metaforce/DataSpec/DNAMP2/DeafBabe.hpp

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#pragma once
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#include "../DNAMP1/DeafBabe.hpp"
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namespace DataSpec::DNAMP2 {
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struct DeafBabe : BigDNA {
AT_DECL_DNA
using BspNodeType = DataSpec::BspNodeType;
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struct Material : BigDNA {
AT_DECL_DNA
Value<atUint64> material = 0;
bool unknown() const { return material & 1; }
void setUnknown(bool v) {
material &= ~1;
material |= atUint64(v);
}
bool surfaceStone() const { return (material >> 1ull) & 1; }
void setSurfaceStone(bool v) {
material &= ~(1ull << 1ull);
material |= (atUint64(v) << 1ull);
}
bool surfaceMetal() const { return (material >> 2) & 1; }
void setSurfaceMetal(bool v) {
material &= ~(1ull << 2ull);
material |= (atUint64(v) << 2ull);
}
bool surfaceGrass() const { return (material >> 3) & 1; }
void setSurfaceGrass(bool v) {
material &= ~(1ull << 3ull);
material |= (atUint64(v) << 3ull);
}
bool surfaceIce() const { return (material >> 4ull) & 1; }
void setSurfaceIce(bool v) {
material &= ~(1ull << 4ull);
material |= (atUint64(v) << 4ull);
}
bool pillar() const { return (material >> 5ull) & 1; }
void setPillar(bool v) {
material &= ~(1ull << 5ull);
material |= (atUint64(v) << 5ull);
}
bool surfaceMetalGrating() const { return (material >> 6ull) & 1; }
void setSurfaceMetalGrating(bool v) {
material &= ~(1ull << 6ull);
material |= (atUint64(v) << 6ull);
}
bool surfacePhazon() const { return (material >> 7ull) & 1; }
void setSurfacePhazon(bool v) {
material &= ~(1ull << 7ull);
material |= (atUint64(v) << 7ull);
}
bool surfaceDirt() const { return (material >> 8ull) & 1; }
void setSurfaceDirt(bool v) {
material &= ~(1ull << 8);
material |= (atUint64(v) << 8ull);
}
bool surfaceSPMetal() const { return (material >> 9ull) & 1; }
void setSurfaceSPMetal(bool v) {
material &= ~(1ull << 9ull);
material |= (atUint64(v) << 9ull);
}
bool surfaceGlass() const { return (material >> 10ull) & 1; }
void setSurfaceGlass(bool v) {
material &= ~(1ull << 10ull);
material |= (atUint64(v) << 10ull);
}
bool surfaceSnow() const { return (material >> 11ull) & 1; }
void setSurfaceSnow(bool v) {
material &= ~(1ull << 11ull);
material |= (atUint64(v) << 11ull);
}
bool surfaceFabric() const { return (material >> 12ull) & 1; }
void setSurfaceFabric(bool v) {
material &= ~(1ull << 12ull);
material |= (atUint64(v) << 12ull);
}
bool halfPipe() const { return (material >> 13ull) & 1; }
void setHalfPipe(bool v) {
material &= ~(1ull << 13ull);
material |= (atUint64(v) << 13ull);
}
bool unused3() const { return (material >> 14ull) & 1; }
void setUnused3(bool v) {
material &= ~(1ull << 14ull);
material |= (atUint64(v) << 14ull);
}
bool unused4() const { return (material >> 15ull) & 1; }
void setUnused4(bool v) {
material &= ~(1ull << 15ull);
material |= (atUint64(v) << 15ull);
}
bool surfaceShield() const { return (material >> 16ull) & 1; }
void setSurfaceShield(bool v) {
material &= ~(1ull << 16);
material |= (atUint64(v) << 16ull);
}
bool surfaceSand() const { return (material >> 17ull) & 1; }
void setSurfaceSand(bool v) {
material &= ~(1ull << 17ull);
material |= (atUint64(v) << 17ull);
}
bool surfaceMothOrSeedOrganics() const { return (material >> 18) & 1; }
void setSurfaceMothOrSeedOrganics(bool v) {
material &= ~(1ull << 18);
material |= (atUint64(v) << 18ull);
}
bool surfaceWeb() const { return (material >> 19ull) & 1; }
void setSurfaceWeb(bool v) {
material &= ~(1ull << 19ull);
material |= (atUint64(v) << 19ull);
}
bool projectilePassthrough() const { return (material >> 20ull) & 1; }
void setProjectilePassthrough(bool v) {
material &= ~(1ull << 20ull);
material |= (atUint64(v) << 20ull);
}
bool cameraPassthrough() const { return (material >> 21ull) & 1; }
void setCameraPassthrough(bool v) {
material &= ~(1ull << 21ull);
material |= (atUint64(v) << 21ull);
}
bool surfaceWood() const { return (material >> 22ull) & 1; }
void setSurfaceWood(bool v) {
material &= ~(1ull << 22ull);
material |= (atUint64(v) << 22ull);
}
bool surfaceOrganic() const { return (material >> 23ull) & 1; }
void setSurfaceOrganic(bool v) {
material &= ~(1ull << 23ull);
material |= (atUint64(v) << 23ull);
}
bool flipFace() const { return (material >> 24ull) & 1; }
void setFlipFace(bool v) {
material &= ~(1ull << 24ull);
material |= (atUint64(v) << 24ull);
}
bool surfaceRubber() const { return (material >> 25) & 1; }
void setSurfaceRubber(bool v) {
material &= ~(1ull << 25ull);
material |= (atUint64(v) << 25ull);
}
bool seeThrough() const { return (material >> 26ull) & 1; }
void setSeeThrough(bool v) {
material &= ~(1ull << 26ull);
material |= (atUint64(v) << 26ull);
}
bool scanPassthrough() const { return (material >> 27ull) & 1; }
void setScanPassthrough(bool v) {
material &= ~(1ull << 27ull);
material |= (atUint64(v) << 27ull);
}
bool aiPassthrough() const { return (material >> 28) & 1; }
void setAiPassthrough(bool v) {
material &= ~(1ull << 28ull);
material |= (atUint64(v) << 28ull);
}
bool ceiling() const { return (material >> 29ull) & 1; }
void setCeiling(bool v) {
material &= ~(1ull << 29ull);
material |= (atUint64(v) << 29ull);
}
bool wall() const { return (material >> 30ull) & 1; }
void setWall(bool v) {
material &= ~(1ull << 30ull);
material |= (atUint64(v) << 30ull);
}
bool floor() const { return (material >> 31ull) & 1; }
void setFloor(bool v) {
material &= ~(1ull << 31ull);
material |= (atUint64(v) << 31ull);
}
bool aiBlock() const { return (material >> 48ull) & 1; }
void setAiBlock(bool v) {
material &= ~(1ull << 48ull);
material |= (atUint64(v) << 48ull);
}
bool jumpNotAllowed() const { return (material >> 58ull) & 1; }
void setJumpNotAllowed(bool v) {
material &= ~(1ull << 58ull);
material |= (atUint64(v) << 58ull);
}
bool spiderBall() const { return (material >> 61ull) & 1; }
void setSpiderBall(bool v) {
material &= ~(1ull << 61ull);
material |= (atUint64(v) << 61ull);
}
bool screwAttackWallJump() const { return (material >> 62ull) & 1; }
void setScrewAttackWallJump(bool v) {
material &= ~(1ull << 62ull);
material |= (atUint64(v) << 62ull);
}
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/* Dummies for MP1*/
bool surfaceLava() const { return false; }
void setSurfaceLava(bool v) {}
bool surfaceMudSlow() const { return false; }
void setSurfaceMudSlow(bool v) {}
bool surfaceMud() const { return false; }
void setSurfaceMud(bool v) {}
bool surfaceStoneRock() const { return false; }
void setSurfaceLavaStone(bool v) {}
bool solid() const { return false; }
void setSolid(bool v) {}
bool noPlatformCollision() const { return false; }
void setNoPlatformCollision(bool v) {}
bool noEdgeCollision() const { return false; }
void setNoEdgeCollision(bool v) {}
};
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using Edge = DNAMP1::DeafBabe::Edge;
using Triangle = DNAMP1::DeafBabe::Triangle;
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Value<atUint32> unk1;
Value<atUint32> length;
Value<atUint32> magic;
Value<atUint32> version;
Value<atVec3f> aabb[2];
Value<BspNodeType> rootNodeType;
Value<atUint32> bspSize;
Buffer<AT_DNA_COUNT(bspSize)> bspTree;
Value<atUint32> materialCount;
Vector<Material, AT_DNA_COUNT(materialCount)> materials;
Value<atUint32> vertMatsCount;
Vector<atUint8, AT_DNA_COUNT(vertMatsCount)> vertMats;
Value<atUint32> edgeMatsCount;
Vector<atUint8, AT_DNA_COUNT(edgeMatsCount)> edgeMats;
Value<atUint32> triMatsCount;
Vector<atUint8, AT_DNA_COUNT(triMatsCount)> triMats;
Value<atUint32> edgeVertsCount;
Vector<Edge, AT_DNA_COUNT(edgeVertsCount)> edgeVertConnections;
Value<atUint32> triangleEdgesCount;
Vector<Triangle, AT_DNA_COUNT(triangleEdgesCount / 3)> triangleEdgeConnections;
Value<atUint32> noClimbEdgeCount;
Vector<atInt16, AT_DNA_COUNT(noClimbEdgeCount)> noClimbEdges;
Value<atUint32> vertCount;
Vector<atVec3f, AT_DNA_COUNT(vertCount)> verts;
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static void BlenderInit(hecl::blender::PyOutStream& os);
void insertNoClimb(hecl::blender::PyOutStream& os) const;
void sendToBlender(hecl::blender::PyOutStream& os) const { DeafBabeSendToBlender(os, *this); }
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};
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} // namespace DataSpec::DNAMP2