264 Commits

Author SHA1 Message Date
b67eb2ba06
Merge pull request #24 from lioncash/ctor
IGraphicsDataFactory: Default initialize semantic for VertexElementDescriptor
2019-08-18 12:08:56 -07:00
Lioncash
3ea95d9483 IGraphicsDataFactory: Default initialize semantic for VertexElementDescriptor
Makes initialization deterministic for the default constructor.
2019-08-18 03:53:41 -04:00
Lioncash
d973b12dcd BooObject: Make ObjToken operator bool explicit
Makes explicit conversions to bool necessary to prevent error-prone
conversions to bool.
2019-08-18 03:19:53 -04:00
8114361966
Merge pull request #20 from lioncash/move
BooObject: Make ObjToken interface noexcept where applicable
2019-08-17 22:56:26 -07:00
Lioncash
6289583b36 System: Take input parameter for operator|= and &= by value
These are just trivial enum values, so they can be passed by value to
avoid unnecessary dereferencing.
2019-08-17 20:40:47 -04:00
Lioncash
ff0b3eb2b1 System: Make operator|= and operator&= for enums constexpr
It's valid to allow these to be used within a constexpr context. Makes
the enum functions more consistent.
2019-08-17 20:36:42 -04:00
Lioncash
37670dca2c BooObject: Make SObjToken interface noexcept where applicable
Now that decrement() doesn't lock a mutex every time its executed, we
can mark it as noexcept. This allows us to make most of the interface
noexcept. In particular, the move constructor and move assignment
operator can now be noexcept. This allows all Boo objects to play nicely
with interfaces that may make use of std::move_if_noexcept, like some of
the standard library facilities, without always taking the copy
constructor/copy assignment.
2019-08-17 14:12:47 -04:00
Lioncash
84f62a0f2c BooObject: Remove destructorLock()
Now that we have the fencing and atomic operations in place to ensure
access to data on other threads will always occur before the use of
delete, we can remove the destructor lock. This will be useful for
making ObjToken's move assignment operator noexcept.
2019-08-17 14:12:23 -04:00
Lioncash
4d91a1b3c3 BooObject: Make atomic ordering constraints less strict
Increasing a reference count is able to always be relaxed. New
references to an object can only be formed from an existing reference.
The passing of an existing reference from one thread to another will
already necessitate the use of synchronization primitives, so this is a
safe change to make. Regardless, nothing other than the object itself
directly relies on the reference count, so this will always be a
suitably atomic operation, even in the face of no synchronization
primitives.

In the case of decrementing the reference count, it's sufficient to
treat it with release semantics and follow it up with an atomic thread
fence. This ensures that all accesses to the object in one thread will
occur before the delete occurs in another thread (if the situation ever
occurs).

This should make for a slightly more efficient increment and decrement.
2019-08-17 13:08:10 -04:00
c33604b8cb
Merge pull request #19 from lioncash/move
DeviceToken: Amend move constructor
2019-08-16 18:34:22 -07:00
Lioncash
88355ada5f General: Convert typedefs into using aliases 2019-08-16 18:27:23 -07:00
Lioncash
78ce16aa9f General: Make use of nullptr where applicable 2019-08-16 18:27:23 -07:00
Lioncash
80c1103b44 General: Make member functions const where applicable
These functions don't modify instance state, so they can be marked
const.
2019-08-16 18:27:23 -07:00
Lioncash
3c9866d697 DeviceToken: Amend move constructor
The default move constructor isn't const qualified. The copy assignment
operator wasn't deleted either which is somewhat dangerous. We can also
opt for simply defaulting the move constructor and assignment operators
instead of defining the move constructor like a copy constructor.
2019-08-16 04:49:48 -04:00
Lioncash
d4cd2b4dce General: Make use of override where applicable
Continues the override modernizations, but now targeting boo.
2019-08-12 22:44:45 -04:00
Jack Andersen
ae5d7e5131 Add support for debug groups in OpenGL and Vulkan 2019-07-20 22:41:07 -10:00
Jack Andersen
deefc8e995 Massive fmtlib refactor 2019-07-19 18:22:36 -10:00
35732d33f5 Fix macOS and Windows builds 2019-06-30 20:13:12 -07:00
Jack Andersen
c5f8a11850 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo 2019-06-20 20:01:43 -10:00
Jack Andersen
8a181b96ce Add areShadersReady poll function 2019-06-20 20:01:27 -10:00
87138bbe0e Compile fixes 2019-06-20 15:43:27 -07:00
Jack Andersen
7eda81e55e Initial support for asyncronous shader pipeline compilation 2019-06-15 20:24:28 -10:00
Jack Andersen
99519d3882 Cubemap support for metal 2019-06-02 21:51:03 -10:00
Jack Andersen
18bb6e7439 Cubemap support for D3D11 2019-05-31 23:27:11 -10:00
Jack Andersen
18faf55750 Add support for cubemap textures in GL and Vulkan 2019-05-31 17:39:55 -10:00
Jack Andersen
3ad748f28b Increase max texture count to 12 2019-05-07 17:46:31 -10:00
Jack Andersen
c1d3d040bf Add True and False tests for bitwise enums 2019-04-02 18:28:39 -10:00
Jack Andersen
af50240143 Add DXT3 texture format 2019-03-02 20:16:12 -10:00
Jack Andersen
66cf60ea55 No overwrite alpha by default 2019-02-26 18:35:21 -10:00
Jack Andersen
45db327fb3 Remove vsync thread from X11 backend 2019-02-11 21:18:35 -10:00
Jack Andersen
9658d1372d Additional methods for SScrollDelta 2019-01-21 18:23:22 -10:00
Jack Andersen
8333536a7c VertexFormatInfo constructor tweak 2019-01-02 17:46:48 -10:00
Jack Andersen
3a8defb5eb Minor bitwise enum macro change 2018-12-15 20:30:13 -10:00
Jack Andersen
058ea23a00 New code style refactor 2018-12-07 19:17:51 -10:00
Jack Andersen
54676aff91 early return case for setClampMode 2018-11-07 14:52:25 -10:00
Jack Andersen
b6d40fde97 Add startInst argument to drawInstanced 2018-11-04 21:24:38 -10:00
Jack Andersen
9adf481c8e Remove FLIPFROMGL macro from GLSL header 2018-10-15 21:26:02 -10:00
Jack Andersen
65c99ad769 macOS API sync 2018-10-15 17:13:57 -10:00
Jack Andersen
592ffa1372 Windows sync for API changes 2018-10-14 09:59:19 -10:00
Jack Andersen
0b52f3dbab Convert to pragma once 2018-10-06 17:36:44 -10:00
Jack Andersen
c29d837ab5 Huge shader infrastructure refactor 2018-10-06 16:49:22 -10:00
Jack Andersen
08d632a8bd Multichannel WAVOut 2018-09-03 14:14:59 -10:00
Jack Andersen
8ee04c8f1a Sync macOS with API changes 2018-08-27 17:46:33 -10:00
Jack Andersen
168fb3f516 ALSA MIDI fixes 2018-08-18 14:28:00 -10:00
Jack Andersen
5e58e989a8 Remove ALSA audio backend 2018-08-18 12:08:58 -10:00
Jack Andersen
fe7f671c0b Add Qt Application type 2018-07-16 12:39:40 -10:00
Jack Andersen
abbd3167b2 Implement Metal tessellation shaders 2018-06-11 15:13:34 -10:00
Jack Andersen
2a45cf90d8 Implement tessellation shaders for D3D11 2018-06-07 14:42:43 -10:00
Jack Andersen
4a19ac1e83 OpenGL and Vulkan support for tessellation shaders 2018-06-06 18:36:17 -10:00
Jack Andersen
3028e34b51 Silent audio mixing fix; Xlib Vulkan destruction order fix 2018-05-28 09:28:36 -10:00