Jack Andersen
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6806be2067
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Brought D3D11/12 in sync for instanced rendering
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2015-11-27 12:14:05 -10:00 |
Jack Andersen
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783b4d9c5e
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Update IWindow.hpp
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2015-11-26 19:23:15 -10:00 |
Jack Andersen
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3fb2a27572
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Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-26 13:03:25 -10:00 |
Jack Andersen
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c5de075c0d
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Array texture fix
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2015-11-26 13:03:01 -10:00 |
Jack Andersen
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af99c1b6a9
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Update README.md
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2015-11-26 08:41:11 -10:00 |
Jack Andersen
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e106b0bac7
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Updated LogVisor
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2015-11-25 21:33:15 -10:00 |
Jack Andersen
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6c83991e2a
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More vertex semantic adjustments
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2015-11-25 14:22:05 -10:00 |
Jack Andersen
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3bcfa99b5a
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Updates to support instanced rendering (OpenGL only)
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2015-11-24 16:14:30 -10:00 |
Jack Andersen
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8682485dea
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Added array texture factory method (OGL only right now)
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2015-11-22 22:49:53 -10:00 |
Jack Andersen
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99b4f155e3
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Changed LICENSE terms
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2015-11-22 10:26:00 -10:00 |
Phillip Stephens
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e7cbf17150
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Add ifndef before ENABLE_BITWISE_ENUM
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2015-11-21 20:18:30 -08:00 |
Jack Andersen
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84b78f2962
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windows enum refactor fixes
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2015-11-20 16:58:56 -10:00 |
Jack Andersen
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d040e20096
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OS X enum refactor fixes
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2015-11-20 16:16:15 -10:00 |
Jack Andersen
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c9edf8dd85
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Major scoped-enum refactor
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2015-11-20 15:12:22 -10:00 |
Jack Andersen
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62fae60042
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HECL metal shader support
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2015-11-18 13:55:25 -10:00 |
Jack Andersen
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b97ad76c45
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Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-17 20:15:43 -10:00 |
Jack Andersen
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998255efd5
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Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Phillip Stephens
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a402e34e8a
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Generic VSync fix
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2015-11-17 21:58:37 -08:00 |
Jack Andersen
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742e062cf2
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OS X fixes
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2015-11-17 10:33:12 -10:00 |
Jack Andersen
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9e1441c323
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pselect atomic signal masking for Xlib (deadlocks bad)
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2015-11-17 10:25:17 -10:00 |
Jack Andersen
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4d133edd2c
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Window resizing stability fixes
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2015-11-16 20:41:32 -10:00 |
Jack Andersen
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49da287791
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Fixed 60Hz timing on GLX
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2015-11-16 18:20:11 -10:00 |
Jack Andersen
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c5db148e98
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Fixed main thread join issue
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2015-11-16 15:24:58 -10:00 |
Jack Andersen
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0be417f0b0
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OS X fixes
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2015-11-16 12:03:46 -10:00 |
Jack Andersen
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181a038901
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Bug fixes for HECL
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2015-11-16 10:43:27 -10:00 |
Jack Andersen
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d75c675f7a
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Updates for HECL support
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2015-11-15 18:29:31 -10:00 |
Phillip
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ddcbc102ba
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Cache include path
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2015-11-13 23:28:18 -08:00 |
Phillip
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fe061b8d0a
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Squash MSVC warnings
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2015-11-13 22:12:39 -08:00 |
Jack Andersen
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83475b4b09
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udev thread join fix
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2015-11-12 16:11:32 -10:00 |
Jack Andersen
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c9fd0fdbb5
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Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-11 18:32:41 -10:00 |
Jack Andersen
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a2ffab3ff5
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Proper multithreaded locking for Xlib
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2015-11-11 18:31:59 -10:00 |
Jack Andersen
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610e0882f0
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Create README.md
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2015-11-11 13:29:25 -10:00 |
Jack Andersen
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4ee3e0f7aa
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OS X build fix
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2015-11-10 21:02:46 -10:00 |
Jack Andersen
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6d3b8d3198
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Windows fixes
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2015-11-10 10:11:08 -10:00 |
Jack Andersen
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df72fca65d
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Minor header adjustment
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2015-11-09 09:40:36 -10:00 |
Jack Andersen
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a13758dca5
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Metal API bug fixes
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2015-11-08 20:45:14 -10:00 |
Jack Andersen
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2be32d6ca4
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Initial integration of Metal API
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2015-11-08 16:24:45 -10:00 |
Jack Andersen
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606e3676b1
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OS X event fixes and prep for Metal API
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2015-11-07 14:36:38 -10:00 |
Jack Andersen
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41cccf6b0d
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Fullscreen event fix
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2015-11-07 10:12:47 -10:00 |
Jack Andersen
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ff55cfd55e
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Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-07 10:03:55 -10:00 |
Jack Andersen
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8fa76853c5
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Lowered D3D12 API use to heap tier1
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2015-11-07 10:03:21 -10:00 |
Phillip
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b0bdd5c337
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Remove unused variables.
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2015-11-06 23:52:27 -08:00 |
Phillip
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0f057a3713
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Implement Mouse Enter/Leave Events
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2015-11-06 23:49:53 -08:00 |
Jack Andersen
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9fc3810015
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Win 7/8 SDK fix
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2015-11-06 19:25:43 -10:00 |
Jack Andersen
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566befed81
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Removed Win 8.1 requirement
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2015-11-06 19:15:50 -10:00 |
Jack Andersen
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c3d423e5a4
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Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-06 15:43:46 -10:00 |
Jack Andersen
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8951008cca
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Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Phillip Stephens
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f1c95d9e61
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Rename _NewGLES3CommandQueue
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2015-11-05 19:35:17 -08:00 |
Jack Andersen
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0923254b39
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Lots of D3D11 implemented
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2015-11-05 17:20:58 -10:00 |
Phillip Stephens
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1e5ae0c89b
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Temporary close handling for Xlib (needs a proper solution)
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2015-11-05 01:28:51 -08:00 |