Jack Andersen
|
058ea23a00
|
New code style refactor
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2018-12-07 19:17:51 -10:00 |
Jack Andersen
|
c29d837ab5
|
Huge shader infrastructure refactor
|
2018-10-06 16:49:22 -10:00 |
Jack Andersen
|
fa8989bed3
|
Huge compile performance refactor
|
2017-12-28 21:54:26 -10:00 |
Phillip Stephens
|
867665cc78
|
Fix L/R Trigger hypersensitivity
|
2017-12-21 18:15:30 -08:00 |
Jack Andersen
|
02dc5a2a97
|
GameCube controller calibration fix
|
2017-12-19 20:04:11 -10:00 |
Jack Andersen
|
e0aa15610b
|
macOS IOKit interface fixes; callback-change mutex for controllers
|
2017-12-15 13:35:54 -10:00 |
Phillip Stephens
|
ee60772b39
|
Revert "fix" for DolphinSmashAdapter (incorrect, problem lies elsewhere)
|
2017-02-10 20:20:41 -08:00 |
Phillip Stephens
|
a2e0692285
|
Fix Inverted left/right stick axes
|
2017-01-26 23:41:45 -08:00 |
Jack Andersen
|
c9edf8dd85
|
Major scoped-enum refactor
|
2015-11-20 15:12:22 -10:00 |
Jack Andersen
|
f9c4ed0761
|
Dolphin controller updates
|
2015-08-28 15:30:21 -10:00 |
Phillip Stephens
|
10c14a0c39
|
Merge branch 'master' of https://github.com/RetroView/libBoo into ds3
|
2015-08-18 16:32:19 -07:00 |
Jack Andersen
|
87ab129e01
|
Compile fixes
|
2015-08-18 12:43:30 -10:00 |
Jack Andersen
|
e56b8539bf
|
Major refactor for better modularity
|
2015-08-18 09:40:26 -10:00 |
Jack Andersen
|
3007714b5a
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Merge branch 'gl' of ../../libBoo
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2015-08-18 08:02:21 -10:00 |
Jack Andersen
|
3d1e6a554a
|
CMake integration and refactor
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2015-08-18 08:00:24 -10:00 |