Jack Andersen
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6de30424e3
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GLSL bindings and Vulkan bug fixes
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2016-02-23 17:11:58 -10:00 |
Jack Andersen
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1037b37f9a
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Major Vulkan commit
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2016-02-20 20:27:54 -10:00 |
Jack Andersen
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aa787eb427
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IGraphicsDataToken rename
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2015-12-17 17:25:23 -10:00 |
Jack Andersen
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08655b7f93
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Test build fix for OS X
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2015-12-07 19:42:31 -10:00 |
Jack Andersen
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d145e15ecb
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IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer()
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2015-12-04 14:41:30 -10:00 |
Jack Andersen
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6806be2067
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Brought D3D11/12 in sync for instanced rendering
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2015-11-27 12:14:05 -10:00 |
Jack Andersen
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6c83991e2a
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More vertex semantic adjustments
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2015-11-25 14:22:05 -10:00 |
Jack Andersen
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3bcfa99b5a
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Updates to support instanced rendering (OpenGL only)
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2015-11-24 16:14:30 -10:00 |
Jack Andersen
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84b78f2962
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windows enum refactor fixes
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2015-11-20 16:58:56 -10:00 |
Jack Andersen
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d040e20096
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OS X enum refactor fixes
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2015-11-20 16:16:15 -10:00 |
Jack Andersen
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c9edf8dd85
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Major scoped-enum refactor
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2015-11-20 15:12:22 -10:00 |
Jack Andersen
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998255efd5
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Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Jack Andersen
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d75c675f7a
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Updates for HECL support
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2015-11-15 18:29:31 -10:00 |
Jack Andersen
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a13758dca5
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Metal API bug fixes
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2015-11-08 20:45:14 -10:00 |
Jack Andersen
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2be32d6ca4
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Initial integration of Metal API
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2015-11-08 16:24:45 -10:00 |
Jack Andersen
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606e3676b1
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OS X event fixes and prep for Metal API
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2015-11-07 14:36:38 -10:00 |
Jack Andersen
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8951008cca
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Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
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0923254b39
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Lots of D3D11 implemented
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2015-11-05 17:20:58 -10:00 |
Phillip Stephens
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1e5ae0c89b
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Temporary close handling for Xlib (needs a proper solution)
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2015-11-05 01:28:51 -08:00 |
Phillip Stephens
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50075a729a
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Implement motif window styles
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2015-11-04 23:30:40 -08:00 |
Phillip Stephens
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ea922183cc
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Fix linux build
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2015-11-04 20:36:34 -08:00 |
Phillip Stephens
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1c3c09d05a
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Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-04 20:32:15 -08:00 |
Phillip Stephens
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327a9dad58
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Restore and fix old fullscreen code
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2015-11-04 20:31:30 -08:00 |
Jack Andersen
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5d62f6593b
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Initial D3D window appearing
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2015-11-04 14:00:29 -10:00 |
Jack Andersen
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bc17d5aba8
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Fixed rendering for decoupled target texture
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2015-11-03 15:58:36 -10:00 |
Jack Andersen
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30898c6549
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OpenGL API sync
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2015-11-03 15:02:05 -10:00 |
Phillip Stephens
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5bb1198dd1
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Fix intermittent upload failures on NVIDIA GPUs
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2015-11-03 14:13:15 -08:00 |
Jack Andersen
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50bca6f58e
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Linux sync from Windows changes
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2015-11-02 18:27:56 -10:00 |
Phillip Stephens
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4f650ce5f5
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Rename classes to match their functionality/API better
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2015-11-02 02:09:25 -08:00 |
Phillip Stephens
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d5cd0bfb50
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Various fixes
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2015-11-02 01:31:06 -08:00 |
Jack Andersen
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f796d66407
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All kinds of fixes and updates
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2015-10-31 14:06:56 -10:00 |
Jack Andersen
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bb2ca27ab7
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Ensure OGL 3.3 context is created
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2015-10-31 09:21:23 -10:00 |
Phillip Stephens
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5fe40276a0
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Fullscreen fix
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2015-10-30 23:39:11 -07:00 |
Jack Andersen
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d013f1e25c
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Integrated GLEW; began migration to Xlib
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2015-10-30 18:28:21 -10:00 |
Jack Andersen
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b73ecde4aa
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Added LogVisor
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2015-10-29 20:26:02 -10:00 |
Jack Andersen
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5435f01d20
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lots of initial GLES3 renderer implementation
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2015-10-28 18:44:38 -10:00 |
Jack Andersen
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3db5a7e211
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GLX tweaks
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2015-10-27 15:47:55 -10:00 |
Phillip Stephens
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55bf4bbdea
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Enable C++14
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2015-10-19 19:23:55 -07:00 |
Jack Andersen
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49771b0e15
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Windows refactors
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2015-08-30 17:40:58 -10:00 |
Jack Andersen
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12e5948d31
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some app flow redesign
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2015-08-27 14:10:46 -10:00 |
Phillip Stephens
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bfae7bb54a
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Fix last commit (how????)
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2015-08-18 16:38:53 -07:00 |
Phillip Stephens
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10c14a0c39
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Merge branch 'master' of https://github.com/RetroView/libBoo into ds3
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2015-08-18 16:32:19 -07:00 |
Jack Andersen
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2c2991d44e
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switched to unique_ptr due to expected app main use
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2015-08-18 12:50:52 -10:00 |
Jack Andersen
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87ab129e01
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Compile fixes
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2015-08-18 12:43:30 -10:00 |
Jack Andersen
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e56b8539bf
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Major refactor for better modularity
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2015-08-18 09:40:26 -10:00 |
Phillip Stephens
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4d644327cd
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* More DS3 work
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2015-05-21 17:35:46 -07:00 |
Phillip Stephens
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2234d7f143
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Initial DS3 support
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2015-05-14 18:16:36 -07:00 |
Jack Andersen
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35f2156de1
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working dbus instancing
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2015-05-13 12:21:13 -10:00 |
Jack Andersen
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6d8eb3039b
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added scroll and touch events
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2015-05-12 22:51:18 -10:00 |
Jack Andersen
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d0db7b080f
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Added XInput event registration to XCB
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2015-05-11 23:38:37 -10:00 |
Jack Andersen
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c357c9d91f
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minor cleanup work
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2015-05-05 15:03:49 -10:00 |
Jack Andersen
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de7f062944
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major application architecture work
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2015-05-05 14:50:57 -10:00 |
Jack Andersen
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df4c484489
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added keyboard/mouse events to AppKit implementation
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2015-05-04 21:16:06 -10:00 |
Jack Andersen
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4d1ec9f94b
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WinUSB API implemented!!
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2015-05-03 18:28:07 -10:00 |
Jack Andersen
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e2d7030bb4
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initial WinUSB implementation
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2015-05-02 20:40:20 -10:00 |
Jack Andersen
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570396b76c
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removed libwdi.. too much UAC headaches..
users will use zadig just like with dolphin
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2015-05-01 20:14:36 -10:00 |
Jack Andersen
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f0dc0451fd
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initial round of MSVC porting of libBoo
also added libwdi submodule
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2015-05-01 14:20:30 -10:00 |
Jack Andersen
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4b8651b844
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much better input-device class registration
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2015-04-29 21:01:55 -10:00 |
Jack Andersen
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d4b1211c24
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added boo namespace
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2015-04-29 00:24:39 -10:00 |
Jack Andersen
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8442c492d4
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initial udev implementation for linux-hosted hid devices
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2015-04-28 21:56:16 -10:00 |
Jack Andersen
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cf0eaad388
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final messsage added
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2015-04-25 22:25:44 -10:00 |
Jack Andersen
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79b9e0fd9b
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better rumble/update logic for smash adapter
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2015-04-23 19:50:08 -10:00 |
Jack Andersen
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4377109346
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full IOKit support for smash adapter
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2015-04-23 14:24:15 -10:00 |
Jack Andersen
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92e7c3fb04
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eliminated some hid-thread race conditions
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2015-04-22 14:46:32 -10:00 |
Jack Andersen
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c1dc218bd1
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better event handling
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2015-04-22 11:48:23 -10:00 |
Jack Andersen
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edaebc5e50
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lots of HID implementation (OS X only for now)
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2015-04-20 18:02:43 -10:00 |
Jack Andersen
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f358c092aa
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renamed IContext -> IGraphicsContext
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2015-04-18 14:09:24 -10:00 |
Phillip Stephens
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fd3a3d7f25
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* create should return bool
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2015-04-18 16:12:22 -07:00 |
Jack Andersen
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0fa62e310a
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added main.cpp for testing
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2015-04-18 11:46:51 -10:00 |