metaforce/Runtime/World/CAnimationParameters.hpp

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#pragma once
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#include "Runtime/RetroTypes.hpp"
#include "Runtime/Streams/CInputStream.hpp"
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namespace metaforce {
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class CAnimationParameters {
CAssetId x0_ancs;
u32 x4_charIdx = -1;
u32 x8_defaultAnim = -1;
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public:
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CAnimationParameters() = default;
CAnimationParameters(CAssetId ancs, u32 charIdx, u32 defaultAnim)
: x0_ancs(ancs), x4_charIdx(charIdx), x8_defaultAnim(defaultAnim) {}
explicit CAnimationParameters(CInputStream& in)
: x0_ancs(in.Get<CAssetId>()), x4_charIdx(in.ReadLong()), x8_defaultAnim(in.ReadLong()) {}
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CAssetId GetACSFile() const { return x0_ancs; }
u32 GetCharacter() const { return x4_charIdx; }
u32 GetInitialAnimation() const { return x8_defaultAnim; }
void SetCharacter(u32 charIdx) { x4_charIdx = charIdx; }
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};
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} // namespace metaforce