb2 Re-enable backface culling flag 2015-11-03 14:15:37 -08:00
Phillip Stephens 5bb1198dd1 Fix intermittent upload failures on NVIDIA GPUs 2015-11-03 14:13:15 -08:00
Jack Andersen 50bca6f58e Linux sync from Windows changes 2015-11-02 18:27:56 -10:00
Jack Andersen facacd4e95 More D3D12 work 2015-11-02 18:19:41 -10:00
Phillip Stephens 4f650ce5f5 Rename classes to match their functionality/API better 2015-11-02 02:09:25 -08:00
Phillip Stephens d5cd0bfb50 Various fixes 2015-11-02 01:31:06 -08:00
Jack Andersen e54c8a7c6b Initial round of D3D12 implementation 2015-11-01 19:41:24 -10:00