Jack Andersen
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7eda81e55e
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Initial support for asyncronous shader pipeline compilation
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2019-06-15 20:24:28 -10:00 |
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Jack Andersen
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99519d3882
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Cubemap support for metal
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2019-06-02 21:51:03 -10:00 |
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Jack Andersen
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18bb6e7439
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Cubemap support for D3D11
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2019-05-31 23:27:11 -10:00 |
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Jack Andersen
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18faf55750
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Add support for cubemap textures in GL and Vulkan
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2019-05-31 17:39:55 -10:00 |
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Jack Andersen
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3ad748f28b
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Increase max texture count to 12
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2019-05-07 17:46:31 -10:00 |
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Jack Andersen
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c1d3d040bf
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Add True and False tests for bitwise enums
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2019-04-02 18:28:39 -10:00 |
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Jack Andersen
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af50240143
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Add DXT3 texture format
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2019-03-02 20:16:12 -10:00 |
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Jack Andersen
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66cf60ea55
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No overwrite alpha by default
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2019-02-26 18:35:21 -10:00 |
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Jack Andersen
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45db327fb3
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Remove vsync thread from X11 backend
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2019-02-11 21:18:35 -10:00 |
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Jack Andersen
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9658d1372d
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Additional methods for SScrollDelta
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2019-01-21 18:23:22 -10:00 |
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Jack Andersen
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8333536a7c
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VertexFormatInfo constructor tweak
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2019-01-02 17:46:48 -10:00 |
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Jack Andersen
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3a8defb5eb
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Minor bitwise enum macro change
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2018-12-15 20:30:13 -10:00 |
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Jack Andersen
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058ea23a00
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New code style refactor
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2018-12-07 19:17:51 -10:00 |
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Jack Andersen
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54676aff91
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early return case for setClampMode
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2018-11-07 14:52:25 -10:00 |
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Jack Andersen
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b6d40fde97
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Add startInst argument to drawInstanced
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2018-11-04 21:24:38 -10:00 |
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Jack Andersen
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9adf481c8e
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Remove FLIPFROMGL macro from GLSL header
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2018-10-15 21:26:02 -10:00 |
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Jack Andersen
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65c99ad769
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macOS API sync
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2018-10-15 17:13:57 -10:00 |
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Jack Andersen
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592ffa1372
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Windows sync for API changes
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2018-10-14 09:59:19 -10:00 |
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Jack Andersen
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0b52f3dbab
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Convert to pragma once
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2018-10-06 17:36:44 -10:00 |
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Jack Andersen
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c29d837ab5
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Huge shader infrastructure refactor
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2018-10-06 16:49:22 -10:00 |
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Jack Andersen
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08d632a8bd
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Multichannel WAVOut
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2018-09-03 14:14:59 -10:00 |
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Jack Andersen
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8ee04c8f1a
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Sync macOS with API changes
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2018-08-27 17:46:33 -10:00 |
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Jack Andersen
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168fb3f516
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ALSA MIDI fixes
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2018-08-18 14:28:00 -10:00 |
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Jack Andersen
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5e58e989a8
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Remove ALSA audio backend
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2018-08-18 12:08:58 -10:00 |
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Jack Andersen
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fe7f671c0b
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Add Qt Application type
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2018-07-16 12:39:40 -10:00 |
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Jack Andersen
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abbd3167b2
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Implement Metal tessellation shaders
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2018-06-11 15:13:34 -10:00 |
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Jack Andersen
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2a45cf90d8
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Implement tessellation shaders for D3D11
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2018-06-07 14:42:43 -10:00 |
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Jack Andersen
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4a19ac1e83
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OpenGL and Vulkan support for tessellation shaders
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2018-06-06 18:36:17 -10:00 |
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Jack Andersen
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3028e34b51
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Silent audio mixing fix; Xlib Vulkan destruction order fix
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2018-05-28 09:28:36 -10:00 |
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Jack Andersen
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d5ec7bcc1e
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Slab allocation of VkDescriptorPools
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2018-05-27 11:35:21 -10:00 |
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Jack Andersen
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19014e0ba7
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synchronize macOS with latest changes
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2018-05-26 11:29:19 -10:00 |
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Jack Andersen
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84df8af28c
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Windows build fixes and cleanups
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2018-05-24 20:30:42 -10:00 |
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Jack Andersen
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721d10919b
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Huge Vulkan refactor
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2018-05-21 21:48:13 -10:00 |
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Jack Andersen
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eaff1ba744
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Vulkan backend fixes
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2018-05-20 12:37:26 -10:00 |
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Jack Andersen
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578432eb2f
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OpenGL and Vulkan resource tracing
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2018-05-19 20:11:49 -10:00 |
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Jack Andersen
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edf2c1e34d
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Add PulseAudio backend. Various Xlib fixes
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2018-05-06 12:44:31 -10:00 |
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Jack Andersen
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edd26fc65b
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Add shader mode for constant alpha overwrite
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2018-02-04 20:52:54 -10:00 |
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Jack Andersen
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25dfeb64aa
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Fix swapped L/R button bits
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2018-02-02 14:33:49 -10:00 |
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Jack Andersen
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72c9809655
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Add ClampToEdgeNearest texture mode
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2018-02-01 13:12:42 -10:00 |
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Jack Andersen
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5b62fcd826
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Metal API validation fixes
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2018-01-24 20:55:42 -10:00 |
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Jack Andersen
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25dc238c44
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Xlib deep color support
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2018-01-21 21:33:47 -10:00 |
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Jack Andersen
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93c787dcd4
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Gamma correction for Vulkan, D3D, OpenGL
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2018-01-21 12:01:52 -10:00 |
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Jack Andersen
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2df85e8f8b
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More fixes
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2018-01-19 19:50:01 -10:00 |
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Jack Andersen
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337c276ccb
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WTF
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2018-01-19 17:02:29 -10:00 |
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Jack Andersen
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3d987b6dc9
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Add deep color arg to ApplicationRun
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2018-01-15 20:29:43 -10:00 |
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Jack Andersen
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4257fc0b10
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MSAA and Anisotropic filtering variables
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2018-01-09 20:15:18 -10:00 |
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Jack Andersen
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1dc69c3468
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Work on MSAA support
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2018-01-06 19:17:14 -10:00 |
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Jack Andersen
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db82ba674b
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Add clearDepth parameter to resolveBindTexture()
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2018-01-05 20:49:54 -10:00 |
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Jack Andersen
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142c0c7dcd
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Use locally available glew.h
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2017-12-30 18:56:25 -08:00 |
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Jack Andersen
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2ada7130d3
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Make WIN32 vulkan macro target-wide
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2017-12-29 15:06:44 -10:00 |
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