Luke Street
4265e9d801
Use UTF-8 exclusively internally; update logvisor
2021-06-28 18:57:39 -04:00
Lioncash
baff71cdc3
General: Tidy up includes
...
Alphabetizes includes and resolves quite a few instances of indirect
inclusions, making the requirements of several interfaces explicit. This
also trims out includes that aren't actually necessary (likely due to
changes in the API over time).
2019-08-19 21:02:56 -04:00
Lioncash
88355ada5f
General: Convert typedefs into using aliases
2019-08-16 18:27:23 -07:00
Jack Andersen
af50bc0bc2
Windows build fixes
2019-07-27 15:19:25 -10:00
Jack Andersen
ae5d7e5131
Add support for debug groups in OpenGL and Vulkan
2019-07-20 22:41:07 -10:00
Jack Andersen
058ea23a00
New code style refactor
2018-12-07 19:17:51 -10:00
Jack Andersen
0b52f3dbab
Convert to pragma once
2018-10-06 17:36:44 -10:00
Jack Andersen
f73e4f08fa
Windows Audio and MIDI feature sync
2018-08-19 10:06:29 -10:00
Jack Andersen
2a45cf90d8
Implement tessellation shaders for D3D11
2018-06-07 14:42:43 -10:00
Jack Andersen
84df8af28c
Windows build fixes and cleanups
2018-05-24 20:30:42 -10:00
Jack Andersen
a2c3e14d8e
Add nearest-neighbor samplers for remaining backends
2018-02-02 17:05:53 -10:00
Jack Andersen
93c787dcd4
Gamma correction for Vulkan, D3D, OpenGL
2018-01-21 12:01:52 -10:00
Jack Andersen
337c276ccb
WTF
2018-01-19 17:02:29 -10:00
Jack Andersen
4257fc0b10
MSAA and Anisotropic filtering variables
2018-01-09 20:15:18 -10:00
Jack Andersen
a99bddc905
ClampToEdge mode for textures; cocoa termination exception fix
2017-11-16 22:55:51 -10:00
Jack Andersen
165314b817
Windows and Vulkan fixes for AMD GPU
2017-11-08 22:10:43 -10:00
Jack Andersen
d1b980b529
Windows fixes; experimental UWP framework (not working)
2017-10-23 17:09:50 -10:00