Phillip Stephens
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362a27b7ff
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Update glslang
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2020-04-22 15:02:15 -07:00 |
Phillip Stephens
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1235cc720d
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Update glslang using temporary branch, fix LtRtProcessing
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2020-04-22 03:34:11 -07:00 |
Jack Andersen
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65c99ad769
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macOS API sync
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2018-10-15 17:13:57 -10:00 |
Jack Andersen
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c29d837ab5
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Huge shader infrastructure refactor
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2018-10-06 16:49:22 -10:00 |
Jack Andersen
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be52f01303
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Use glslang from upstream remote
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2018-05-25 12:16:44 -10:00 |
Phillip Stephens
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3c4f304d5a
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Update .gitmodules
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2017-12-02 13:25:13 -08:00 |
Jack Andersen
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8ac929d140
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Humungous refactor
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2016-03-04 13:02:18 -10:00 |
Jack Andersen
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97a1435fa4
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log-visor new remote
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2016-03-04 09:15:09 -10:00 |
Jack Andersen
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9aeaa5cd59
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Refactor submodule URLs
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2016-03-04 09:05:49 -10:00 |
Jack Andersen
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a530e04280
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Add glslang submodule
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2016-01-13 15:20:25 -10:00 |
Jack Andersen
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b73ecde4aa
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Added LogVisor
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2015-10-29 20:26:02 -10:00 |
Jack Andersen
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570396b76c
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removed libwdi.. too much UAC headaches..
users will use zadig just like with dolphin
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2015-05-01 20:14:36 -10:00 |
Jack Andersen
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f0dc0451fd
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initial round of MSVC porting of libBoo
also added libwdi submodule
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2015-05-01 14:20:30 -10:00 |