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boo/lib/graphicsdev
History
Jack Andersen 021143fd89 New object management architecture for OpenGL subsystem (more platforms to come)
2017-11-02 23:39:26 -10:00
..
Common.hpp
New object management architecture for OpenGL subsystem (more platforms to come)
2017-11-02 23:39:26 -10:00
d3dx12.h
Merged MS' newly-licensed d3dx12.h
2016-02-02 13:40:36 -10:00
D3D11.cpp
Windows fixes; experimental UWP framework (not working)
2017-10-23 17:09:50 -10:00
D3D12.cpp
Windows compile fixes
2017-09-30 19:31:29 -10:00
GL.cpp
New object management architecture for OpenGL subsystem (more platforms to come)
2017-11-02 23:39:26 -10:00
glew.c
Fix updated glew for Windows
2017-02-24 21:58:09 -10:00
GLX.cpp
Humungous refactor
2016-03-04 13:02:18 -10:00
Metal.mm
New object management architecture for OpenGL subsystem (more platforms to come)
2017-11-02 23:39:26 -10:00
Vulkan.cpp
Addresses some resource lifetime issues in OpenGL and Vulkan
2017-11-01 23:24:50 -10:00
VulkanDispatchTable.cpp
Initial working booTest on Vulkan
2016-06-29 18:54:29 -10:00
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