Jack Andersen
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3bcfa99b5a
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Updates to support instanced rendering (OpenGL only)
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2015-11-24 16:14:30 -10:00 |
Jack Andersen
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8682485dea
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Added array texture factory method (OGL only right now)
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2015-11-22 22:49:53 -10:00 |
Jack Andersen
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c9edf8dd85
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Major scoped-enum refactor
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2015-11-20 15:12:22 -10:00 |
Jack Andersen
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998255efd5
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Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Jack Andersen
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4d133edd2c
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Window resizing stability fixes
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2015-11-16 20:41:32 -10:00 |
Jack Andersen
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181a038901
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Bug fixes for HECL
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2015-11-16 10:43:27 -10:00 |
Jack Andersen
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d75c675f7a
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Updates for HECL support
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2015-11-15 18:29:31 -10:00 |
Jack Andersen
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606e3676b1
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OS X event fixes and prep for Metal API
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2015-11-07 14:36:38 -10:00 |
Jack Andersen
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8951008cca
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Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
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bc17d5aba8
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Fixed rendering for decoupled target texture
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2015-11-03 15:58:36 -10:00 |
Jack Andersen
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30898c6549
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OpenGL API sync
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2015-11-03 15:02:05 -10:00 |
Phillip Stephens
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3af64ddbb2
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Re-enable backface culling flag
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2015-11-03 14:15:37 -08:00 |
Phillip Stephens
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5bb1198dd1
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Fix intermittent upload failures on NVIDIA GPUs
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2015-11-03 14:13:15 -08:00 |
Jack Andersen
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50bca6f58e
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Linux sync from Windows changes
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2015-11-02 18:27:56 -10:00 |
Phillip Stephens
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4f650ce5f5
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Rename classes to match their functionality/API better
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2015-11-02 02:09:25 -08:00 |
Phillip Stephens
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d5cd0bfb50
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Various fixes
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2015-11-02 01:31:06 -08:00 |
Jack Andersen
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f796d66407
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All kinds of fixes and updates
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2015-10-31 14:06:56 -10:00 |
Jack Andersen
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1579fc3626
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potential deadlock addressed
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2015-10-30 20:33:36 -10:00 |
Jack Andersen
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d013f1e25c
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Integrated GLEW; began migration to Xlib
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2015-10-30 18:28:21 -10:00 |