1.2 KiB
libBoo
libBoo is a cross-platform windowing and event manager similar to SDL and SFML, with additional 3D rendering functionality.
The exclusive focus of libBoo is 3D rendering using polygon-rasterization APIs like OpenGL or Direct3D. It exposes a unified command-queue API for calling the underlying graphics API.
The only per-platform responsibility of the client code is providing the shaders' source. Drawing, resource-management and state-switching are performed using the unified API; these may be written once for all platforms.
Client code is entered via the appMain
method supplied in a callback object.
This code executes on a dedicated thread with graphics command context available.
The API may be used to synchronize loops on the client thread with the display
refresh-rate.
Supported Backends
- OpenGL 3.3+
- Direct3D 11/12
- Metal 1.1 (OS X 10.11 only for now, iOS coming soon)
- [Coming soon] OpenGL ES 3.0
- [Coming soon] Vulkan