Shell abstraction layer and rendering interface for 3D applications
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Jack Andersen afe93bee38 initial appkit window/glcontext implementation 2015-05-04 13:37:28 -10:00
include initial appkit window/glcontext implementation 2015-05-04 13:37:28 -10:00
src initial appkit window/glcontext implementation 2015-05-04 13:37:28 -10:00
test WinUSB API implemented!! 2015-05-03 18:28:07 -10:00
.gitmodules removed libwdi.. too much UAC headaches.. 2015-05-01 20:14:36 -10:00
InputDeviceClasses.cpp better generic HID differentiation; smash udev working 2015-04-30 13:17:46 -10:00
libBoo.pri initial appkit window/glcontext implementation 2015-05-04 13:37:28 -10:00
libBoo.pro brought linux in sync from windows implementation 2015-05-03 19:18:52 -10:00