Jack Andersen
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998255efd5
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Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Jack Andersen
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d75c675f7a
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Updates for HECL support
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2015-11-15 18:29:31 -10:00 |
Jack Andersen
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a13758dca5
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Metal API bug fixes
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2015-11-08 20:45:14 -10:00 |
Jack Andersen
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2be32d6ca4
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Initial integration of Metal API
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2015-11-08 16:24:45 -10:00 |
Jack Andersen
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606e3676b1
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OS X event fixes and prep for Metal API
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2015-11-07 14:36:38 -10:00 |
Jack Andersen
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8951008cca
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Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
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0923254b39
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Lots of D3D11 implemented
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2015-11-05 17:20:58 -10:00 |
Phillip Stephens
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1e5ae0c89b
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Temporary close handling for Xlib (needs a proper solution)
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2015-11-05 01:28:51 -08:00 |
Phillip Stephens
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50075a729a
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Implement motif window styles
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2015-11-04 23:30:40 -08:00 |
Phillip Stephens
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ea922183cc
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Fix linux build
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2015-11-04 20:36:34 -08:00 |
Phillip Stephens
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1c3c09d05a
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Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-04 20:32:15 -08:00 |
Phillip Stephens
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327a9dad58
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Restore and fix old fullscreen code
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2015-11-04 20:31:30 -08:00 |
Jack Andersen
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5d62f6593b
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Initial D3D window appearing
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2015-11-04 14:00:29 -10:00 |
Jack Andersen
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bc17d5aba8
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Fixed rendering for decoupled target texture
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2015-11-03 15:58:36 -10:00 |
Jack Andersen
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30898c6549
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OpenGL API sync
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2015-11-03 15:02:05 -10:00 |
Phillip Stephens
|
5bb1198dd1
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Fix intermittent upload failures on NVIDIA GPUs
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2015-11-03 14:13:15 -08:00 |
Jack Andersen
|
50bca6f58e
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Linux sync from Windows changes
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2015-11-02 18:27:56 -10:00 |
Jack Andersen
|
facacd4e95
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More D3D12 work
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2015-11-02 18:19:41 -10:00 |
Phillip Stephens
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4f650ce5f5
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Rename classes to match their functionality/API better
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2015-11-02 02:09:25 -08:00 |
Phillip Stephens
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d5cd0bfb50
|
Various fixes
|
2015-11-02 01:31:06 -08:00 |
Jack Andersen
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f796d66407
|
All kinds of fixes and updates
|
2015-10-31 14:06:56 -10:00 |
Jack Andersen
|
bb2ca27ab7
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Ensure OGL 3.3 context is created
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2015-10-31 09:21:23 -10:00 |
Phillip Stephens
|
5fe40276a0
|
Fullscreen fix
|
2015-10-30 23:39:11 -07:00 |
Jack Andersen
|
d013f1e25c
|
Integrated GLEW; began migration to Xlib
|
2015-10-30 18:28:21 -10:00 |
Jack Andersen
|
b73ecde4aa
|
Added LogVisor
|
2015-10-29 20:26:02 -10:00 |
Jack Andersen
|
5435f01d20
|
lots of initial GLES3 renderer implementation
|
2015-10-28 18:44:38 -10:00 |
Jack Andersen
|
3db5a7e211
|
GLX tweaks
|
2015-10-27 15:47:55 -10:00 |
Phillip Stephens
|
55bf4bbdea
|
Enable C++14
|
2015-10-19 19:23:55 -07:00 |
Jack Andersen
|
49771b0e15
|
Windows refactors
|
2015-08-30 17:40:58 -10:00 |
Jack Andersen
|
12e5948d31
|
some app flow redesign
|
2015-08-27 14:10:46 -10:00 |
Phillip Stephens
|
bfae7bb54a
|
Fix last commit (how????)
|
2015-08-18 16:38:53 -07:00 |
Phillip Stephens
|
10c14a0c39
|
Merge branch 'master' of https://github.com/RetroView/libBoo into ds3
|
2015-08-18 16:32:19 -07:00 |
Jack Andersen
|
2c2991d44e
|
switched to unique_ptr due to expected app main use
|
2015-08-18 12:50:52 -10:00 |
Jack Andersen
|
87ab129e01
|
Compile fixes
|
2015-08-18 12:43:30 -10:00 |
Jack Andersen
|
e56b8539bf
|
Major refactor for better modularity
|
2015-08-18 09:40:26 -10:00 |
Jack Andersen
|
3007714b5a
|
Merge branch 'gl' of ../../libBoo
|
2015-08-18 08:02:21 -10:00 |
Jack Andersen
|
3d1e6a554a
|
CMake integration and refactor
|
2015-08-18 08:00:24 -10:00 |
Phillip Stephens
|
4d644327cd
|
* More DS3 work
|
2015-05-21 17:35:46 -07:00 |
Phillip Stephens
|
2234d7f143
|
Initial DS3 support
|
2015-05-14 18:16:36 -07:00 |
Jack Andersen
|
35f2156de1
|
working dbus instancing
|
2015-05-13 12:21:13 -10:00 |
Jack Andersen
|
6d8eb3039b
|
added scroll and touch events
|
2015-05-12 22:51:18 -10:00 |
Jack Andersen
|
d0db7b080f
|
Added XInput event registration to XCB
|
2015-05-11 23:38:37 -10:00 |
Jack Andersen
|
c357c9d91f
|
minor cleanup work
|
2015-05-05 15:03:49 -10:00 |
Jack Andersen
|
de7f062944
|
major application architecture work
|
2015-05-05 14:50:57 -10:00 |
Jack Andersen
|
df4c484489
|
added keyboard/mouse events to AppKit implementation
|
2015-05-04 21:16:06 -10:00 |
Jack Andersen
|
4d1ec9f94b
|
WinUSB API implemented!!
|
2015-05-03 18:28:07 -10:00 |
Jack Andersen
|
e2d7030bb4
|
initial WinUSB implementation
|
2015-05-02 20:40:20 -10:00 |
Jack Andersen
|
570396b76c
|
removed libwdi.. too much UAC headaches..
users will use zadig just like with dolphin
|
2015-05-01 20:14:36 -10:00 |
Jack Andersen
|
f0dc0451fd
|
initial round of MSVC porting of libBoo
also added libwdi submodule
|
2015-05-01 14:20:30 -10:00 |
Jack Andersen
|
4b8651b844
|
much better input-device class registration
|
2015-04-29 21:01:55 -10:00 |